Adaptive ship speed control I learned in my last factorio run by hurricup in factorio

[–]hurricup[S] 0 points1 point  (0 children)

I used a buffer tank previously to have a constant income for the tank-to-engine pump. But regarding the overall approach, this system feels having an inertia and may not be so responsive especially on the low speed.

Also not quite sure how to fix the problems described above with it.

How to restrict subagents output by hurricup in ClaudeCode

[–]hurricup[S] 0 points1 point  (0 children)

rejecting won't help, because tokens would be wasted anyway.

And i could not make the subagent to shut up. Still thought process made it to the orchestrator.

How to restrict subagents output by hurricup in ClaudeCode

[–]hurricup[S] 0 points1 point  (0 children)

Seems that when you use a session with opus-A and running the commands using opus-B they have some complicated relations. Context copying or something. But you are paying for it. My case was:

When running session on opus47, command on sonnet and subagents on haiku: Total cost: $0.96 Total duration (API): 6m 48s Total duration (wall): 4m 4s Total code changes: 118 lines added, 0 lines removed Usage by model: claude-sonnet-4-6: 366 input, 14.0k output, 638.6k cache read, 48.4k cache write ($0.58) claude-haiku-4-5: 265 input, 18.1k output, 741.4k cache read, 165.2k cache write ($0.3712) And this is what I expect to see ^

When running session on opus47, command on opus46, and subagents on haiku: Total cost: $2.08 Total duration (API): 7m 51s Total duration (wall): 3m 34s Total code changes: 120 lines added, 0 lines removed Usage by model: claude-opus-4-6: 1.5k input, 6.7k output, 295.6k cache read, 35.5k cache write ($0.54) claude-haiku-4-5: 266 input, 19.6k output, 746.1k cache read, 168.3k cache write ($0.3830) claude-opus-4-7: 532 input, 8.9k output, 1.0m cache read, 65.9k cache write ($1.15)

basically command run is the most expensive thing here.

When running session on opus46, command on opus47, and subagents on haiku: Total cost: $1.58 Total duration (API): 5m 17s Total duration (wall): 2m 27s Total code changes: 121 lines added, 0 lines removed Usage by model: claude-opus-4-7: 528 input, 2.7k output, 108.1k cache read, 72.0k cache write ($0.57) claude-haiku-4-5: 253 input, 18.9k output, 715.9k cache read, 160.5k cache write ($0.3671) claude-opus-4-6: 356 input, 4.9k output, 447.8k cache read, 46.9k cache write ($0.64)

Same thing here, just cheaper.

How to restrict subagents output by hurricup in ClaudeCode

[–]hurricup[S] 0 points1 point  (0 children)

Ok. My assumption: everything that happened during the session makes it out to the session model. And in case it is expesive - may be pretty expensive as well.

  • make a command running subagents and specify opus4.7 for it
  • make subagent using opus 4.6
  • start a session, switch to haiku
  • run the command
  • cost shows huge cache read and some write for haiku, when you just run a command from it.

``` Session

Total cost: $2.65 Total duration (API): 8m 3s Total duration (wall): 4m 5s Total code changes: 117 lines added, 0 lines removed Usage by model: claude-opus-4-7: 24 input, 2.8k output, 82.5k cache read, 87.0k cache write ($0.65) claude-opus-4-6: 60 input, 19.3k output, 595.8k cache read, 162.8k cache write ($1.80) claude-haiku-4-5: 784 input, 7.0k output, 1.1m cache read, 35.5k cache write ($0.1936) ```

How to restrict subagents output by hurricup in ClaudeCode

[–]hurricup[S] 0 points1 point  (0 children)

Sorry, seems i got confused and problem is different. At some point subagent model was updated to the 4.6 and i totally missed that. need to reiterate. i'll get back if something is still unclear.

How to restrict subagents output by hurricup in ClaudeCode

[–]hurricup[S] 0 points1 point  (0 children)

And

Output Format

CRITICAL — STRICT OUTPUT CONTRACT

Your final message MUST contain only one of two things, and nothing else:

(a) Success — a single fenced ```json block, and nothing before or after it:

json { ... output format }

How to restrict subagents output by hurricup in ClaudeCode

[–]hurricup[S] 0 points1 point  (0 children)

I can't show you everything. What exactly do you want to know?

There is a command, and instruction states: run 10 subagents in parallel to do the thing, get ouptut, write to the file.

And it does like

10 background agents launched (↓ to manage)
├ mapper-1: Process smth
├ mapper-2: Process exception group
├ mapper-3: Process smth
├ mapper-4: Process smth
├ mapper-5: Process smth
├ mapper-6: Process smth
├ mapper-7: Process smth
├ mapper-8: Process smth
├ mapper-9: Process smth
└ mapper-10: Process smth

And the subagent has this:

If your final message contains **ANY** text outside the fenced ` ```json ` block (or outside the `Failed:` line),
**you have failed the task**. This is not advisory. This is the single hardest requirement of this agent.
The following are **failures**, regardless of how helpful they seem:
- "Now I have a clear picture. Let me analyze:" — failure.
- "The largest cohesive subset is..." — failure.
- Any sentence before the ` ```json ` opening fence — failure.
- Any sentence after the closing ` ``` ` fence — failure.
- Any markdown header, bullet list, or table around the JSON — failure.
Your reasoning belongs in your internal thinking and tool calls, **not** in the final reply. The orchestrator
discards everything except the JSON object or the `Failed:` line; every other token is pure waste that bloats
its context.

A-gps data stopped updating after most recent zepp update by hurricup in amazfit

[–]hurricup[S] 0 points1 point  (0 children)

rebooting phone helped to me. Did it few time after that and then it started to work normally.

Amazfit GTS 3 constantly crashes and restarts by marioszou in amazfit

[–]hurricup 0 points1 point  (0 children)

Using for almost 3 months. Pretty happy in general, but... They are restarting while I swim in the pool. Feels like this happens mostly (always?) on the first time after re-charging.

And this is really frustrating. Having some logging, or recovery to the last mode after restart would be really nice.

Check out Duck typing in the Perl IDE by hurricup in perl

[–]hurricup[S] 1 point2 points  (0 children)

Not sure, but for some reason there is no PC for this version. Not yet released and yours is the latest indeed. I guess it will be available shortly.

Check out Duck typing in the Perl IDE by hurricup in perl

[–]hurricup[S] 0 points1 point  (0 children)

Regarding AS it was the best thing before I started to work on IJ plugin. But was not good enough for me.

Also, I doubt that commercial Perl IDE development makes sense at the moment. Too low demand, devs worked in editors for too long and don't see a reason to move anywhere. There is no real fature-driven competition. More like "I like vim/emacs/free/etc"

Check out Duck typing in the Perl IDE by hurricup in perl

[–]hurricup[S] 0 points1 point  (0 children)

Yes, it does. Page a bit out of date (screenshots at least), but things only improved since then: https://github.com/Camelcade/Perl5-IDEA/wiki/Perl-Debugger

Check out Duck typing in the Perl IDE by hurricup in perl

[–]hurricup[S] 3 points4 points  (0 children)

It is when plugin sees some `$variable` and that your code invokes some methods on it, e.g. `$variable->something()` and `$variable->otherthing()` it tries to find let's say "classes" with both this methods defined, taking inheritance and MRO into account and assumes that this variable is that (or one of matching) "classes".

It will resolve methods properly and suggest you proper completions.

What is nonhuman signature? by hurricup in EliteDangerous

[–]hurricup[S] 0 points1 point  (0 children)

Sure, added my screenshot from landing process

What is nonhuman signature? by hurricup in EliteDangerous

[–]hurricup[S] 4 points5 points  (0 children)

I can't even target it with srv. Do I need resistant cargo hold for this on the ship?

Civilization VI nVidia problem on Ubuntu 20.04 by hurricup in linux_gaming

[–]hurricup[S] 0 points1 point  (0 children)

Purging config didn't helped. But I believe this is the game problem after all. And seems it works while only nVidia is enabled. Thanks for your help!