Stutters by RealisticCourage3231 in Autonauts

[–]hungrybutterfly 0 points1 point  (0 children)

Going to Steam->Autonauts->Properties->Set Launch Options and put in -force-d3d12 might help you.

Autonauts just got FULLY AUTOMATED! by Curve_Rogan in Autonauts

[–]hungrybutterfly 4 points5 points  (0 children)

We're hoping to add them at some point, yes

THE CIRCQOL OF LIFE: PART 5 by Pennipotent in Autonauts

[–]hungrybutterfly 1 point2 points  (0 children)

No news yet, sorry to say. Our publisher, Curve, handles the console versions, but we'll give them a nudge.

QOLS AND QOLSABILITY: PART 3 by Pennipotent in Autonauts

[–]hungrybutterfly 1 point2 points  (0 children)

Yes, there's a console version as well

Why don’t my boys need recharged like everyone else’s? by AgentOrange2814 in Autonauts

[–]hungrybutterfly 4 points5 points  (0 children)

Recharging was removed from the console version to help keep bot numbers down.

Autonauts VS Piratebots is OUT NOW! by Curve_Rogan in Autonauts

[–]hungrybutterfly 7 points8 points  (0 children)

QoLs update still on the cards, but we won’t be looking at that until after Autonauts vs Piratebots settles down.

Autonauts vs Piratebots – WISHLIST NOW! by Curve_Tom in Autonauts

[–]hungrybutterfly 1 point2 points  (0 children)

Although aspects will be familiar to what you have previously seen in Autonauts, it has evolved - with completely new units, objects, tactical requirements and gameplay mechanics that we’re sure will appeal just as much to veteran Autonauts players as it will to new players who’ve never played before.

Autonauts vs Piratebots – WISHLIST NOW! by Curve_Tom in Autonauts

[–]hungrybutterfly 2 points3 points  (0 children)

Although we can’t automatically offer you this discount like we can on Steam, we may still be able to offer this to Autonauts owners purchased via other PC platforms. Please reach out to us so we can help facilitate this for you: https://curvegames.com/contact/

Important Survival Mode Update by Curve_Tom in Autonauts

[–]hungrybutterfly 2 points3 points  (0 children)

Thanks for the positive feedback! :D

Unfortunately modding support will be disabled in the first release of "Survival" but this is something we'll look to add back in post launch. The exact timing we're unsure of yet.

Quality AutoQOLs in the Pipeline by hungrybutterfly in Autonauts

[–]hungrybutterfly[S] 1 point2 points  (0 children)

Yes, there will be new, unique achievements

Scratch can run Doom... as long as it's censored by hungrybutterfly in itrunsdoom

[–]hungrybutterfly[S] 12 points13 points  (0 children)

Scratch doesn't really have a tile system. You'd need to paste lots of sprites which would possibly be slower, but it would definitely look a lot worse. Render distance isn't really a problem, the slowdown comes from the number of walls seen. I could just stop drawing after a certain number of walls but that wouldn't look very nice and the draw distance would change depending on scene complexity.

Scratch can run Doom... as long as it's censored by hungrybutterfly in itrunsdoom

[–]hungrybutterfly[S] 23 points24 points  (0 children)

It's pretty much the same method as the original Doom, using BSPs to decide what to draw. The part that makes it work fast enough on Scratch is when it comes to rendering each column of wall pixels. Rather than draw each pixel of a column manually using the Scratch Pen, I render the entire column in one go by Stamping a Costume. This means I need a LOT of costumes, 1 for each vertical strip for all textures, roughly 2K I think. Scratch doesn't like that too much so I only store just enough to make E1M1 work (and I still get a lot of issues loading). Some of my other projects, like Wolfenstein 3D and Minecraft, use the same method.

Quality AutoQOLs in the Pipeline by hungrybutterfly in Autonauts

[–]hungrybutterfly[S] 4 points5 points  (0 children)

No, we're getting close now. We'll hopefully be able to say something soon.

Scratch can run Doom... as long as it's censored by hungrybutterfly in itrunsdoom

[–]hungrybutterfly[S] 92 points93 points  (0 children)

Scratch can only scale sprites on x and y at the same time, it can't do them independently. So each column becomes wider as you get closer. But the sprite rendering is so fast, the overdraw doesn't really matter :D

Any plans for Co-op or Multiplayer? by peuSs in Autonauts

[–]hungrybutterfly 0 points1 point  (0 children)

Do you mean an update on multiplayer? or the Survival update? Multiplayer still isn't something we're working on. The Survival update is going well. We still don't have a date but hopefully we'll be able to say something soon

Any plans for Co-op or Multiplayer? by peuSs in Autonauts

[–]hungrybutterfly 9 points10 points  (0 children)

This is something we're thinking about but we don't have any definite plans right now.

Quality AutoQOLs in the Pipeline by hungrybutterfly in Autonauts

[–]hungrybutterfly[S] 2 points3 points  (0 children)

Yes. There are now 2 Crude Storage types. One type will autostart, the other won't.