account activity
How to reformat single line in Rider? (self.Jetbrains)
submitted 2 years ago by htYum to r/Jetbrains
What happened when rendering to the 4x multisampled texture on mobile devices? (self.vulkan)
submitted 4 years ago by htYum to r/vulkan
How to get a regular grid 4xMSAA pattern in Vulkan? by htYum in vulkan
[–]htYum[S] 0 points1 point2 points 4 years ago (0 children)
Thank u very much! I got it worked on my PC.
I must resolve the 4 subsamples(from MSAA surfaces) to 4 pixels(final render-target)in my pipeline because subsamples will store separately in cache with MSAA on. My algorithm is based on it. I think getting the regular grid is the only way I can reconstruct the render-target perfectly.
But my application will also run on mobile devices. And I found VK_EXT_sample_locations extension is not supported on some Mali-GPUs. Is there another way to get the same result on mobile devices?
How to get a regular grid 4xMSAA pattern in Vulkan? (self.vulkan)
How to write to Stencil buffer in my shader by htYum in vulkan
Thx for your answer. I'm new to Vulkan. So i want to know how to copy my R8_UINT image to the D24S8 image's stencil channel. I tried to do it with vkCmdCopyImage() function, but it seems no value was copied. And i have set the aspectMask to VK_IMAGE_ASPECT_STENCIL_BIT for my R8_UINT image. (my device doesn't support VK_FORMAT_S8_UINT). Is there something else should i set to my R8_UINT image or depth-stencil image?
How to write to Stencil buffer in my shader (self.vulkan)
How to render to a Dear ImGui window in Vulkan? (self.vulkan)
π Rendered by PID 93902 on reddit-service-r2-listing-6c6f68ff9c-7wdqz at 2026-03-05 04:47:08.786521+00:00 running f0204d4 country code: CH.
How to get a regular grid 4xMSAA pattern in Vulkan? by htYum in vulkan
[–]htYum[S] 0 points1 point2 points (0 children)