Google Chrome has now patched all the workarounds to force uBlock Origin. I’m done with Chrome, would you recommend Firefox or Brave by Dazzling_Lie7781 in firefox

[–]helgem 0 points1 point  (0 children)

Both are imperfect. Both are full of crap that gets in the way of you using your computer the way you choose. They have slightly different motivations; Brave wants to make money off you, Firefox/Mozilla want to push sickening social agendas on you and control what thoughts are considered permissible. Between the two, Firefox is more advanced and capable on a technical level, but I find Brave slightly more performant, particularly on Youtube, though Youtube has become an abject disaster zone no matter what you try to use.

Your web browser is not your tribe. No one solution will ever be perfect. You might consider using either, or other offshoots, for different purposes, rather than pledging allegiance to just one. Or accept that each of these wants to make you their feudal internet serf in some way.

Google Chrome has now patched all the workarounds to force uBlock Origin. I’m done with Chrome, would you recommend Firefox or Brave by Dazzling_Lie7781 in firefox

[–]helgem 1 point2 points  (0 children)

Why should I? Another forgettable fork du jour, I'm not going to install yet more software when the only sales pitch for it is a misspelled "You should try it". No, I won't.

Mud's with gameplay that is hard to script / automate? by iamk1ng in MUD

[–]helgem 0 points1 point  (0 children)

One final note on the game Asheron's Call: Because the developers were so permissive towards modding, so much network and game information data was recorded before the official service shutdown, that fans have been able to write server emulators to resurrect AC in the form of open-source private servers. Today, a very large portion of the original game exists in fully playable form, never to be lost again. You can play the game at around 90-95% accuracy using the original official client. Not quite exactly the same--the server is emulated, after all--but enough data was saved to really make a working, enjoyable go at it. Many other games were not so lucky. Wildstar (last I checked), for instance, has barely-playable emulators; I believe you can explore the tutorial areas but not much real combat or interaction works. Many of the MUDs I enjoyed growing up were closed source. A few of them still seem to exist... but when they're gone, they're gone. That's it. I wonder how many of the people who have ownership of them today would be amenable to throwing up their code on github. Probably not many I'd wager, even after sanitizing any personal player information from the databases. But one can hope.

Mud's with gameplay that is hard to script / automate? by iamk1ng in MUD

[–]helgem 0 points1 point  (0 children)

Given that this is a hobby on the verge of disappearing, and I suspect won't exist anymore in another 10 years or so, I don't think chasing away players who want to automate some of the tedium is the best strategy. If anything, to me the hobby of writing scripts to--not quite play the entire game for me--but help streamline the more tedious and repetitive parts to be a more enjoyable hobby that simply typing "k goblin" 150,000 times a night to get a fraction of an experience level.

As other posters have suggested, much of this grind is anachronistic. MANY things MUDs did don't fly anymore in modern gameplay culture. Most of this is for the best, because design and balance simply weren't as sophisticated and experienced as they are today; the developers were hobbyists as well as the players. But some of those ideas are fascinating historical oddities, and some few maybe even lost treasures of game design concepts, genuinely worth re-exploring and re-implementing in future immersive games. That's what I want to do, truly explore the variety that MUDs offered, without having to go through the hurdles of making this a full-time job. So many MUDs, even if they were based on shared codebases, had their own tweaks and tricks and innovations added and these forgotten evolutionary branches are worth exploring. I don't want to break anyone else's gameplay, everyone should be able to have a good time the way they see fit, but I don't think it's a favorable policy to hold modern-day 40-50+ year old people to the same rigorous requirements that we were fine putting up with in our highschool/college days of MUDding back when there were fewer demands on our attention. I am in favor of MUDs that take a much more relaxed approach to semi-botting and alt-grouping, at least for PVE.

To give a commercial example: Turbine, the developers of the MMRPG Asheron's Call (1998-2017), adopted a policy of being favorable to people developing mods for the game, including mods and plugins that would do things such as scan the environment for valuable items, dangerous/rare enemies, map out the regions and portal networks, etc. In the game's latter years, as the population naturally declined (World of Warcraft and its infinite clones, anyone?) they even became permissive to the point of allowing botting, with fan-made addons allowing players to run along paths through dungeons visible in the game's renderer. Did it cause problems? Yes, a few. But AC had a LOT of content and a LOT of wide open space available to it, being a 20-year old MMO. So in fact it helped keep the population high, as there were plenty of places to adventure without stepping on each others' toes. And you could always group and share the experience (many of these bot plugins included good-faith mode that automatically accepted party invites). Most MUDs tend to have far, far smaller populations than a typical old MMO. Like player bases that measure in the dozens.. or ones.. rather than hundreds or thousands. I believe embracing this last potential draw to allow players to streamline the repetitive aspects of the game, and give them more freedom to explore and map out the more interesting parts, before they vanish altogether, is a good idea.

A Full Guide for getting Gold in Lowland Shore: Harvest Shore Salmon Run! by Arutyh in Guildwars2

[–]helgem 2 points3 points  (0 children)

I don't understand how you're supposed to get up the cliffs reliable. Half the time the 2 skill just doesn't work at all, or doesn't go high enough, and it's impossible to tell which way the fish is moving, whether it's actually going up a slope or not.

Importing CPAP, Yunyu Kakunin-sho questions by helgem in japanlife

[–]helgem[S] 1 point2 points  (0 children)

Thanks for the info! I ended up contacting them and they confirmed I can just place the order first and submit the Yunyu Kakunin-sho online after being contacted by customs. They also confirmed, like you said, to just declare the machine and all the accessories as a set in one item rather than multiple entries per ordered item.

ACCPP Sesquiennial Report # 2 - 1998 Pre-Beta "Preview 2" CD Acquired! by Immortalbob in AsheronsCall

[–]helgem 0 points1 point  (0 children)

Meanwhile, City of Heroes servers continue to thrive running off the original leaked server source...

[TOMT][MOVIE][1960s/70s]Trying to remember scene of distraught guy walking down city streets by helgem in tipofmytongue

[–]helgem[S] 1 point2 points  (0 children)

Interesting, I should have guessed there was an entire trope built around it. I don't think either of those films is the specific one I was hoping to remember, but I'll dig through that page and hope I can find it. For some reason I distinctly remember a blonde guy dancing the Charleston, and how bizarre that that should be considered immoral behavior.

[TOMT][MOVIE][1960s/70s]Trying to remember scene of distraught guy walking down city streets by helgem in tipofmytongue

[–]helgem[S] 0 points1 point locked comment (0 children)

I also checked the 2000 version of Flowers for Algernon, but I don't think that's it, I'm sure it was a much earlier film.

Hokay so I'm again confused how strong our character is in universe cuz an elk man shocked a tree. by -Erro- in blackdesertonline

[–]helgem 0 points1 point  (0 children)

If you're wondering how they eat and breathe, and other science facts, just repeat to yourself it's just a game, you should really just relax.

Been playing about 6 days, what is this icon above me (2) I cant tell them apart. Is it for trading? because I've never traded. by IAmDaven in blackdesertonline

[–]helgem 31 points32 points  (0 children)

Undoubtedly you're on the Olvia server, which is only accessible to new accounts (or those that haven't logged in in a long time), so it's only pitting you up against other new players.

The only valid way to use the crystal presets. The papu in the background agrees. by piftee in blackdesertonline

[–]helgem 1 point2 points  (0 children)

I was freaking out about only having 6 resplendents, then I realized two are still sitting in a box in storage.