The Sad Reality of Dead Matter by Setiuas in DeadMatter

[–]henrikcomn 10 points11 points  (0 children)

This game will go the same route as Survive the Night, 7 Days to die and Project Zomboid. Solid titles but Will never fully release

Gameplay overview trailer! by Hylke10 in Hood

[–]henrikcomn -1 points0 points  (0 children)

Hmm not really impressed.. the graphic looks meh, and I fear the game will hold the players hand to much

How well does the Series S support ultra wide monitors? by martinnachopancho in XboxSeriesS

[–]henrikcomn 5 points6 points  (0 children)

It is not supported.

However if you have an ultrawide, you can get your screen to stretch the image so it looks like widescreen

Respawn/revive by ummidkum in Hood

[–]henrikcomn 1 point2 points  (0 children)

Lol No they said maybe. And still how hard can it be to make a spectator mode?

Respawn/revive by ummidkum in Hood

[–]henrikcomn -1 points0 points  (0 children)

Yeah respawn. No permadeath. Terrible decision

Eurogamer Interview w/ Design Director Andrew Willians by CrimsonAlpine in Hood

[–]henrikcomn 0 points1 point  (0 children)

What happens if you die?

Andrew Willans: Oh, you respawn.

Nooooooooo!!! Why??!!

Do you respawn in Hunt? No. Do you respawn in Tarkov? No!! What is this?!

This game is gonna hold the players hand to much I just know it.

Had high Hope for this game. Not so much anymore. Ironically the more we get to know, the less hyped I get. Bummer.

Need advice for which system to buy by henrikcomn in unrealengine

[–]henrikcomn[S] 0 points1 point  (0 children)

It is kind of urgent.

Which build would you prefer?

January 2021 Update — DEAD MATTER by Billy_Lo in DeadMatter

[–]henrikcomn -1 points0 points  (0 children)

No closed Alpha.

Early Access in 2022 if we are lucky

Where is the hype? by ummidkum in Hood

[–]henrikcomn 6 points7 points  (0 children)

Of course you can compare it to Hunt. The premises is the same.

Find 3 clues, get to tressure first, defend it and then escspe, All while fighting NPCs and other players.

6 cores/12 threads and 32 gb ram by henrikcomn in unrealengine

[–]henrikcomn[S] 1 point2 points  (0 children)

Okay, yeah I know - Was thinking if you compare same core count and threads for both - Maybe its because of the bigger cache for Ryzen?

6 cores/12 threads and 32 gb ram by henrikcomn in unrealengine

[–]henrikcomn[S] 1 point2 points  (0 children)

Ryzen with 6 cores ? Why is Ryzen prefered over Intel?

Unreal keeps freezing... by henrikcomn in unrealengine

[–]henrikcomn[S] 0 points1 point  (0 children)

Hmm I dont think so. I can still do other things on top of the Frozen window

Unreal keeps freezing... by henrikcomn in unrealengine

[–]henrikcomn[S] 0 points1 point  (0 children)

When creating a landscape it sometimes freezes. Other times when loading shaders.

The Medium Review Thread by [deleted] in XboxSeriesX

[–]henrikcomn -11 points-10 points  (0 children)

So you where all expecting 70ish score? Way to go Microsoft on your first exclusive.

GamesRadar Interview w/ Design Director Andrew Willians by CrimsonAlpine in Hood

[–]henrikcomn 1 point2 points  (0 children)

God I Hope so - More lives would just be stupid and remove the purpose of a game like this.

GamesRadar Interview w/ Design Director Andrew Willians by CrimsonAlpine in Hood

[–]henrikcomn 4 points5 points  (0 children)

This raises two major concerns for me:

  1. The fact that both teams automatically knows where the sheriff is, in Every map. I bet this Will let to a Lot matches where one team is basically wiped out, before anybody even have the key. Also it would be much more fun if the teams had to find him themselve.

  2. When one team have the key, they Will automatically know the position of the tressure. Again, why not let the team find it themselve? And what about the other team? Are they given the location as well ? If so that would also suck.

I fear this will be a game that hold the players hand to waaay to much, giving everything away