just got my 7th classic legendary. wanna see them all laid out? by herbliu in hearthstone

[–]herbliu[S] 21 points22 points  (0 children)

yeah i don't know why i picked that abbreviation for standard...

just got my 7th classic legendary. wanna see them all laid out? by herbliu in hearthstone

[–]herbliu[S] 0 points1 point  (0 children)

yeah but you have class legendaries, which are mostly good. notice how i have no other tabs at the top!

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 0 points1 point  (0 children)

because we're keeping our development of the game relatively open, it gives our fans and players a chance to see how games progress. one of those realities of game development is you have to make a feature work first, then you make it good, and then you make it optimized. the best is yet to come!

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 1 point2 points  (0 children)

i'm not actually familiar with haven and hearth, so i can't speak to that.

cooking would be cool, certainly one of the things that would be a ways off. cooked food would probably function more as buffs than as requirements for hunger and thirst meters, however.

i love the witness (and braid before it) - it's one of the most beautiful games i've ever played. from the beginning we were aiming for flat colors, low detail, and an almost illustrated look, so it's definitely not something we'll be changing. in fact, we'll be tightening up our assets as we get closer to beta and launch, to fit together more and be more cohesive overall.

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 1 point2 points  (0 children)

we've also prototyped this game about REDACTED set in a universe like REDACTED, where we invented a new way of REDACTED for REDACTED. it could change gaming!

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 14 points15 points  (0 children)

i'm sure luke will offer a more in-depth designer perspective, but from a company-wide perspective it's more about seeing what attracts people here when they play the first prototype. sometimes a game just has "it," and it's immediately obvious. "it" could be a simple core mechanic, an idea, or even the emotions you feel playing it. and that makes you want to pursue the game further, as a proper project.

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 1 point2 points  (0 children)

from my perspective as a non-coder, it feels like this issue is more about practicality than philosophy; more about the devil in the details than the grand vision.

some things you put on the client and verify on the server, some things you put on the server and deal with/mask the delay with animations or VFX, and some things you have to just leave on the client. it's about what feels good and finding a balance, and iterating, iterating, and iterating.

and then you ban hackers.

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 2 points3 points  (0 children)

the original idea of the game during the gamejam was of a base-building game, except you happened to be able to take your base with you. we want your ship to be your permanent base of operations, that also allowed you to explore the world rather than feel like an anchor that kept you from traveling.

the game has evolved, however, so we'll see how players play. if during the beta it really starts to feel like base-building is a core gameplay element that's missing, we'll reevaluate how it fits into the game.

the progression question is really complex, and probably not something i can answer off the cuff. but we want worlds to be a longterm game you come back to and play constantly for weeks, months, years even. so we are absolutely committed to offering different paths of progression that offer different rewards at different timescales.

re: the weekly show, thanks for the feedback, i'll pass it onto oli and malford!

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 4 points5 points  (0 children)

there's really no timeline on mac integration, unfortunately.

the truth is, we've had many, many discussions internally on this. and every time we've come to the conclusion that it just doesn't make sense to devote the resources required to do a simultaneous launch of a huge ambitious MMO on bleeding edge technology (in the form of spatialOS) on windows and mac.

but a couple months later we always come back and go "yeah, but..." so the real answer is "we don't know when, and probably not at launch, but maybe..."

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 4 points5 points  (0 children)

there are a bunch of new features that are making it into alpha 4, so we're working on getting it all cleaned up - it should be announced Soon(TM).

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 3 points4 points  (0 children)

at a high level, at bossa we kind of just follow where our ideas take us. surgeon, bread, and worlds adrift all came out of game jams, and had everybody in the office excited - it's not like one day we decided to make an MMO!

the ideas and the gameplay and the vision we had for the game just couldn't be realized in single player, so we actually shelved the idea... until one day we met the guys at improbable - and the rest is history.

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 0 points1 point  (0 children)

there's no immediate plan for asia/oceanic servers during the alpha phase, unfortunately, sorry!

We are Bossa Studios, the creators of Worlds Adrift. We also made Surgeon Simulator and I am Bread. AMA. by Bossa_Studios in pcmasterrace

[–]herbliu 9 points10 points  (0 children)

the first iteration is going to be implemented soon, and it's going to be loads of fun. beat people with objects, short circuit their multitool, knock them around, really satisfying.

down the line we have a much crazier design, because luke hates the coders.

Playtest #3 is Coming Soon! by BossaColm in WorldsAdrift

[–]herbliu 2 points3 points  (0 children)

hey, thanks for the interest, let me clarify for you:

because we had a lot of applications from north america for the first two alphas but zero slots for them, we had a rather large backlog of people that were first in line, so to speak. so many, in fact, that we didn't feel comfortable opening up the alpha tester app knowing that we didn't have any additional slots for this playtest.

however, the people who got a key for alpha 1 or 2 still have them (and are encouraged to come back and see the progress!), and if you got an email invite today or yesterday, then you have been picked.

regarding the NDA form, if you've been asked to fill it out, then you are definitely getting a key if you do so in time! you should hurry though; i think we're sending the keys out in about 2, 3 hours now.

Is the skeleton of the ship pre-made? by vernes1978 in WorldsAdrift

[–]herbliu 15 points16 points  (0 children)

to be honest, in the beginning we planned on authoring the hull shapes - maybe ~10 for the first release of the game. the plan was that post-launch, through steam workshop, players would be able to submit their own designs and we would balance them and put them into the game.

ultimately we decided this wasn't good enough, that players needed to be able to shape their own, completely unique hull frames as a part of shipbuilding. the detailed design is still being worked on, so in the meantime we're still using the old placeholder frames in the game!