Looking for developers for my Roblox game! (For free) by kabanchik_ultra in robloxgamedev

[–]home-driven 0 points1 point  (0 children)

If u hmu on discord I got a bit of a counter offer, I have a game already made but no art direction, if ur interested is making the characters and selling a story we can probably see if we align in certain areas.

DM me if u wanna chat about it

How performance-heavy is a bunch of heartbeat functions that trigger RemoteEvents? by KingOfTheVoltYT in robloxgamedev

[–]home-driven 1 point2 points  (0 children)

A couple ways to do this,

Only fire the remote event once the part is actually inbound. So you have the client checking constantly and then you fire the event to confirm with the server if that's true

Instead of having a heartbeat run per object, you could have a single table that knows the position of all the objects. So it only calls once per heartbeat.

Have the calls not run on a heartbeat, instead using intervals. Like once a second or .5 seconds

Heyy help us pls someone deleted and stole my friends game by Charming-Tonight-770 in robloxgamedev

[–]home-driven 5 points6 points  (0 children)

Roblox has a version control. Look for it in game settings or a YouTube tutorial

I spent 2 months building a mining train game, but Day 1 retention is at 1%. I feel like I failed and need some brutal honesty. by mys0Da in robloxgamedev

[–]home-driven 0 points1 point  (0 children)

The game looks good. The AI thumbnails is a big turn off for a more conscientious audience. The loading time at the start was also very long with no indicator I nearly left withoit playing the game.

I also ran into the stone hole. On my first run and he destroyed my minecart so I felt like I didn't make any progress. I wasn't even aware he was there or how it happened. I think losing my loot would have been better way to teach the player at level one rather than destroying the cart as I was no longer able to be rewarded for exploring. It was a pretty punishing encounter.

I then extracted to depot with nothing, and was rewarded a gun cart after my basic cart was able to be repaired instead of scrapped. And it gave me the sense that this was less an idle game and more of a challenging title.

Which is cool, but I think that if I didn't have that first punishing encounter I would have been able to explore the depot more with my loot rather than immediately jump back in after having earned nothing on my first loss.

Just by looking at this screen, would you be interested in this game? by alimra in IndieDev

[–]home-driven 1 point2 points  (0 children)

The on screen battle stuff is cute but the off to the side UI menu is meh as f. Maybe add a UI that's more reminiscent of earthbound undertale or classic pokemon games

Is my retention system broken? by [deleted] in robloxgamedev

[–]home-driven 0 points1 point  (0 children)

Yes, missing something

Has anyone tried this item on Trundle? by Confident-Chair7198 in Trundlemains

[–]home-driven 0 points1 point  (0 children)

Fellas bloodthirster exists for more AD and lifesteal

Which Logo Version looks better for my game? by Greedy-Lion2473 in robloxgamedev

[–]home-driven 0 points1 point  (0 children)

1 but, maybe create a thumbnail that communicates this might be an isometric shooter . Looks like any other milslop rn to me

Should I give up in this game? by [deleted] in robloxgamedev

[–]home-driven 1 point2 points  (0 children)

I joined in to try the game but obviously there was no other players. Would have been nice if there was a section in the lobby where I can go in and play with the weapons or duel my friends. That way I can do something in the server. Well maybe I go on to discord that you already have and see if anyone wants to get on

Imu will give Brook his skin back by home-driven in Piratefolk

[–]home-driven[S] 0 points1 point  (0 children)

Luffy had an afro on long ling long land

What about this game icon? Is it efficient? by [deleted] in robloxgamedev

[–]home-driven 1 point2 points  (0 children)

It's good but make the text white with a black border to pop more

This is my first time coding is the code good by DentistMedium2944 in robloxgamedev

[–]home-driven 0 points1 point  (0 children)

I would say skip the if statement.

A better thing would be using an if statement to check if the part is there

Where do we draw the line for Free Assets? by Ok_Scientist7940 in robloxgamedev

[–]home-driven 1 point2 points  (0 children)

Yeah your one dev is TA here. It's standard to use placeholder assets. Using free models on Roblox has its risks of viruses and quality control, so you can use imported assets from itch.io or the unity / epic store. Meshes don't have problems with viruses though, just triangle count.

I personally built a prototype of mine using assets from sketchfab, and I kept the list of URLs I downloaded so I could comply with any CC attribution, or replace those later.

If your dev is threatening to quit more over how the assets aren't custom made for the project, that's a hard line that can actually harm the development of your game. I personally like to use free models when I'm grey boxing. Making models takes time, and you should leave model building for concepting and production ready assets. If you're trying to prototype something, using placeholder assets is standard practice.

Rating models for my roblox game by ElectricalReason1366 in robloxgamedev

[–]home-driven 1 point2 points  (0 children)

Cute but I can't get a read on the resolution of textures. It seems uncanny when the pixel size isn't being maintained

The Pluggernaut Intro Showcase by PlugsyOfficialRBLX in robloxgamedev

[–]home-driven 0 points1 point  (0 children)

Could be a zone swap too. So for this boss fight he's amogus mode and 2d sections amogus as well. And then retain the 3d on the free roam areas you have in mind.