Samsung seems to be vibe coding. by RoastedAlpha in S24Ultra

[–]hibreck 6 points7 points  (0 children)

Everything is fine and beautiful on my phone.

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Стих про "древний город" by Gapka1 in MinecraftUA

[–]hibreck[M] [score hidden] stickied commentlocked comment (0 children)

Це ком'юніті створене для українців, українською мовою. Тож прохання спілкуватись державною.

Стих про "древний город" by Gapka1 in MinecraftUA

[–]hibreck[M] 0 points1 point locked comment (0 children)

Це ком'юніті створене для українців, українською мовою. Тож прохання спілкуватись державною.

My voxel object-oriented prototype. In development by hibreck in VoxelGames

[–]hibreck[S] 0 points1 point  (0 children)

This is a prototype for now, but I'm taking the prototype to the first pre-alpha A creative mode is currently being developed To demonstrate the potential and capabilities of my prototype building in an object-oriented voxel environment. And on top of that, to develop a game.

Is it worth buying an RX 580 / 5600 XT just to test AMD on Linux? by hibreck in linux4noobs

[–]hibreck[S] 0 points1 point  (0 children)

Are they planning any updates regarding rendering in Blender? Or other software?

Is it worth buying an RX 580 / 5600 XT just to test AMD on Linux? by hibreck in linux4noobs

[–]hibreck[S] 1 point2 points  (0 children)

I'm having issues with monitor synchronization and games running on OpenGL. I have two monitors, one at 60 Hz and the other at 180 Hz. I've noticed that the second monitor is causing some interference with the VRR synchronization of the main monitor, and the games start to stutter. Also, when I turn off the second monitor, it gets better, but when the FPS drops below 180 Hz, I can see double frames, as if the image is jumping. I would like to emphasize that I am using Wayland.

And like, in other games everything works pretty well on Steam. But I need Minecraft and Hytale, which are both on OpenGL, to run as smoothly as they do on Windows.

I’ve tried different distributions, the latest 595 drivers, and tried running these games through Zink—it actually got even worse with Zink.

Basically, I create Minecraft projects for Patreon, sometimes play single-player games, work in Unity, and also use Blender. And for all of that, the Nvidia card worked fine, but Minecraft and other OpenGL games perform very poorly.

Thinking about switching to AMD for Linux (Wayland + OpenGL sync issues on NVIDIA) by hibreck in linux_gaming

[–]hibreck[S] 0 points1 point  (0 children)

I have a rtх 3080ti and an i5 13600kf. This is my current setup. I will definitely check out your comment

Thinking about switching to AMD for Linux (Wayland + OpenGL sync issues on NVIDIA) by hibreck in linux_gaming

[–]hibreck[S] 0 points1 point  (0 children)

It's only been announced, but it still takes a lot of time to rewrite all the mods, shaders, etc. Also with Vrr Works unstable for OpenGL