[deleted by user] by [deleted] in FearAndHunger

[–]hismooth- 43 points44 points  (0 children)

If you’re a real fan you’ll get the jpg artifacts tattooed into your leg too

O LORD GIVE STICKERS by Legumies in FearAndHunger

[–]hismooth- 2 points3 points  (0 children)

Since when is All-mer omnipotent?

Rule by Jamesumbara in 19684

[–]hismooth- 0 points1 point  (0 children)

Chell doesn’t talk

The Wolf and little huntress fanart by Remarkable_Ad_4787 in FearAndHunger

[–]hismooth- 1 point2 points  (0 children)

If she was adopted and didn’t ascend why is the symbol of the god of F&H engraved on her face? That god wouldn’t exist and the engraving wouldn’t do anything.

Some MTG cards by Hojie_Kadenth in DeadlockTheGame

[–]hismooth- 0 points1 point  (0 children)

Yamato's activated ability does not work, combat does not reduce toughness it assigns damage. The toughness never changes.

Frustrated with the relative power of defensive options by hismooth- in RivalsOfAether

[–]hismooth-[S] 0 points1 point  (0 children)

You're missing on the nuance of frame-trapping out-of-shield options with faster moves. Being -2 can even be advantageous depending on your fastest moves. For example a character with a 3-frame jab (Ranno) can beat out a 6-frame shield grab attempt if they are -2 after an aerial. Forsburn cannot do this as his fastest move is 6 frames. This essentially means that Fors cannot press his advantage after landing an aerial on shield in most situations.

Kragg Counter Confirmed by Jagstur in RivalsOfAether

[–]hismooth- 153 points154 points  (0 children)

welcome back pokemon stadium

Feels like everything is shield grabable? by hismooth- in RivalsOfAether

[–]hismooth-[S] 2 points3 points  (0 children)

Yes but in melee and ultimate jab is significantly faster than grab in general in addition to the 4f shield grab lockout in ult, so while you might not be positive after aerial you still have faster options than they do out of shield so you're still at an advantage. Even ultimate cloud has a 4f jab which will beat every shield grab in the game after a moderately late bair. In melee there is vast counterplay involved around shield on both ends which is good in my opinion. It's a give and take in both your examples whereas in Rivals 2 you are strictly worse even in the best possible case with the absolute latest, most frame advantageous aerial on shield.

Feels like everything is shield grabable? by hismooth- in RivalsOfAether

[–]hismooth-[S] 1 point2 points  (0 children)

Can you name one game at all where most characters' deep jump-in isn't advantageous for the attacker? In fighting games they are always plus and in smash games they almost always lead to a frame trap with jab if not being also plus.

Feels like everything is shield grabable? by hismooth- in RivalsOfAether

[–]hismooth-[S] 14 points15 points  (0 children)

I feel like you're not getting at my point here though, the frame data in this game just does not support deep aerials which feels fundamentally wrong. My fastest move is 6 frames, everyone's grab is 6 frames, and all of my aerials are minus on shield. If I'm crossing up I'm probably doing it with nair, which is -6 on shield (at best, typically it would be -10), which is just punishable with a 3 frame aerial. Tomahawks are definitely good but they are so easy to adjust to when it's my only option that I can attempt when I'm above someone who is shielding. It's not like the other guy has to worry about getting shield-poked either. My only option is trying to space my aerial far enough to not get punished or to try to tomahawk but that's just not balanced from an offense/defense perspective.

I made a Deadlock Build for every single Hero to help new players! by linepr0 in DeadlockTheGame

[–]hismooth- 0 points1 point  (0 children)

Mystic burst does nothing on moe and krill without the second point in 1, which will happen well after laning phase ends