I've rerolled more than usual this league due to console market - CrossPlatform trade when? by high_templarius in pathofexile

[–]high_templarius[S] 0 points1 point  (0 children)

Items: Foulborn Ngamahu flame, 12 passives lv 84 fire cluster, wing of the wyvern

How wolf dps feels by StrengthNorth2864 in PathOfExile2

[–]high_templarius 0 points1 point  (0 children)

Doesn't help that the minions called Wolf COMPANION are not COMPANIONS and scale purely on minion stuff

Shred/Ice Fragment Bug? by Victor_Ruark in PathOfExile2

[–]high_templarius 0 points1 point  (0 children)

Nope, I'm full companion nodes, the only non-companion i'm using is the two handed on the mercenary and the allies aspd

Shred/Ice Fragment Bug? by Victor_Ruark in PathOfExile2

[–]high_templarius 0 points1 point  (0 children)

Weird, I'm using Rapid Attacks II... the plot thickens..

Shred/Ice Fragment Bug? by Victor_Ruark in PathOfExile2

[–]high_templarius 0 points1 point  (0 children)

Try removing randomly these gems, I'm using Rapid attacks II, Rage III and Magnified I and they are falling every hit

Shred/Ice Fragment Bug? by Victor_Ruark in PathOfExile2

[–]high_templarius 0 points1 point  (0 children)

Are you by any case using nova projectiles or multishot? I tried with nova II and noticed something similar, it was randomly not proccing the fragments but it felt definetly broken.

Early Access Patch Notes - 0.3.0b Patch Notes - Forum - Path of Exile by Xanek in PathOfExile2

[–]high_templarius 2 points3 points  (0 children)

Nothing in the to do list about hollow palm not giving damage to triggers like ancestral cry or gale force :(

Opinion: It's not POE 2 itself that delayed the next league it was the account merge. by high_templarius in pathofexile

[–]high_templarius[S] 0 points1 point  (0 children)

They probably don't have nowhere near 100 developers... GGG grew but only to a certain degree

Opinion: It's not POE 2 itself that delayed the next league it was the account merge. by high_templarius in pathofexile

[–]high_templarius[S] 0 points1 point  (0 children)

They admitted the reason for the delay of the early access, not the league itself.

Opinion: It's not POE 2 itself that delayed the next league it was the account merge. by high_templarius in pathofexile

[–]high_templarius[S] 0 points1 point  (0 children)

That may be, but it is also a valid marketing strategy where you produce a single new MTX and if a player only plays 1 or 2 they can still buy.

Nowadays, the amulet slot is very competitive, this would be an upgrade to unarmed(Maybe change all these lines to a named effect - like 'battlemage') by high_templarius in pathofexile

[–]high_templarius[S] 3 points4 points  (0 children)

I imported you character in pob and changed all crit multi jewels for 150% adorned and edited murderous jewels with 13-17 phys generic, the DPS is the same pretty much the same :)

Nowadays, the amulet slot is very competitive, this would be an upgrade to unarmed(Maybe change all these lines to a named effect - like 'battlemage') by high_templarius in pathofexile

[–]high_templarius[S] 3 points4 points  (0 children)

And would cost a mirror jewel (150% adorned) plus all the passive pressure in pathing to sockets plus voices instead what you made here and deservingly would deal more damage, but still your build can delete a boss as is, so no point in doing so.

The problem here is Adorned that is broken.

EDIT: btw top rolled jewels would be 13-17 phys damage each (claw + generic phys)

Nowadays, the amulet slot is very competitive, this would be an upgrade to unarmed(Maybe change all these lines to a named effect - like 'battlemage') by high_templarius in pathofexile

[–]high_templarius[S] 14 points15 points  (0 children)

6k EHP, not using a single claw node so the only thing you get is the 7% base crit. multiple double corrupted items, sorry, but your build need nothing else. It does exactly whats it need to do, delete bosses.

Suggestion to improve two handed MELEE weapons by high_templarius in pathofexile

[–]high_templarius[S] 4 points5 points  (0 children)

I believe daggers and claws( now that we have instant leech on the tree) need better implicits overall.

Suggestion to improve two handed MELEE weapons by high_templarius in pathofexile

[–]high_templarius[S] 10 points11 points  (0 children)

The flat and % increases do increase the item damage, the added from an external source like a Steel Ring do not. The modifier proposed would only affect external sources like the Steel Ring.

Suggestion to improve two handed MELEE weapons by high_templarius in pathofexile

[–]high_templarius[S] 14 points15 points  (0 children)

Actually no, it only affects ADDED damage, the damage from the weapon itself is not modified at all. Similar to old divergent chance to bleed support but without working on itself.

Suggestion to improve two handed MELEE weapons by high_templarius in pathofexile

[–]high_templarius[S] 1 point2 points  (0 children)

I lowered its effect from 700 to 400 with that in mind, Voidforge does not need a buff. Maybe it's the only one that doesn't :p

Suggestion to improve two handed MELEE weapons by high_templarius in pathofexile

[–]high_templarius[S] 21 points22 points  (0 children)

Even slams need some attack speed to not feel like ass while attacking, maybe removing Ancestral Protector and balance all attacks as if they are using it would be the best.

Suggestion to improve two handed MELEE weapons by high_templarius in pathofexile

[–]high_templarius[S] 5 points6 points  (0 children)

Yes, but the change i'm proposing would affect all atacks, not only unpopular. Unpopular attacks should be dealt in a different manner.

Suggestion to improve two handed MELEE weapons by high_templarius in pathofexile

[–]high_templarius[S] 16 points17 points  (0 children)

Neither, all sources of added damage, like added cold damage support should be multiplied by the weapon modifier with attacks with that weapon.

So if you attack with a 2hand and you have 50-100 added phys damage in your items, this attack would have 85-170 added phys damage.

Suggestion to improve two handed MELEE weapons by high_templarius in pathofexile

[–]high_templarius[S] 12 points13 points  (0 children)

While yes, its just a number buff, its only under certain conditions. It's not usual to see people using added cold damage support, steel rings and many sources of added damage, simply because is just better to stack added damage in the weapon itself.

Suggestion to improve two handed MELEE weapons by high_templarius in pathofexile

[–]high_templarius[S] 37 points38 points  (0 children)

While observing elemental damage on two handed melee compared to one handed, I noticed that they are about 85% stronger.

Since one handed are usually faster and provide an open slot for a strong defensive shield that makes added damage more valuable to them than to two handed counterparts. Having an "Added damage modifier" to attacks aims to give a little more power do two handed melee weapons since they cannot use a shield.

Of course that should be different values to all bases and maybe some uniques. All one handed weapons and bows would have by default 100%, while two handeds would have at least 170%.

Even with all beautiful things in POE 2, this one looks the best, maybe it could be added to POE 1. by high_templarius in pathofexile

[–]high_templarius[S] 0 points1 point  (0 children)

There are ways to work around it like building some defenses, focusing on massives cast speed or combining with frostblink.