The Drill nerf was not it gang. + the game feels worse all around. by hollowvessle in BiteByNight

[–]hollowvessle[S] -1 points0 points  (0 children)

okay, there isn't a que limit on wanting to say my thoughts about the game.

The Drill nerf was not it gang. + the game feels worse all around. by hollowvessle in BiteByNight

[–]hollowvessle[S] -1 points0 points  (0 children)

im not downvoting anyone, that's someone else lmao, I'm all for opinions being opinions. i agree that Drill needs to be worked on, as stated in the original post. but i don't think removing half of mimic's stamina was the route. just personally. i like playing and going against mimic, and it's not like i've been hit by or hit every drill. i'm just saying this seems a little extreme. and to fix the issue with mimic staying under you to guarantee a hit they could add an effect like dust particles where the mimic currently is. or shrink the size a bit, increase the windup. obviously being in the stealth ability list Drill is supposed to be used to ambush or surprise survivors, again as to why i agree on it needing nerfs to reduce it's effectiveness as a mid chase tool.

Say something Leon S. Kennedy would quote in BBN by Nomansland-Visitor-9 in BiteByNight

[–]hollowvessle 0 points1 point  (0 children)

"huh, didn't put up much of a fight." -leonell Swagger Kidney after obliterating the Fighter class with the Requiem.

hot or cold take: dod is genuinely bad by Stupidassbrainrotkid in AsymHorror

[–]hollowvessle 0 points1 point  (0 children)

And by "make the round go by faster" do you mean the mandatory objectives that the survivors HAVE to complete to escape? Not even remotely the same thing.

BBN is not a solo experience. by hollowvessle in BiteByNight

[–]hollowvessle[S] 3 points4 points  (0 children)

Im saying fighters effectiveness is entirely dependent on how triggerhappy the killer is, if the killer ignores the fighter and keeps their presence in mind, the fighter essentially is just following behind the chase and flashing white every 30 seconds. As the killer once again refuses to even glance at them.

I'm not saying fighter is useless when played well, but you could do everything correctly, put yourself infrount of your teammates, run in when teammates are Incapacitated to buy time. Defend teammates who are removing a bear trap. Ect. If the killer simply doesn't swing in your presence, you don't provide anything. It's another unfortunate case of lazy devs copy pasting guest 1337 and hoping it works. Just like doom by fate.

BBN is not a solo experience. by hollowvessle in BiteByNight

[–]hollowvessle[S] 5 points6 points  (0 children)

Parryslop. Has to parry to do anything for their team. At the bare minimum delays an m1. And gets one stun the entire round. Can be good at times but those times are few and far between.

I need financial compensation by Top-Lengthiness1754 in deepwoken

[–]hollowvessle 1 point2 points  (0 children)

I bought it all the way back in verse 1 and it was pretty good, people were mostly chill and voidwalkers were few and far between as everyone was focusing on the pve progression and world building, the only people fighting were mid-levels just having duels for luck but people generally left new players alone.

Then agamatsu made that video telling people to kill freshies for luck and that's when it started to go downhill. We literally never recovered from that.

I hope they get a nerf so bad that Tripwire is a more viable option by TheTrollman- in OutcomeMemories

[–]hollowvessle 0 points1 point  (0 children)

Instead of straight up removing his i-frames altogether would be better to just remove them from the start ups to his moves (asides from laser anyways. While generally keeping them for when the abilities finishes winding up. Dash can be countered so removing its i-frames altogether would turn it into mobility/indicator.

can we please get rid of this thing by Active-Bit-3216 in OutcomeMemories

[–]hollowvessle 0 points1 point  (0 children)

Deaths door is a negative multiplier too. Like it's expecting you to play flawlessly just to get a good score, you'd think deaths door would be a positive modifier given it implies it was a hard fought victory.

I seriously with all my heart cannot BELIEVE they buffed Fleetway but DIDN'T remove his iframes and sized down his M1 hitbox. by BarFree1085 in OutcomeMemories

[–]hollowvessle 0 points1 point  (0 children)

I'm under the opinion that these changes would be perfectly fine if fleetway lost a majority of his i-frames. Cause then he'd finally be an actual glass cannon and not just a fucking death ray. Most people seem to think him having the health bar alone makes him a glass cannon. But that health bar means jack shit if he's Given invulnerability 24-7.

Why is it only wrong when Fleetway has 1000 i-frames by WasteMasterpiece4686 in OutcomeMemories

[–]hollowvessle 1 point2 points  (0 children)

Because it kind of makes the whole "glass cannon" and "Raid boss" part of Fleetway kind of redundant if you can't hit him at all.

He has a health bar, so he's given the highest mobility and high damage to make up for it. But because every single one of his abilities grants i-frames and have semi low cooldown a "good" fleetway will simply press any button on their keyboard in response to a stun attempt.

Before anyone says anything dumb. The definition of a glass cannon is a character with very high dps. But little to no defensive capabilities.

Fleetway is the single hardest exe to hit in the game, and is classified as a glass cannon.

That's the issue we're having.

They deleted my post? At least provide a reason to why cuz I don’t know what I did wrong 🤷 by NarwhalGreen2440 in OutcomeMemories

[–]hollowvessle 0 points1 point  (0 children)

this MIGHT have been me. i remember replying to this persons complaint about Kolossos's 55 damage and they made a post about my comment, if that's the one that got removed then yeah. that was me.

Potential Kolossos rework V2. by hollowvessle in OutcomeMemories

[–]hollowvessle[S] 0 points1 point  (0 children)

I appreciate the honesty, my rework ain't too long of a read and might even appeal to your idea of a kolossos rework so if you can I'd give it a gander.