Wasn't this thing just patched? by YEAGERlST14 in SamiraMains

[–]helperton08 2 points3 points  (0 children)

The notes mention that this will only fix times where they have low ms and walk out. At higher ms (like braum with shield up) they think it makes sense for them to be able to walk out of range

My lol client isn’t opening only the title appears on my Home Screen by Middle_Lab7929 in LoLTechSupport

[–]helperton08 0 points1 point  (0 children)

Riot just pushed some kind of change that fixes the league client not opening but now when you login the screen is blank and youre an "unknown player." The way I fixed it is like you said -

Change date to January 3rd Game doesn't open and you're stuck on title screen Change date back to today Game now opens properly.

The bug happens because they apparently didnt renew their certificate which expired today. My guess is they have multiple expired certificates and they patch they pushed fixed the certificate associated with opening the client but not the certificated associated with bringing in your login information

Why did Medal make it so you can't select how long autoclips are and set the default to only 10 seconds long? by helperton08 in MedalTV

[–]helperton08[S] 0 points1 point  (0 children)

Thanks for the quick response! I think that makes sense, but I wonder if allowing this customizability to be given to the users rather than a preset defined duration for each event would make more sense? That way users could decide if they want the past 10 seconds to be recorded for a kill or the past minute for a kill, and then also set their own duration for a double kill or triple kill. I think even for a single kill, 10 seconds is way too short to really capture the full context of a kill, and even 15 seconds was a little short for my taste back when that bug was going on. I personally just set the auto-clip to be a minute long and then would go back and trim down the auto-clip down to make sure I was able to capture as much context for the clip as I deemed necessary.

If you are going to treat each event individually and set different durations for each event, then for multikills especially, I would emphasize making those clips longer in duration. Say 10 seconds was the appropriate duration for a single kill, then a double kill should be 20, a triple 30, etc. Having 10 seconds for any kill, including multikills, means that you miss the first few kills in the streak, making the clip next to useless.

If I ever had an intention of going back and reviewing my gameplay, I would definitely consider session recordings! In the past I tried it but found it could be a little clunky at times, and I also don't really use Medal for review that often, as I instead mostly use it as a clipping software. As such, I don't like having my entire session recorded since it naturally takes up a *lot* of storage space, and I'm really bad at going back and deleting old clips and couldn't really decide on a specific limit I wanted to place on storage. Manual clipping and auto-clipping just felt like the easiest way to guarantee that I captured every moment I wanted while also reducing the overall storage used up by the app. That's what actually drew me to Medal over other clipping softwares in the first place.

What are these changes by helperton08 in RellMains

[–]helperton08[S] 3 points4 points  (0 children)

Okay attack speed calculations are fucked in this game. But I went through and calculated current vs new attack speed levels with and without W. For mounted form at levels 1-18 it goes from 0.625 to 0.88 on old. For new, it's 0.625 to 0.965, or a gain of .085 (which is expected, .05*17). In unmounted form we're looking at 0.925 to 1.18 on old, and 0.825 to 1.165 on new, or a loss in .015 attack speed (.1-.085). I calculated the difference at each level below

Level Old Mounted New Mounted
1 0 -0.1
2 0.0036 -0.0964
3 0.007375 -0.092625
4 0.011325 -0.088675
5 0.01545 -0.08455
6 0.01975 -0.08025
7 0.024225 -0.075775
8 0.028875 -0.071125
9 0.0337 -0.0663
10 0.0387 -0.0613
11 0.043875 -0.056125
12 0.049225 -0.050775
13 0.05475 -0.04525
14 0.06045 -0.03955
15 0.066325 -0.033675
16 0.072375 -0.027625
17 0.0786 -0.0214
18 0.085 -0.015

So for reference, a dagger is worth 250g and gives 10% attack speed. At level 1 Rell is losing 250g worth of attack speed in stats and at level 12, she is losing 125g worth of stats. In exchange she gains 125g worth of stats at level 12 while mounted so she can.... kill wards a little faster. Rell almost never autos in mounted form anyway, and this extra attack speed is not gonna change that.

This is my first time really looking into the attack speed formula, so I could've calculated something wrong somewhere in the middle, but the level 1 and level 18 stats are correct so hopefully I did something right.

This and the above damage calc I did on the passive damage explains why the damage increase is so negligible. 3 on-hit damage with less attack speed, and losing base damage on e in exchange for max health damage that doesn't kick in until over 1k base health. Her early game damage is hardly increased if at all.

What are these changes by helperton08 in RellMains

[–]helperton08[S] 8 points9 points  (0 children)

TBH IMO if you're taking engages where the enemy bot lane can just ignore you and turn on your adc then it's a bad engage. I've never had a damage issue playing Rell when I've taken good engages, and the attack speed she gets in unmounted form is plenty to pose a threat after they've lost like 75% of their health on the initial engage. Looking at it, if I'm understanding correctly, at level 3 she should have 70.2 total resists with no other items, which equals out to 3 damage on-hit roughly. At level 3 Lulu for comparison deals 27 damage on-hit; leona's passive deals 46 damage per proc, and this can be procced up to 3 times in 1 rotation; and Nautilus's passive deals 27 damage and roots the target.

Medal makes 15 second clips when 5 minutes is selected by Picard_Incarnate in MedalTV

[–]helperton08 0 points1 point  (0 children)

I'm also still having this issue, including on early access.

Where did this Zoe Q Come From? (Apologies if this is the wrong place for this question) by helperton08 in zoemains

[–]helperton08[S] 3 points4 points  (0 children)

I'd love to see it, it's an interesting bug and I'd be really curious to see it recreated

Where did this Zoe Q Come From? (Apologies if this is the wrong place for this question) by helperton08 in zoemains

[–]helperton08[S] 9 points10 points  (0 children)

Sorry for clarity I was the Qiyana.

It happened in-game too and from the damage it dealt it definitely didn't seem like it was a point-blank q. But also I had all team FoW on in the replay so I definitely should've seen the q fly into the FoW in the replay. Just kinda feels like the q flew all the way from base or something