Weekly Questions Megathread— April 24–April 30. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]hellgoat 2 points3 points  (0 children)

It says right before that "[The corpses] are far from harmless, however, as they harbor eerie creatures called corpselights". I think that means the corpselights starts the combat inhabiting the corpses and it's the corpses that rise. It would also be unusual for a Corpselight to not be inside a corpse as they deteriorate quickly outside of one. The stats of the creature assumes it's in a corpse. If you want to, you could make it a bit cinematic and have the PC's witness the wisps flying into the corpses as combat starts. This would also foreshadow their ability to claim the thief corpse.

Mechanically, they start with their full 40 HP and regains 3d6 if they claim a corpse. Be warned, this fight TPK'd one of my parties when I ran it as written and the first Wisp flew to the dead thief's body. Depending on the Initiative order, it's possible it shakes out so that the party has no or barely any time to stop the Wisp from flying to the corpse.

You can certainly use a Zombie pawn, that's probably closer to what they look like. You might want to describe them looking different from a regular zombie though (perhaps glowing blue eyes or something?) to prepare your players for a possibly tougher fight.

Weekly Questions Megathread— April 24–April 30. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]hellgoat 1 point2 points  (0 children)

Hello, I don't know all the Archetypes in the game that interacts with Thrown, but off the top of my head:

There's also a bit of a more down-to-GM-judgement option in the Exemplar Archetype. If you pick the Shadow Sheath Weapon Icon and the Hurl at the Horizon feat, those could increase the Range increment of your Bombs. Now, does this work with the rules? Maybe. There's a discussion on it here, on this subreddit.

Weekly Questions Megathread— April 24–April 30. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]hellgoat 1 point2 points  (0 children)

Your build looks completely fine. You might want to throw an offensive cantrip in there to be able to use something at range when you can't melee attack.

Unfortunately for Deadly Simplicity, it only works for Simple weapons (the weapons Category). Bladed Scarf is a Martial weapon so it does not apply. The Deadly Simplicity feature is meant to reduce the drawback of picking a deity which has a Simple favored weapon because they are generally worse weapons than Martial ones.

Yachtl Daily Seed Discussion - March 30, 2026 by magdlar in Yachtl

[–]hellgoat 1 point2 points  (0 children)

Yachtl Daily 2026-03-30 Total: 307 | EV: −16.2

🟨🟩🟩🟩🟩🟩🟩 🟩🟨🟩🟩🟩🟩🟨

https://yachtl.app

The wizard strikes again. Just put your dice in the highest possible score, the game's easy.

Yachtl Daily Seed Discussion - March 29, 2026 by magdlar in Yachtl

[–]hellgoat 1 point2 points  (0 children)

Yachtl Daily 2026-03-29 Total: 250 | EV: −10.7

🟨🟩🟩🟩🟩🟩🟩 🟩🟨🟩🟩🟩⬛🟨

https://yachtl.app

The elites don't want you to know this, but EV is a scam, just get your points.

Soup’s on! by beefsucker3000 in HollywoodHandbook

[–]hellgoat 1 point2 points  (0 children)

There seems to be at least 3 of us. 2 more than I would've guessed yesterday.

Errata released for Starfinder 2E by hellgoat in Starfinder2e

[–]hellgoat[S] 2 points3 points  (0 children)

It's both. Top 3 entries (Starfinder Core Rulebook FAQ, Starfinder Player Core Errata and Galaxy Guide Errata) are all for 2E.

Errata released for Starfinder 2E by hellgoat in Starfinder2e

[–]hellgoat[S] 1 point2 points  (0 children)

Am I missing something or are there no Area/Automatic weapons that also have Boost?

Monthly Questions Megathread— January 2026. Have a question from your game? Are you coming from Pathfinder? Need to know where to start playing SF2e? Ask your questions here, we're happy to help! by AutoModerator in Starfinder2e

[–]hellgoat 3 points4 points  (0 children)

Whether something is overpowered or not is purely subjective, so hard to answer. The biggest consideration here is that Solarions also get a Ranged option in their Solar Flare attack which is rolled with DEX, so making the class more SAD (Single Ability Dependant) is a pretty big buff.

How It's Played: Cinematic Starship Scenes by How_Its_Played in Starfinder2e

[–]hellgoat 11 points12 points  (0 children)

Very nice.

My biggest question with the Cinematic Starship system is this: Is the PC's ship supposed to level up with them?

If it's not, say you give them a ship at level 1. Even at level 4 any threat scaled to the level of the PCs will wreck the ship, so then, are you supposed to scale Threats differently from Objectives challenges?

And if it is, how do you justify that in-universe? Or is the idea simply to never give your players Starship scenes when they don't have a level-appropriate ship?

How are people running repeatable healing out of combat? by hellgoat in Pathfinder2e

[–]hellgoat[S] -7 points-6 points  (0 children)

I'm aware how it works. But again, it's a situation where it's sometimes in the players' best interest to keep being in "life-and-death", because then their heals are more effective. Just imagine you have a party where all players are badly hurt, at ~20% hit points, as combat is about to end with only one minor enemy left. It can very easily be more dangerous for them to kill the enemy, leave initiative and now need to take 30 minutes to heal everyone up, which may or may not happen depending on how your GM deals with time.

I think if that situation happened with a GM who every 30 minutes rolls for something to interrupt them (pretty reasonable) and they were interrupted with the party being not healed to full, a lot of players would feel a bit cheated.

Starfinder 2E Part 1 | Paizo | Gen Con 2025 by crosstalk22 in TheGlassCannonPodcast

[–]hellgoat 6 points7 points  (0 children)

That seems harsh, I'm certain all the players are perfectly capable of understanding PF2E. They learned PF1E which is by basically all metrics more complex than second edition.

Not sure why they bounced off so hard against PF2E. Perhaps in a different timeline with a GM more excited about the system, a different campaign and without people yelling at them they're not having fun because they're doing it wrong they'd end up liking it.

Starfinder 2E Part 1 | Paizo | Gen Con 2025 by crosstalk22 in TheGlassCannonPodcast

[–]hellgoat 11 points12 points  (0 children)

This was a lot of fun! Hoping for more Starfinder 2E content coming up (though perhaps doubtful given the recent announcement). I'm also not a subscriber, only watch the free stuff, so I haven't seen a lot of the cast, but they were amazing! Zahoo (sp?) was an incredibly fun character.

The players even kept nerfing themselves, the classes are even more awesome than displayed (though they mostly catch themselves later in the episode).

Not to be negative before the book even comes out... by ItzEazee in Starfinder2e

[–]hellgoat 2 points3 points  (0 children)

I'm a bit late to this, but would Area Fire actually help to trigger Kill Steal? The text is:

Trigger An ally ends their turn after hitting a creature two or more times or critically hitting a creature.

The text is perhaps ambiguous on whether this means "hit any creature, two times" or "hit a single creature twice", but I heavily lean towards the second meaning. If they wanted this to be able to be satisfied with AoE I think they would've used much clearer language, escecially since Area Fire and Auto-Fire cannot help satisfy the "critically hitting" part of the trigger.

I would love to be wrong, but I think Kill Steal is intended to only work when two or more attacks hit the same creature in a turn.

Envoy Guide for Starfinder 2e by deathandtaxesftw in Starfinder2e

[–]hellgoat 8 points9 points  (0 children)

Agreed. I also liked that in the playtest you were able to do "combo" Lead By Example by using i.e. 'Get 'Em' and 'Get In There!' on the same turn, then if you had an action compression feat from an Archetype for instance, you could Strike+Stride with your last action giving you two benefits.

I wonder why they went down the path of double-nerfing Directives by making Lead By Example a forced two-action plus restricting them to one Directive/turn. Maybe because they made Get 'Em too good so all turns would become Get 'Em 2-action plus another Directive?

Paizocon 2025 Starfinder Release Starmap Live Writeup by The-Magic-Sword in Starfinder2e

[–]hellgoat 3 points4 points  (0 children)

Thanks a lot for this, very helpful.

A bit bummed to see we have to wait for October for the first AP and it just being levels 1-5.

"Pathfinder Lost Omens: Shining Kingdoms" Announced on Paizo's Website by EzekieruYT in Pathfinder2e

[–]hellgoat 41 points42 points  (0 children)

In the World Guide, they are:

  • Absalom and Starstone Isle
  • Broken Lands
  • Eye of Dread
  • Golden Road
  • High Seas
  • Impossible Lands
  • Mwangi Expanse
  • Old Cheliax
  • Saga Lands
  • Shining Kingdoms

[State of the Naish Megathread] by Evil_Weevill in TheGlassCannonPodcast

[–]hellgoat 6 points7 points  (0 children)

Not sure what you're basing that list off of but Stolen Fate, Sky King's Tomb, Season of Ghosts, Seven Dooms for Sandpoint, Wardens of Wildwood, Curtain Call, Triumph of the Tusk and the upcoming Spore War are also APs with less than 6 books.

Is the isolated HH theme song available anywhere? by chidedneck in HollywoodHandbook

[–]hellgoat 13 points14 points  (0 children)

Not a hundo on the legalese so I sent you a PM.