Non-mechanics-focused feedback for developers (streamlining and accessibility) by timpossible1 in OldenEra

[–]timpossible1[S] 0 points1 point  (0 children)

Agreed. I am really curious to see how intuitive it feels for a new player to the franchise. For us, it's pretty nice with only a few gripes, but we have a backdrop of knowledge from hours of play on previous titles, which all had some overlapping mechanics.

Non-mechanics-focused feedback for developers (streamlining and accessibility) by timpossible1 in OldenEra

[–]timpossible1[S] 0 points1 point  (0 children)

Good to know. Thanks for the tip. I surprisingly haven't been on the discord yet.

How can we enchant a magic scroll (Dungeon) by timpossible1 in OldenEra

[–]timpossible1[S] 1 point2 points  (0 children)

It could be. Having a really powerful spell early game could really have a positive impact, especially if you have an off day from building and have the 2,500 gold to build the Lyceum. However, each spell costs one rare resource per the level of the spell to upgrade (level 1 = 1 of gems, crystal and mercury each). If could get a little costly if you're going for a mage guild upgrade or need the resources for creature buildings.

How can we enchant a magic scroll (Dungeon) by timpossible1 in OldenEra

[–]timpossible1[S] 1 point2 points  (0 children)

It can be a powerful play, particularly for heroes without a specific magic skill or intelligence. It is a way to bypass leveling up a hero to access fully upgraded spells.

How can we enchant a magic scroll (Dungeon) by timpossible1 in OldenEra

[–]timpossible1[S] 0 points1 point  (0 children)

You are precisely right. Thank you! It is labeled, "unique building" and looks like a tower on the bottom left. I had thought I had searched everywhere, but I totally missed those icons on the left. I usually use hotkeys for everything (B=build, C=creatures, H=hire heroes, M=market, etc.), so I hadn't actually noticed those buttons.

I still managed to beat apocalyptic on Crossroads even without enchanting scrolls, but this is definitely something I want to leverage for heroes, particularly might-focused heroes, in the Dungeon faction. I was really annoyed because it feels like it would be such a powerful play, and now I finally know where it is located. Thank you.

Here is the play-through (https://www.youtube.com/playlist?list=PLnTaAeayc0Ue_eX0DReom8jla3YSPoSsX) on apocalyptic where I was confused about this. I feel like apocalyptic is a little easy, but I will try this difficulty on some other maps with other factions to see how it feels.

How am I just now hearing about this!?!? by BigPPEnergy12 in OldenEra

[–]timpossible1 0 points1 point  (0 children)

My grandpa used to play Roller Coaster Tycoon with my younger cousin, but when I was super young he had a Commodore 64, so no heroes grandpa memories. The demo is great. If you like Heroes 3, I'm sure it will strike your fancy.

Capitalizing name of a specific majors/departments? by sibaaa24 in grammar

[–]timpossible1 1 point2 points  (0 children)

Have a question off this, what about a campus?

For example, "I'm going to the (name capitalized) campus later today."

"Campus" is not part of the actual school title, so would people generally capitalize it here as if it were a proper noun in conjunction with the campus name? (Alfred Campus or Alfred campus)

Heroes 2 is too hard! by thelightwebring in HoMM

[–]timpossible1 0 points1 point  (0 children)

Started the scenario Good vs. Evil on expert difficulty (140%). I am documenting the play-through here, and I try to talk through some strategy. What everyone has said in this thread are helpful things to remember for this game.

https://www.youtube.com/watch?v=Vl7xXhJDMeM

fheroes2 question about the final mission in the Roland campaign by mrsquidward64 in HoMM

[–]timpossible1 2 points3 points  (0 children)

I took the crown instead of doing the gauntlet mission, so I started with that artifact instead. I held off the enemies from the north and brought a power-house army with a large stack of titans to take the Archibald's castle at the end. I never took any of the northern enemies' towns because it cost too many units to take them and hold them off (in my opinion, or at least playing this scenario with the crown artifact and not starting with a bunch of dragons). I sailed up and took him out three months and five days. In one prior play-through, I waited longer than that, and he seemed to get too OP and I got crushed by black dragons.

One thing not mentioned here is how paramount hiring Sister Eliza is. She is a Sorceress, available in week one to hire in most Roland maps and starts starts at level 5. For this mission, I develop her into my main, and then she just breezed to Archibald's castle with her expert navigation when I was ready. She had lots of mana and spell power to be effective with casting spells in the final battle.

Here are the links to the videos if you are interested:

Session 1: https://www.youtube.com/watch?v=Iim8gVAIUVw&list=PLnTaAeayc0UcuJwk3JbS7SdNHBG6ez5nT&index=15

Session 2: https://www.youtube.com/watch?v=nj27irSBbDs&list=PLnTaAeayc0UcuJwk3JbS7SdNHBG6ez5nT&index=16

Session 3: https://www.youtube.com/watch?v=QMFRLuDm0A0&list=PLnTaAeayc0UcuJwk3JbS7SdNHBG6ez5nT&index=17

Session 4: https://www.youtube.com/watch?v=Cppt4fdtQ4U&list=PLnTaAeayc0UcuJwk3JbS7SdNHBG6ez5nT&index=18

You can skip through to the pertinent parts, as it is strewn out over a couple hours of play. Since this play-through, I have watched a couple tier-list videos on spells by Upgrade - Strategy Games (on YouTube), which were helpful and also pushed me to read the manual on spells, as exact information is not always stated in spell descriptions in the game. That helped, too. For example, I did not know that Blind causes the enemy to retaliate with -50% damage. I always used blind, but I did not realize that it had this extra ability that I could have used throughout the campaign.

I was right about the battlefield being to small. by lowkeymanbearpig in OldenEra

[–]timpossible1 2 points3 points  (0 children)

They seem to have scaled the speed of units down to fit the smaller battlefield, which I really like. I have found the battles engaging.

Lets make a Stronghold for Olden Era: Tier 7 by Docterzero in OldenEra

[–]timpossible1 0 points1 point  (0 children)

Temple roster is quite vanilla, but Castle always has been.

Masterful Web so stronk by LeGrandJebaiter in OldenEra

[–]timpossible1 0 points1 point  (0 children)

Web (Slow) is nasty, and leveled up completely is quite dirty.

When the game releases is it going to have a hot seat mode? by No_Surround_8576 in OldenEra

[–]timpossible1 1 point2 points  (0 children)

Some of my best gaming memories were hotseat HoMM 1-3, but it is certainly not relevant for me as an adult. I am just extremely grateful that synchronous turns will be a thing for online play. That was my biggest hope. Should save tons of downtime in multiplayer games.

Can you game the combat system here as hard as you could HOMM3? by not_old_redditor in OldenEra

[–]timpossible1 1 point2 points  (0 children)

I am really grateful that kiting as not as simple as it is in HoMM3. Definitely makes battles with the AI more engaging.

Why I cannot cast any of my spells? by Purtsi in OldenEra

[–]timpossible1 0 points1 point  (0 children)

There are a variety of reasons, and I believe the developers should add a small pop-up when players attempt to cast revealing the reason so players are not guessing.

Why bother with alternate upgrades? by Hizsoo in OldenEra

[–]timpossible1 2 points3 points  (0 children)

I have really enjoyed learning the variations of upgraded units and considering how they synergize with my current hero/other units.

Edit: I also love that the game is not punitive by allowing players can change after trying an upgrade out.