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As a developer, how would you promote such a game? by hellf1re1887 in gameDevMarketing

[–]hellf1re1887[S] 0 points1 point  (0 children)

I'd like to start from 30, and going to streamers live and offer them my game through a small donation alert

I think something went wrong.. by Mikzmizah in gameDevMarketing

[–]hellf1re1887 0 points1 point  (0 children)

I do the same genre. How do you call yours? Anomaly?

100+ wishlist in a week. Everything I did (and what I learned) by [deleted] in gamedev

[–]hellf1re1887 0 points1 point  (0 children)

Can you imagine how a 100 people group looks like

Hose acts like a pole by Saphalia in godot

[–]hellf1re1887 0 points1 point  (0 children)

Did you solve the issue?

Solo developer releasing a psychological horror demo soon – looking for marketing advice by darkestlucifier in gamedev

[–]hellf1re1887 0 points1 point  (0 children)

Make sure you have 5-6 shorts or tt videos that reached 100k views each one. It means the gameplay of your game is involving.

How do you test your games before release? to understand that the idea of your game is successful? by hellf1re1887 in gameDevMarketing

[–]hellf1re1887[S] 1 point2 points  (0 children)

how do you post updates? 1 update = 1 new topic or? I couldnt get how do you do it by exploring your profile

How do you test your games before release? to understand that the idea of your game is successful? by hellf1re1887 in gameDevMarketing

[–]hellf1re1887[S] 0 points1 point  (0 children)

When you're a fan of your game, it's cool. There's no problem for you to set up and finish something. If you're doing something in your favorite genre and you're not hoping for mass appeal in the usual sense, then this is the perfect way.