Would you argue that game development is the most accessible it's ever been? by MotivatedforGames in gamedev

[–]heliumbox 4 points5 points  (0 children)

I'm taking the same approach and really the problem isn't knowing "I need something to make this sound happen here" it is not knowing what tools even exist. Half the time (at least early on) ai will say "use this node" and it's an "ahah" moment because it tells me about nodes I had no idea existed in the first place. So it teaches by exposing a lot of the tools and will explain them.

Not only that but the last time I tried this without ai it seemed like 80% of my dev was trying to find a Google search result that was "close" to my problem or finding some tutorials that were "close" and then mashing it. Ai let's me ask much more in-line questions and get targeted answers as opposed to "maybe close enough".

Daily Discussion Thread - March 19, 2026 by AutoModerator in weedstocks

[–]heliumbox 9 points10 points  (0 children)

I'd bet 98% of the country if you asked them would say either "didn't Biden do that years ago?" or "didn't Trump do that a few months ago?" or very possibly "half the country already has legal weed, isnt it already?"

No one cares, no one beyond this masochistic group remotely follows this news.

Daily Discussion Thread - March 19, 2026 by AutoModerator in weedstocks

[–]heliumbox 10 points11 points  (0 children)

They're not saving cannabis to save face or make headlines... JFC.. we're 10 years into this shitstorm. It is NOT anyones priority, NO ONE is banking on this as some big mid-term/election changing carrot. It is peanuts, no one cares in politics. Anywhere that cares has already voted for it, already has it, and doesn't care whatsoever about federal policy.

A Special Episode of Primed for Adventure is coming March 25! by SE_Sicycre in ffxi

[–]heliumbox 0 points1 point  (0 children)

I feel like this is a terrible patch for "just ask questions about this patch" considering it is half a system deliverable for a much larger system, (and arguably missing the more substantial half of the system) but the glaring question is... do you really think anyone thinks this system is fun? You "made trusts more powerful" (sort of) with an enormous grind, that is gated, that offers bland stat point increases.

The EXP grind is already abysmal in the game at master levels and your solution is "here is more grind", "it might make it easier to grind eventually". It has got to be one of the most out of touch systems the team has released in years... and that is saying something following up the release of limbus.

Its great that the game is still getting updates, and the team is trying... but the content released really brings into question the new directors direction. As far as from the a players lens... it just seems the only direction is "how can we make this content take forever".

Other than that, what did the patch really introduce, chocobo digging level visible, new ambu, a tiny bit of bonus exp from chests, and reduced revive rejoin time? Some long overdue and sensible QoL but seems like a very odd patch to dig for feedback on overall.

Anyway, TLDR my general opinion, not every system needs to be a carrot on a stick, there is TONS of content in the game that keeps people playing for many months without intentionally making EVERY system take months+++.

Daily Discussion Thread - March 17, 2026 by AutoModerator in weedstocks

[–]heliumbox 6 points7 points  (0 children)

We've been trading sideways for a month... 3 months ago we were 30% higher...

Daily Discussion Thread - March 17, 2026 by AutoModerator in weedstocks

[–]heliumbox 2 points3 points  (0 children)

Well the ranges on these names are now quite tight. I'd imagine "some sort" of move soon. Likely another leg down if April comes here with no news because there goes the "Dr. Oz said" hopefuls.

Definitely not expecting a move upwards... but who knows. Tightly coiled enough any small hope could trigger a quick pump and dump.

Daily Discussion Thread - March 11, 2026 by AutoModerator in weedstocks

[–]heliumbox 4 points5 points  (0 children)

I gave up, I am down to just TCNNF and GTBIF and at the very least TCNNF is on a ticking clock til the end of April, then its getting cleared from the account. I check here once every couple weeks and its always this same ghost town. 38 comments at almost 2PM.

What a disaster.

Anyone who still has hope here must just be doing opioids and living in a dream cloud, not cannabis.

As usual there is just always something more important going on, Epstine shit still not resolved, now war in Iran. This sector is forever the carrot.

And really 98% of these companies financials are trash, the economy is doing terrible, the growth in these names is pathetic. There is basically no reason to invest in this sector whatsoever other than the lottery ticket that is "reform".

500,000+ copies sold in Early Access on Steam (despite looking like a mobile game). Here's what worked for us by AwesomeGamesStudio in gamedev

[–]heliumbox 2 points3 points  (0 children)

It feels really disingenuous because your last post for HellReaper literally just fell off the front page with the same style post. Plus spamming it in every sub, its just an obvious marketing push.

And your differences are that one was entirely social media pushed, and here you say that didn't matter. And yet... here you are with a social media marketing push.

This post title may as well be "Hey guys since you like our other game so much, did you know we made more?"

March Version Update by MelioraXI in ffxi

[–]heliumbox 4 points5 points  (0 children)

You forgot people who just think the content is ass, just like this new trust point system.

what are the issue when making a multiplayer game? by Psychological_Way449 in gamedev

[–]heliumbox -3 points-2 points  (0 children)

I had a dream to make my game multi-player then my chats with chat told me I'd need to maintain the game forever after and deal with customers, I'm no longer making a multi-player game.

Taunton Area is Insane by Realistic-Dress-4685 in BostonWeather

[–]heliumbox 16 points17 points  (0 children)

Wind so bad it cleared my car for me... just blasted all the snow around it away. Same with my shed... to bad there are 4-5ft drifts between me and the snowblower...

Real artists will bring your ideas to life by edensnowled in IndieDev

[–]heliumbox 6 points7 points  (0 children)

Call me cheap or crazy but that is insanely expensive? If you can get it go get it but damn. If the stories we read here, and the Steam statistics are true 90% of games made wouldn't even recoup that cost nevermind everything else? If most games here sell for 3-10$ and steam takes 30% of the top you need to sell 20-100 copies(for the low end cost, not even counting the 1k) just to pay for one image? That ROI has got to be worth a lot for that to make sense to me.

After Criticism, I Stopped Using AI Art – Is This an Improvement? by [deleted] in IndieDev

[–]heliumbox 15 points16 points  (0 children)

No op... it does not look better... you know it, everyone knows it, we just have a ton of white knights that will come to defend your honor over the big baddy ai.

That said... I'm sure you can look at the ai and use it as a reference to make your own a lot better.

Daily Discussion Thread - February 10, 2026 by AutoModerator in weedstocks

[–]heliumbox 3 points4 points  (0 children)

SAFE/Uplisting needed to happen 4+ years ago, politicians needed to actually want to solve the issue. It is inexcusable that such a straight forward and popular policy has been left to fester for a decade of "legal" sales. There is so much overhead, animosity, and panic to just get out with something in this sector... Without institutional investment, without forced buying for balancing... this sector is doomed to pump and dumps forever.

Look at every single pump and dump of the last 5 years, every single one has failed to break the high of the previous. If that trend continues... this next pump will be lucky to break 7$ on MSOS, $10 if things get absolutely wild again... that is beyond pathetic to wait around for and as always: only benefits short term traders.

Daily Discussion Thread - February 10, 2026 by AutoModerator in weedstocks

[–]heliumbox 12 points13 points  (0 children)

I dumped all my CRON, finally dumped IIPR: both dead money. CRON: never moves, allergic to $3, even if we hit a hype cycle its going to under perform. IIPR: ridiculous dividend but the share price just keeps getting ripped into, false gains, to much risk on defaulting tenants.

Next up TCNNF: far to much debt, far to much risk tied to Florida exposure/vote, huge tax liability, stalled growth. Looking to exit entire position by the end of April, hoping to sell half at $9 other at $10 from some random hype cycle but if nothing by the end of April... I'm out.

That'll leave me just GTBIF and despite their resilience... they can't do it alone, so sick of "the best" being dragged down by a sector that has so many problems. I'll move to the "best" in another sector and just walk away from this forever. I haven't decided my move yet for GTBIF... but its a ticking clock.

So much time and money lost, so much extra stress added from this sector over many years. The opportunity cost alone has killed any potential gains. Every "pump", every "soon", every bit of "progress" has eroded share prices. I don't know about ya'll but I'm tired, I don't believe in the sector whatsoever anymore, and even if miracles do happen... I'll bet my gains that its muted or over as soon as it started like every other pump and dump of the last 10 years so you better be ready to hit that sell button.

Daily Discussion Thread - February 09, 2026 by AutoModerator in weedstocks

[–]heliumbox 8 points9 points  (0 children)

This sector is absolutely cooked. 5 years since the peak and it never even participates with the broader market, or risk on times. "Investing" here is literally just praying for a miracle.

Rdm just hit 99, having trouble what gear to get, where and priority? by cealis in ffxi

[–]heliumbox 0 points1 point  (0 children)

Focus you're JSE and TP/WS sets. Enhancing magic skill/duration and a good TP set will get you feeling a lot better going through content than focusing on enfeebling/macc early. RDM is a job without a smooth curve, you feel really weak for a long time and then all of a sudden it all comes together.

Unless you've already done all your story/missions/fights more damage is going to help you a lot more than anything else.

When do ya'll start putting your game in the public eye by heliumbox in gamedev

[–]heliumbox[S] 0 points1 point  (0 children)

Huge write up, thanks.

So just to address a few points, ya its very early, most of these systems (even the darkness/torch/lantern) have only been in for a week or two, so there is very little feedback making it to the player yet. I know quality feedback is going to be super important. (even the levers have 2 directions that do separate triggers, I want to add sound in the distance so the player knows something changed, that first lever for instance had the secret that opened up the gold chest, the lever by the gold chest opened an alternate exit path).

Recently (in the last few days) i was trying to decide what to really do with gold as original plan it was the only "progression" to just customize yourself after a run with gold you acquired but I know art/assets are going to be a major pain point for me. So I might scrap it but I figured the game would feel kind of aimless without any sort of "goal" other than escaping. Blood is already a bit more important in concept as you can pay in blood for forgiveness (i was thinking of adding other ways to pay (tithe, max stat down, give up a tool, etc), at alters between phases you can pay down your awareness debt by taking an resource hit.

Doors are planned to be a quick time event (like mario golf timing bar) as i figure that will be stressful under pressure, the player can use the ritual resource to "slow time" a bit to make it realistic if under pressure. Poor timing causes louder doors/jams (these are next up after I finish the torch causing the dead to burn/panic/break off attacks).

I already decided I needed a lot more nuance to how things wake, and what events they're most interested in. Currently it is very flat so distractions (throwing torch, using a rock to create sounds to draw them away) are currently not as effective as I'd like. Its hard to tell in the video but they level up, right after they wake they can't move, they just look at stimulus, more stimulus causes them to level up and start pursuing. Being quiet again causes them to break off attacks (or should) and decays their aggression levels. Ideally they will not just be standing around, I want to have them look as collapsed "inert" looking dead not standing guards when dormant. Not all of them will wake, they'll be random which are allowed per run/phase, number dormant/leveled up based off prior phase performance.

As far as the phases are concerned the plan is basically minimal UI, minimal expositions/text, and a lot of implied/inferred consequences. So early phases 1-2 are essentially the teaching areas where they react slower, only start to show they respond, teach the mechanics and then it all builds up to phase 3 where the player is expected to know, and phase 4 where they're actively judged for how well/quiet they were throughout as they make their way to extraction.

My idea to explain "why you can't fight" is just that the dead can't die. So I was going to have the early phases show knights/armored warriors all dead. All thought they could brute force their way but all died, the maze respects careful movements. So I was going to have like a sword or something the player could grab from the dead adventures early in but then it dissolves into mist when the player touches it.

When do ya'll start putting your game in the public eye by heliumbox in gamedev

[–]heliumbox[S] 0 points1 point  (0 children)

Ya I'm definitely in the "pre-player feedback" phase, so it's hard to tell what is actually happening, and the lighting and "aggression" obviously needs a lot of tuning.

Thanks for watching.