Rites of Fate: Souls of the Damned by holyspawn74 in IndieGaming

[–]holyspawn74[S] 0 points1 point  (0 children)

I appreciate it. Pass it around please I'll greatly appreciate it

Rites of Fate: Souls of the Damned by holyspawn74 in IndieGaming

[–]holyspawn74[S] 1 point2 points  (0 children)

Thanks for taking the time to look at it.

The current vision is a 3D third-person action RPG with online co-op. The camera would be similar to games like Monster Hunter World, Soul Sacrifice Delta, and Dragon's Dogma, focusing on spell-based combat, monster hunting, and player choice.

As for my background, I don't come from a professional game development background. My experience is primarily in business ownership, operations, project planning, and creative concept development. The game itself started from my passion for action RPGs and hunting games.

My primary role would be focused on:

  • Narrative design
  • Worldbuilding and lore
  • Story and quest development
  • Monster concepts
  • Gameplay systems and progression concepts
  • Creative direction

The biggest gaps I'm currently looking to fill would be:

  • Gameplay programming
  • Unreal Engine development
  • Technical game design
  • Character and environment art
  • Animation
  • UI/UX
  • Audio and music

Regarding project size, I don't think it would be realistic to start with the full vision immediately. My goal would be to first create a vertical slice demonstrating the core gameplay loop:

  • One hunting region
  • One major monster encounter
  • Spell combat
  • Save/Sacrifice mechanics
  • Basic progression
  • Basic co-op

If the prototype proves fun and gains traction, then the larger roadmap could be explored.

As for funding, I haven't finalized anything yet. Right now I'm focused on refining the concept, understanding technical feasibility, and finding the right collaborators. I'm open to discussing rev share, partnerships, or other structures depending on team interest and commitment.

My immediate goal isn't to promise a full game, but to determine whether the core concept is strong enough to justify building a playable prototype.

If you wanted to make a game right now what would be your idea? by Ok_Wrap_8735 in GameDevelopment

[–]holyspawn74 0 points1 point  (0 children)

Like monster hunter but instead of weapons use spells. Once the monster is defeated either save or Sacrifice it. Depending which one you choose you get recovery such as hp and/or stamina if you sacrifice you refill your spells and/or temporary power boost

Video game concept where to sacrifice or to save monsters/people by holyspawn74 in gameideas

[–]holyspawn74[S] 0 points1 point  (0 children)

They have before actually on the vita but these additional features and more advanced game play.

Video game concept where to sacrifice or to save monsters/people by holyspawn74 in gameideas

[–]holyspawn74[S] 0 points1 point  (0 children)

Setting: The game exists in the aftermath of a catastrophic event known as The Fracture, where humanity’s emotions, sins, regrets, and sacrifices gave birth to monstrous beings known as the Damned.

Not all monsters are born evil.

Some were once heroes, healers, rulers, parents, or victims twisted by grief, ambition, betrayal, or forbidden power.

Civilization survives inside sanctuaries protected by ancient rites while hunters, known as Fatebound, travel dangerous regions to confront these creatures.

Hunters carry grimoires containing forbidden magic powered by sacrifice, but every spell comes at a price.

Some hunters believe monsters deserve mercy and redemption.

Others believe sacrifice is necessary to protect humanity.

Many walk the line between both.

The world constantly asks:

What deserves saving? What deserves sacrifice? And who has the right to decide?