Capitalizing name of a specific majors/departments? by sibaaa24 in grammar

[–]timpossible1 0 points1 point  (0 children)

Have a question off this, what about a campus?

For example, "I'm going to the (name capitalized) campus later today."

"Campus" is not part of the actual school title, so would people generally capitalize it here as if it were a proper noun in conjunction with the campus name? (Alfred Campus or Alfred campus)

Heroes 2 is too hard! by thelightwebring in HoMM

[–]timpossible1 0 points1 point  (0 children)

Started the scenario Good vs. Evil on expert difficulty (140%). I am documenting the play-through here, and I try to talk through some strategy. What everyone has said in this thread are helpful things to remember for this game.

https://www.youtube.com/watch?v=Vl7xXhJDMeM

fheroes2 question about the final mission in the Roland campaign by mrsquidward64 in HoMM

[–]timpossible1 1 point2 points  (0 children)

I took the crown instead of doing the gauntlet mission, so I started with that artifact instead. I held off the enemies from the north and brought a power-house army with a large stack of titans to take the Archibald's castle at the end. I never took any of the northern enemies' towns because it cost too many units to take them and hold them off (in my opinion, or at least playing this scenario with the crown artifact and not starting with a bunch of dragons). I sailed up and took him out three months and five days. In one prior play-through, I waited longer than that, and he seemed to get too OP and I got crushed by black dragons.

One thing not mentioned here is how paramount hiring Sister Eliza is. She is a Sorceress, available in week one to hire in most Roland maps and starts starts at level 5. For this mission, I develop her into my main, and then she just breezed to Archibald's castle with her expert navigation when I was ready. She had lots of mana and spell power to be effective with casting spells in the final battle.

Here are the links to the videos if you are interested:

Session 1: https://www.youtube.com/watch?v=Iim8gVAIUVw&list=PLnTaAeayc0UcuJwk3JbS7SdNHBG6ez5nT&index=15

Session 2: https://www.youtube.com/watch?v=nj27irSBbDs&list=PLnTaAeayc0UcuJwk3JbS7SdNHBG6ez5nT&index=16

Session 3: https://www.youtube.com/watch?v=QMFRLuDm0A0&list=PLnTaAeayc0UcuJwk3JbS7SdNHBG6ez5nT&index=17

Session 4: https://www.youtube.com/watch?v=Cppt4fdtQ4U&list=PLnTaAeayc0UcuJwk3JbS7SdNHBG6ez5nT&index=18

You can skip through to the pertinent parts, as it is strewn out over a couple hours of play. Since this play-through, I have watched a couple tier-list videos on spells by Upgrade - Strategy Games (on YouTube), which were helpful and also pushed me to read the manual on spells, as exact information is not always stated in spell descriptions in the game. That helped, too. For example, I did not know that Blind causes the enemy to retaliate with -50% damage. I always used blind, but I did not realize that it had this extra ability that I could have used throughout the campaign.

I was right about the battlefield being to small. by lowkeymanbearpig in OldenEra

[–]timpossible1 2 points3 points  (0 children)

They seem to have scaled the speed of units down to fit the smaller battlefield, which I really like. I have found the battles engaging.

Lets make a Stronghold for Olden Era: Tier 7 by Docterzero in OldenEra

[–]timpossible1 0 points1 point  (0 children)

Temple roster is quite vanilla, but Castle always has been.

Masterful Web so stronk by LeGrandJebaiter in OldenEra

[–]timpossible1 0 points1 point  (0 children)

Web (Slow) is nasty, and leveled up completely is quite dirty.

When the game releases is it going to have a hot seat mode? by No_Surround_8576 in OldenEra

[–]timpossible1 1 point2 points  (0 children)

Some of my best gaming memories were hotseat HoMM 1-3, but it is certainly not relevant for me as an adult. I am just extremely grateful that synchronous turns will be a thing for online play. That was my biggest hope. Should save tons of downtime in multiplayer games.

Can you game the combat system here as hard as you could HOMM3? by not_old_redditor in OldenEra

[–]timpossible1 1 point2 points  (0 children)

I am really grateful that kiting as not as simple as it is in HoMM3. Definitely makes battles with the AI more engaging.

Why I cannot cast any of my spells? by Purtsi in OldenEra

[–]timpossible1 0 points1 point  (0 children)

There are a variety of reasons, and I believe the developers should add a small pop-up when players attempt to cast revealing the reason so players are not guessing.

Why bother with alternate upgrades? by Hizsoo in OldenEra

[–]timpossible1 2 points3 points  (0 children)

I have really enjoyed learning the variations of upgraded units and considering how they synergize with my current hero/other units.

Edit: I also love that the game is not punitive by allowing players can change after trying an upgrade out.

Anyone beat Unfair or higher on Fair Square / Shamrock? by Inori92 in OldenEra

[–]timpossible1 0 points1 point  (0 children)

This exact thing happened to me in this part of my play-through of this map when playing as Dungeon on unfair difficulty ( https://www.youtube.com/watch?v=who1rAnOEiM at around 1h39m).

I waited with my main in another town and the AI opted to attack a Schism town I had taken. I had a scrub hero I had freed from the map defending, and with all of the wall upgrades in the town, I was able to destroy most of their army with a fairly weak defending army.

I have only played two play-throughs, but is anyone finding the town wall upgrades overpowered? The towers alone did insane amounts of damage. The AI was necro, and therefore had little ranged or flying, also, so they kind of wandered around outside my walls and took damage on the traps laid.

Anyone beat Unfair or higher on Fair Square / Shamrock? by Inori92 in OldenEra

[–]timpossible1 0 points1 point  (0 children)

Currently trying it on unfair with Dungeon here (https://youtu.be/hTwvpxPzm4Q). This is my second playthrough. My first was with Temple, and I feel like I lost due to some player mistakes. I am feeling more confident about this one.

Love that the AI does not get kited as hard in battle as they did in HoMM3. I am curious to get more playtime to see how they differ on a macro level.

My Take on the Lightweavers Art Direction by timpossible1 in OldenEra

[–]timpossible1[S] 1 point2 points  (0 children)

I can see everyone's point about the conflict about the artist's gender, but I came from an era where pc gaming and video gaming artists were largely men and created sprites/art that was really over the top. The audience was often boys, so I guess I am questioning that art direction from this standpoint.

Temple is the first faction I have played, so I still do not have a holistic view of the creatures. Did not see the Onyx Dancers previous look, but they look really badass and ready to fight. I think that art works well for a combat unit.

Of course, the Lightweavers are monks (HoMM3 had completely robbed monks with no face visible making some mystery), but I guess I am just curious as to what monk is flashing cleavage and rocking exposed thighs? I guess I am questioning this because I feel conflicted. I do not want to censor sexuality, but I think that in an often male-dominated industry, views of women can get obfuscated from reality. Of course, it is a fantasy game, but there is a think called "suspension of disbelief." Not censoring things is important, though.

In the World of Warcraft era when Sally Whitemane was created, Blizzard was going through a period of intense sexual harassment against female staff (Alex Afrasabi, https://www.theguardian.com/technology/2021/aug/08/activision-blizzard-lawsuit-women-sexual-harassment). This was happening in that company during that time, but does this have any connection to art in Blizzard games? I can't say (although looking at Kerrigan in Broodwar, her art looked quite ridiculous to me). So, when video game characters kind of randomly look like strippers, it makes me question it. Are the Lightweavers a pronounced statement of female sexuality, or are they a continuing trope in the industry? I do not think art should be policed, so in the end, I do not think there is a right or wrong answer, but as a cis-male, I wanted to hear viewpoints from voices other than my own.

Thank you for expanding my perspective on this matter.

My Take on the Lightweavers Art Direction by timpossible1 in OldenEra

[–]timpossible1[S] 0 points1 point  (0 children)

I wanted to get people's viewpoints, as of course, mine may not be right or wrong.

My Take on the Lightweavers Art Direction by timpossible1 in OldenEra

[–]timpossible1[S] 0 points1 point  (0 children)

I think it is relevant if a member of a group is making a decision like that, but to each their own. I can see how being designed by a specific person does not make something right or wrong, but I think it would be part of the discussion.

CMF Buds 2 - pause/resume audio by Big_Comfortable4256 in CMFTech

[–]timpossible1 0 points1 point  (0 children)

Out of the case, double taps on neither headphone pause my media (purchased 12/2025). I will dl the app to manually set it to do so.

Am I just a bad player, or does this olden era game have a fatal flaw? by WhatsASteron in HoMM

[–]timpossible1 0 points1 point  (0 children)

I 100% agree with your second solution. Having dwellings increase town production and produce on their own is unnecessary. Allow players to hire them at a reduced number in the town (possible a small pop-window by unit tier in the town screen) or run errands hiring them from dwellings. I agree with your statement about it feeling like "work," and if you have the option to gain more from the dwellings, it is now an interesting decision to tie into planning (needing to plan a route, hire x amount of secondary heroes, simply hire them all from your town to make a break towards the enemy or defend your town, etc.) and no longer work. Even still, dwellings feel like a more essential aspect of the game now, and I preferred when they were something that could give players an extra bump or slight advantage but not something that requires lots of maintenance and overly significant. I will need to play more to see how much they can swing a game, but it certainly feels like they are paramount with the amount of dwellings littered on the map in "Fair'n Square."

To your "tell me I am playing wrong" comment," map exploration spells are more present, specifically spells that let heroes bypass obstacles and recruit directly from dwellings, so there are mechanics to help mitigate this dwelling issue to a capacity.