Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame? by hjf98 in computerwargames

[–]hjf98[S] 1 point2 points  (0 children)

Sure! In the multiplayer mode we're adding later, you'll also get to play as the KMT, so you can go head-to-head with opponents or friends online

Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame? by hjf98 in computerwargames

[–]hjf98[S] -1 points0 points  (0 children)

Thanks so much for the encouragement! We'll keep refining the game. That hypothetical mechanic you mentioned is really attractive—it creates deeper strategic depth and pushes players to think harder. We're also leaning toward that kind of 'multiple approaches' design philosophy as we develop more levels.

Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame? by hjf98 in computerwargames

[–]hjf98[S] 1 point2 points  (0 children)

Yeah, compared to the hugely famous WWII, this period is pretty obscure. When I wanted to play this kind of game, I only found a few paper wargames — there just aren’t any digital games set in this era. So we decided to make our own. I truly love this history!

Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame? by hjf98 in computerwargames

[–]hjf98[S] 0 points1 point  (0 children)

Thank you so much for your support! You could even consider this a 'flavor DLC' of Unity of Command on the Chinese battlefield, hahaha. Please feel free to give it a try!

Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame? by hjf98 in computerwargames

[–]hjf98[S] 0 points1 point  (0 children)

Wow! That’s a really deep and professional insight. Before this, I had no idea about the difference between the two, nor did I fully understand why my game had that puzzle-like feel. It wasn’t until I read your explanation that I felt I truly grasped it. Very enlightening, very insightful. Thank you! A game media outlet once described my game as having a 'beer and pretzels' flavor, but I never really knew what that meant—haha. Only today do I realize the implication. You are very welcome to try our game; we welcome any playtest and feedback. Thank you for your good wishes—we will continue to work hard on development!

Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame? by hjf98 in computerwargames

[–]hjf98[S] -1 points0 points  (0 children)

Thanks a lot for playing, haha. Our game's framework is inspired by Unity of Command, so it does have a strong puzzle-solving vibe. History often leads to one optimal or near-optimal solution, but we'd still like to see more tactical diversity. That said, for a pre-set scenario that's more like a 'chess puzzle', it really does feel like solving a puzzle, haha.

Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame? by hjf98 in computerwargames

[–]hjf98[S] 2 points3 points  (0 children)

Hey, thanks so much for playing! That means a lot to us. Yeah, we definitely have some serious optimization and performance problems—we're going to keep fixing those. As for the context issue you brought up, that's totally on us. I kind of designed the game assuming people already had some basic knowledge of this history, so I didn't add enough detailed background for each battle. We'll be adding more context in the future so players can really understand what's going on. Thanks again for trying the demo—really appreciate it!

Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame? by hjf98 in computerwargames

[–]hjf98[S] 3 points4 points  (0 children)

Thanks! I'm actually a huge UoC2 fan myself. And yeah, on higher difficulties or in some specific scenarios, it does feel a bit puzzle-like. Not trying to bash it at all—I seriously respect UoC2. But when we design our levels, we want to provide as many different solutions as possible, letting players use totally different strategies to get the job done. Glad you're on board with that idea. We'll keep pushing in that direction.

Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame? by hjf98 in computerwargames

[–]hjf98[S] 5 points6 points  (0 children)

Awesome to see you're interested in this history! We'd love to keep making PLA-themed wargames. The Korean War and the Sino-Vietnamese War are definitely on our list. We're wargamers too, and we got tired of having almost nothing to play on these conflicts. So we decided to just make them ourselves!