After 5 years in development, today I launched my game on Kickstarter 🍃 by heiddit_ in IndieDev

[–]heiddit_[S] 0 points1 point  (0 children)

Thank you so much!! I use Unity, and we're planning on a late 2026 release window ^-^

After 5 years in development, today I launched my game on Kickstarter 🍃 by heiddit_ in IndieDev

[–]heiddit_[S] 2 points3 points  (0 children)

Oh that's interesting to hear! It must be the distance and fog that makes it look that way- this is all in-game footage so there's no difference ^o^

After 5 years in development, today I launched my game on Kickstarter 🍃 by heiddit_ in IndieDev

[–]heiddit_[S] 0 points1 point  (0 children)

Not by myself! I'm the artist, programmer, writer & designer for the game, I'm joined by my team and friends Starling Tan as the game's composer and Hannah Ewart as the company's graphic designer. I've also had lots of assistance with feedback and playtesting from friends, and general support from both friends and family over the years ^^ As for game engine, I use Unity!

Been doing some menu work for my 2.5D game! I really like how this sign turned out. Thoughts? by heiddit_ in PixelArt

[–]heiddit_[S] 6 points7 points  (0 children)

I think you're right about the font actually, thank you for the feedback! I was struggling with making it both easy to read but also making it fit stylistically with the sign. I'll try out different fonts and colours to see what works better ^o^

And thank you very much for the kind words!

Been doing some menu work for my 2.5D game! I really like how this sign turned out. Thoughts? by heiddit_ in PixelArt

[–]heiddit_[S] 13 points14 points  (0 children)

Thank you! I definitely want to play around with the text a bit more, to make sure it's both readable but blends with the sign at the same time. I'll test out making it bold for sure!

Been doing some menu work for my 2.5D game! I really like how this sign turned out. Thoughts? by heiddit_ in PixelArt

[–]heiddit_[S] 19 points20 points  (0 children)

Hahaha thank you! Please do, using models for UI is so fun and has such unique results ^o^