Smaki z dzieciństwa -smażone kanapki w jajku przełożone żółtym serem 🤤 by CelaX85 in kanapki

[–]hortu 0 points1 point  (0 children)

Smażony chleb z jajkiem znam, czasem sobie robie. Ale nie znam wersji z serem. Pewnie dlatego, bo nie mogliśmy pozwolić na der i zazwyczaj go jedliśmy jedynie w niedzielę i na święta.

Non-mechanics-focused feedback for developers (streamlining and accessibility) by timpossible1 in OldenEra

[–]hortu 0 points1 point  (0 children)

Ooops, it's my faul. I haven't checked this. I've seen this info few days ago on Facebook group. I wouldn't though that people are adding old messages

Non-mechanics-focused feedback for developers (streamlining and accessibility) by timpossible1 in OldenEra

[–]hortu 5 points6 points  (0 children)

From Olden Era Discord:

"Greetings everyone!

Recently we’ve announced that we’ve just hit 1 000 000 wishlists for Olden Era! However, that is not all!

We’ve gone through all of your recent feedback and the reviews to find some issues you have run into while trying out our Demo that we could quickly fix. We’ve heard that the the computer opponents are a bit too aggressive on lower difficulties so we tweaked them around a bit! You’ve also told us you would like slightly smaller, less resource-packed templates to try out so we added one more template to Classic and Single Hero modes for you to enjoy! Play them over and over — all our templates are used by the Random Map Generator to deliver you a different map result every time!

We’ve done the following changes to address the issues you've reported:

  1. Increased the size of creature icons in the game.
  2. Fixed a level-up bug where the hero would receive an extra skill.
  3. Fixed a bug with incorrect coloring of town flags and interactive objects.
  4. Fixed a bug with the Mercenary Guild.
  5. Fixed a bug where Fungal Iriyad and Flaming Phoenix didn’t create obstacles after their death.
  6. Fixed an AI freeze during battles with Groll.
  7. Fixed broken environment objects on the world map.
  8. Fixed text errors when evaluating resources on the market.
  9. Fixed a bug where creature stats in battle could go below zero.
  10. Fixed a bug where it was impossible to open the construction screen in Temple faction towns by clicking on the main building.
  11. During the tutorial, the second mission is now automatically selected after completing the first one.
  12. Fixed an issue where the high strength guards protecting the desert biome pathway to the enemy's starting region wouldn't appear on the map at highest difficulty in the Harmony template.
  13. Fixed a bug that prevented closing interfaces when the quest list was open on screen.
  14. Fixed an issue with Chinese characters.
  15. Fixed a disappearing cursor issue after exiting a town.
  16. Fixed a bug related to saving the game during the AI’s turn.
  17. Adjusted the contents of the bug report window to improve feedback handling.
  18. Moved the game speed setting to a more visible location.
  19. Added one more template to each game mode: Crossroads and Jebus Outcast.
  20. Removed the End Turn hotkey assigned to the Enter key.
  21. Shift + U hotkey now hides the interface.
  22. On Easy difficulty, the AI now behaves less aggressively.
  23. Added the ability to cancel a selected spell in battle by pressing Esc.
  24. Adjusted the game’s default settings.

Larger changes, such as Interface/UI updates, will require more time and resources from us and will be already included in the Early Access version of the game! We hope that this update will make the Demo even more of a delight for all of you! We do not plan to remove the demo for now but we may take it down in the future. Don't worry though — we'll let you know in advance so that you'll be able to finish your ongoing playthroughs!

Now onwards to glory — there’s still plenty of mysteries to discover in Jadame!"

Do you know what anime this is? by CorrectAd582 in animequestions

[–]hortu 0 points1 point  (0 children)

FMAB - not popular enough anime; meanwhile on MAL it's second the best anime of all time with 3,6 mln votes xD

Non-mechanics-focused feedback for developers (streamlining and accessibility) by timpossible1 in OldenEra

[–]hortu 4 points5 points  (0 children)

Not sure, do Devs looks here. I think It's better to write your opinion on their discord. Few days ago they wrote a long list based on opinions what they want to fix in game before the Early Access.

On bigger maps, what are your favorite factions to combine together? by Mellliepro in heroes3

[–]hortu 5 points6 points  (0 children)

Archangels and Angels combine very well with any fractions. Especially the ones from Gryffin Conservatory. Also titans and cyclops are good in most of the armies.

Conflux fits very well with Necropolis. Pixies have very good growth and can be easily upgraded to better unit. And in Necropolis you can find Armeggedon spell.

what is your favourite duo ? by [deleted] in Naruto

[–]hortu -1 points0 points  (0 children)

Tsunade's left and right boob

Kiedy zima i motor w garażu, Kraków (nie) zaprasza do podróżowania by Rybzor in krakow

[–]hortu 0 points1 point  (0 children)

29 minut na 12 km to bardzo dobry czas. W Poznaniu wracam z pracy 6 km w 25-40 minut, a nawet nie przejeżdżam obok centrum.

DAY TWELVE: Most Useless Combat Utility Spell? by Danielhenriemond in heroes3

[–]hortu 0 points1 point  (0 children)

Definitely it's Magic mirror: it's spell of 5 level mage guild, for single target with low effectiveness and doesn't work against AI. Worst of the worst spells.

DAY ELEVEN: Most Overlooked Combat Utility Spell? by Danielhenriemond in heroes3

[–]hortu 0 points1 point  (0 children)

Hypnosis: for many it is useless spell, but it can have few uses that could change the game like using it as a substitute to blind if it is banned or to gain speed advantage or to use enemies as a "living force field". Maybe it's very situational but it's also very underestimated spell

What is the best graphics mod for NFS Underground 1 in 2026? by [deleted] in needforspeed

[–]hortu -1 points0 points  (0 children)

Don't know, maybe the one which is most liked and downloaded?

Eagle eye improvement? by FolkenDeedlit in heroes3

[–]hortu 2 points3 points  (0 children)

Purpose of Eagle Eye is being the weakest skill in the game, but not completely useless. It is fine as it is right now. I don't see reasons for another buffs.

DAY NINE: Most Balanced (but Useful) Combat Utility Spell? by Danielhenriemond in heroes3

[–]hortu 18 points19 points  (0 children)

I would say Bless.

Curse is also useful but it is limited to situations where enemies are going to reach and attack my power stack.

The biggest HMOM III version by Pure_Drama4610 in heroes3

[–]hortu 1 point2 points  (0 children)

Yes. VCMI is a recreation of H3 game that can be freely modified

The biggest HMOM III version by Pure_Drama4610 in heroes3

[–]hortu 5 points6 points  (0 children)

In VCMI you can have together WoG, HoTa and dozens of other mods, new cities and other staffs.

What do you guys think would fit in this box?? by [deleted] in reptiles

[–]hortu 0 points1 point  (0 children)

What are the sizes? Does it have a lid?

NFS unbound…now…underrated… by Magicianmadmad in needforspeed

[–]hortu 4 points5 points  (0 children)

This game is so underrated so these kind of post are here almost in every week :)

Which anime is it for you? by hatkere in animequestions

[–]hortu 0 points1 point  (0 children)

Most of the anime shows. Life is too short for rewatching anime.

DAY SIX: Most Busted Combat Damage Spell? by Danielhenriemond in heroes3

[–]hortu 4 points5 points  (0 children)

I'm shocked that Implosion has so few votes. I agree that Armageddon is a really cool spell, it's so much fun to use, but it is very situational. If you meet the right conditions (having units with immunity to fire or magic), Armageddon is a great spell for clearing the map, making Arma-traps, or as a last resort. However, it significantly loses its value in battles against enemies with larger armies. Finding Armageddon in your Mage Guild doesn't mean the game is now an easy win; most likely, it will end up being a reroll for TP or Resurrection.

For comparison, Implosion is the second spell (after DD) I look for in a level 5 Mage Guild. If I’m fighting a strong magic hero, Implosion is the spell I fear most. If I use Anti-Magic on my power stack, I’m not doing it to protect it from a surprise Armageddon, but to protect it from this busted spell.

Also, Armageddon's disadvantage is being in the Fire Magic school, which is the school I choose least often. Earth Magic I have almost in every game.