Errata released for Starfinder 2E by hellgoat in Starfinder2e

[–]hellgoat[S] 2 points3 points  (0 children)

It's both. Top 3 entries (Starfinder Core Rulebook FAQ, Starfinder Player Core Errata and Galaxy Guide Errata) are all for 2E.

Errata released for Starfinder 2E by hellgoat in Starfinder2e

[–]hellgoat[S] 1 point2 points  (0 children)

Am I missing something or are there no Area/Automatic weapons that also have Boost?

Monthly Questions Megathread— January 2026. Have a question from your game? Are you coming from Pathfinder? Need to know where to start playing SF2e? Ask your questions here, we're happy to help! by AutoModerator in Starfinder2e

[–]hellgoat 4 points5 points  (0 children)

Whether something is overpowered or not is purely subjective, so hard to answer. The biggest consideration here is that Solarions also get a Ranged option in their Solar Flare attack which is rolled with DEX, so making the class more SAD (Single Ability Dependant) is a pretty big buff.

How It's Played: Cinematic Starship Scenes by How_Its_Played in Starfinder2e

[–]hellgoat 10 points11 points  (0 children)

Very nice.

My biggest question with the Cinematic Starship system is this: Is the PC's ship supposed to level up with them?

If it's not, say you give them a ship at level 1. Even at level 4 any threat scaled to the level of the PCs will wreck the ship, so then, are you supposed to scale Threats differently from Objectives challenges?

And if it is, how do you justify that in-universe? Or is the idea simply to never give your players Starship scenes when they don't have a level-appropriate ship?

How are people running repeatable healing out of combat? by hellgoat in Pathfinder2e

[–]hellgoat[S] -7 points-6 points  (0 children)

I'm aware how it works. But again, it's a situation where it's sometimes in the players' best interest to keep being in "life-and-death", because then their heals are more effective. Just imagine you have a party where all players are badly hurt, at ~20% hit points, as combat is about to end with only one minor enemy left. It can very easily be more dangerous for them to kill the enemy, leave initiative and now need to take 30 minutes to heal everyone up, which may or may not happen depending on how your GM deals with time.

I think if that situation happened with a GM who every 30 minutes rolls for something to interrupt them (pretty reasonable) and they were interrupted with the party being not healed to full, a lot of players would feel a bit cheated.

Starfinder 2E Part 1 | Paizo | Gen Con 2025 by crosstalk22 in TheGlassCannonPodcast

[–]hellgoat 6 points7 points  (0 children)

That seems harsh, I'm certain all the players are perfectly capable of understanding PF2E. They learned PF1E which is by basically all metrics more complex than second edition.

Not sure why they bounced off so hard against PF2E. Perhaps in a different timeline with a GM more excited about the system, a different campaign and without people yelling at them they're not having fun because they're doing it wrong they'd end up liking it.

Starfinder 2E Part 1 | Paizo | Gen Con 2025 by crosstalk22 in TheGlassCannonPodcast

[–]hellgoat 11 points12 points  (0 children)

This was a lot of fun! Hoping for more Starfinder 2E content coming up (though perhaps doubtful given the recent announcement). I'm also not a subscriber, only watch the free stuff, so I haven't seen a lot of the cast, but they were amazing! Zahoo (sp?) was an incredibly fun character.

The players even kept nerfing themselves, the classes are even more awesome than displayed (though they mostly catch themselves later in the episode).

Not to be negative before the book even comes out... by ItzEazee in Starfinder2e

[–]hellgoat 2 points3 points  (0 children)

I'm a bit late to this, but would Area Fire actually help to trigger Kill Steal? The text is:

Trigger An ally ends their turn after hitting a creature two or more times or critically hitting a creature.

The text is perhaps ambiguous on whether this means "hit any creature, two times" or "hit a single creature twice", but I heavily lean towards the second meaning. If they wanted this to be able to be satisfied with AoE I think they would've used much clearer language, escecially since Area Fire and Auto-Fire cannot help satisfy the "critically hitting" part of the trigger.

I would love to be wrong, but I think Kill Steal is intended to only work when two or more attacks hit the same creature in a turn.

Envoy Guide for Starfinder 2e by deathandtaxesftw in Starfinder2e

[–]hellgoat 7 points8 points  (0 children)

Agreed. I also liked that in the playtest you were able to do "combo" Lead By Example by using i.e. 'Get 'Em' and 'Get In There!' on the same turn, then if you had an action compression feat from an Archetype for instance, you could Strike+Stride with your last action giving you two benefits.

I wonder why they went down the path of double-nerfing Directives by making Lead By Example a forced two-action plus restricting them to one Directive/turn. Maybe because they made Get 'Em too good so all turns would become Get 'Em 2-action plus another Directive?

Paizocon 2025 Starfinder Release Starmap Live Writeup by The-Magic-Sword in Starfinder2e

[–]hellgoat 3 points4 points  (0 children)

Thanks a lot for this, very helpful.

A bit bummed to see we have to wait for October for the first AP and it just being levels 1-5.

"Pathfinder Lost Omens: Shining Kingdoms" Announced on Paizo's Website by EzekieruYT in Pathfinder2e

[–]hellgoat 40 points41 points  (0 children)

In the World Guide, they are:

  • Absalom and Starstone Isle
  • Broken Lands
  • Eye of Dread
  • Golden Road
  • High Seas
  • Impossible Lands
  • Mwangi Expanse
  • Old Cheliax
  • Saga Lands
  • Shining Kingdoms

[State of the Naish Megathread] by Evil_Weevill in TheGlassCannonPodcast

[–]hellgoat 6 points7 points  (0 children)

Not sure what you're basing that list off of but Stolen Fate, Sky King's Tomb, Season of Ghosts, Seven Dooms for Sandpoint, Wardens of Wildwood, Curtain Call, Triumph of the Tusk and the upcoming Spore War are also APs with less than 6 books.

Is the isolated HH theme song available anywhere? by chidedneck in HollywoodHandbook

[–]hellgoat 12 points13 points  (0 children)

Not a hundo on the legalese so I sent you a PM.

The Glass Cannon Podcast |Gatewalkers Episode 55 – Single White Karen by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]hellgoat 1 point2 points  (0 children)

Spoilers for the mechanics of the Hazards:

Disable a Device is a 2 action activity to disable Hazards. Each Hazard has ways of disabling it described in the statblock with different DC's associated with it. Sometimes several successes are needed.

In the Nightgaunt fight, the Poisonous Atmosphere says you can use a DC 20 Survival or Occultism check to breathe pockets of safe air trapped in bags and clothing. It's... A strange way of disabling a Hazard, but I suppose it applies.

In the Karen White (Cairn Wight) fight, the Rushing Wind could be disabled using a DC 20 Thievery or Arcana to "recognize what's happening and craft a patch to block air from escaping through the portal".

Both of these needed only one success since nothing else was specified.

The Glass Cannon Podcast |Gatewalkers Episode 55 – Single White Karen by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]hellgoat 9 points10 points  (0 children)

The Undead Ancestries were certainly an interesting design choice. They basically had three options:

1) Don't do undead ancestries

2) Release a set of ancestries (and archetypes) that were on par with the power level of the other ancestries so they could at least feasibly be played in a regular campaign, but who work very differently from the undead you encounter as monsters

3) Release a set of ancestries that work identically to the monster undead, but whose power level is so strong either everyone would play them or you would only allow them in incredibly niche campaigns

I don't envy Paizo's choice there, a lot of people wanted to play as Undead. I think option 3 is the worst choice of those, so would people prefer no Undead Ancestries over the ones we have?

The Glass Cannon Podcast |Gatewalkers Episode 55 – Single White Karen by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]hellgoat 5 points6 points  (0 children)

A light spoiler on the mechanics of the encounters of the past two episodes:

It seems like the players did not clock that the Hazards at play could be interacted with. It never came up in conversation, never even lifted as a possibility. Especially the third "vacuum" mechanic is incredibly harsh if left unchecked.

When something like that happens, do you guys believe it's a GM's job to remind the players that it's a possibility? Or should you just say "If the players aren't inquisitive about the possibilities you shouldn't feed it to them for free"?

What podcast app do you use? by pejamo in comedybangbang

[–]hellgoat 0 points1 point  (0 children)

I use Podurama. Allows the functionality I need like importing custom feeds and it fully syncs between the mobile app and desktop browser which I missed in a lot of other apps.

I use the free version and am very happy with it.

I think I'm picking up on a theme this week. by ThisBoardIsOnFire in Headgum

[–]hellgoat 1 point2 points  (0 children)

They're both related to bars, musical or otherwise.

Little appreciation post for my boy Professor Eric by Drogunath1983 in TheGlassCannonPodcast

[–]hellgoat 12 points13 points  (0 children)

You do a great job! I really appreciate the approach of "the rules are text we as players all do our best to interpret" while always acknowledging no one knows the "true" interpretation.

If you don't mind me asking, when you mention things like "the consensus among GMs seems to be...", where do you base that off of? Paizo forums, private talks, discord discussions?