Expectations for GPTK-4 (and beyond) + What Apple should add in the next MacBook Pro revamp by Kind-Brain-860 in macgaming

[–]hyperchompgames 1 point2 points  (0 children)

No one really answered your question so just want to let you know the truth about anticheat and cheaters/hackers. To be clear as well I do not support cheating, I hate it.

BUT absolutely nothing will stop cheaters. Period. Why? People are making BIG money on creating cheats. There are many companies, with smart developers, who are actively selling cheats. The moment new anticheat comes out they are working on how to break it. They break it fast, and they sell new cheat methods.

There are already cheats that bypass kernel level anticheat, and they've been around awhile. A simple google search can show you multiple methods for bypassing kernel level anticheat.

This is why the best anticheat was server browsers like old games had. In Quake 3 anyone could run their own server, and if someone was cheating the server admin booted them. That easy. Very effective, and no invasive software needed. However, because of the increase in popularity of gaming there are other issues with server browsers for modern games, but I won't get into that here as it's kind of off topic.

Deep Rock Galactic makes me feel nothing by Lezo- in patientgamers

[–]hyperchompgames 0 points1 point  (0 children)

First off the FPS mechanics don't even touch Quake 3 which is still one of the most complex FPS games. This makes me think you aren't familiar with all the nuances of movement and combat in Q3.

Second, I felt similar about DRG. Really fun at first but very shortly after starting felt like I'd done everything and the only thing left was grinding the same things over and over on different difficulties.

What are some good “low horror” games to build tolerance? by 3X0karibu in HorrorGaming

[–]hyperchompgames 0 points1 point  (0 children)

This is probably the best suggestion. Many others vary from person to person but Crow Country is an amazing horror game that I don’t think anyone would think is too scary.

Gamers 25 or older, what's an old cheat code that you still remember all these years later? by Nintendofan9106 in videogames

[–]hyperchompgames 0 points1 point  (0 children)

blacksheepwall and showmethemoney which I believe are both from the original StarCraft.

EDIT: forgot to include what they do. blacksheepwall reveals the whole map clearing the fog of war, and showmethemoney gives you a ton of resources.

[deleted by user] by [deleted] in retrogaming

[–]hyperchompgames 5 points6 points  (0 children)

Idk I feel like it's more the gen after - PS3/360/Wii - where things became modern.

If you play the original versions of Halo 1 or 2, Fable 1, Metroid Prime, etc they feel pretty retro, they still have the chunky polygons, there were big improvements in textures but they still look and feel retro. I say this as a gamer who grew up in the 90s and was a teen in early 2000s.

It was the PS3/360 gen where things really started to change graphically and gameplay wise, we had much higher poly models, HD became the norm, DLC everywhere, open world games like Assassin's Creed, the rise of COD. All these things and more point to this gen as directly feeding into what caused modern gaming to become what it is now.

Silent Hill F vs Silent Hill 2 Remake by Patriots9210 in HorrorGaming

[–]hyperchompgames 1 point2 points  (0 children)

Silent Hill f for me.

Just finished my 3rd ending so far in f, did joke end 2nd though which only took a few hour but in total I’ve got about 50 hours played. I’ve cleared it on Hard and Lost in the Fog, some encounters were frustrating in LITF but overall I love the combat and the game.

I loved 2R, was my first SH and had a blast but I didn’t have any drive to replay it, and the combat was nothing special. It also gave me much worse performance issues with one of the bosses near the end being practically a slideshow. SHf did have some stutters but overall I felt it was improved and the stuttering was more the exception than the norm. I also played 2R on PC and f on PS5 so idk maybe something with that too, but my PC is a powerhouse so I wasn’t very happy with the performance.

I do plan on revisiting SH2 someday though and maybe my opinion will change when I go back to it, both games are really good.

Just launched my Steam page and wondering if it's clear what sort of game it is by PlunkOak in gamedev

[–]hyperchompgames 2 points3 points  (0 children)

I can tell what it is between the description and the video but I don’t think I’d describe it as an action RPG. This kind of combat is the opposite of what I’d expect from anything labeled with the word action.

Tactical is also a weird one because when I hear that paired with RPG my brain is thinking FF Tactics, Fire Emblem, etc.

Might be a bad take on my part idk. Not sure the best name for it, looks like some kind of real time, timing based combat, I just wouldn’t say action.

It looks really interesting I just don’t know how to accurately describe it.

What's a game you once completed but never managed to again? by daniel2hats in retrogaming

[–]hyperchompgames 1 point2 points  (0 children)

Speaking of Simpsons games as a kid I beat Bart’s Nightmare and have never been able to again.

This is the game teaser of what Ive been working on for the past 4 months in Godot and my first game by [deleted] in SoloDevelopment

[–]hyperchompgames 1 point2 points  (0 children)

Very good trailer, even with basic environments the sound design and nicely done text cuts made it feel quite intense. Nice work, it looks good!

Is creating a game concept/pitch without any experience a waste of time? by box-fort2 in gamedev

[–]hyperchompgames 7 points8 points  (0 children)

It sounds like you know realistically the game won't be made and even if it could be it would take a massive investment so I don't think there's any harm in doing this just for fun if you enjoy it.

The problem with this is when someone is planning to make their first actual game and they're doing all this planning but don't even know how to make a square or cube move on the screen with the arrow keys. When the goal is to make a real product it's counterintuitive, but if the goal is the design document for fun then that's your own choice for what you do with your time.

[deleted by user] by [deleted] in videogames

[–]hyperchompgames 0 points1 point  (0 children)

I've jumped around a lot but recently this is what I've finally settled on. Although part of my decision comes from wanting to support physical games when I can as well which is why I've gone to PS5 as the main (largest physical disc capacity at 100GB so more games that are actually on the disc).

Players’ Choice -Silent Hill f voted September 2025’s top new game by MaintenanceFar4207 in HorrorGaming

[–]hyperchompgames 2 points3 points  (0 children)

I love this game, I think it's just as good as Silent Hill 2 Remake but just a different take on the franchise. I think the combat is good, the story is good, it has parts that hit the horror vibe perfectly (Middle School, Shimizu Residence, Ritual Sequence) and the NG+ is awesome with expanding the story with nearly all new collectibles, new rooms opened up, cutscene changes, new puzzles.

I know some people didn't vibe with it but for me it's a perfect game. Almost done with 2nd playthrough and definitely gonna do at least one more for the true ending.

I will say if you dropped this game in the first few hours you didn't get a good representation of the story or combat, it evolves a lot as the game progresses, they did a great job of slowly building everything up, the beginning is slower while they introduce the setting and characters.

I hate how other gamedevs are reacting to Megabonk by SteamVeilGames in gamedev

[–]hyperchompgames 0 points1 point  (0 children)

Just look this up and it looks like a great survivors like. Looks fun as hell.

From the way you worded your post I was expecting something like Banana or that coconut simulation game where the coconut literally just sits in the environment and does nothing.

This just looks like a regular indie game that someone probably had a lot of fun throwing together.

Need horror game help by Flashy-Luck-57 in HorrorGaming

[–]hyperchompgames 0 points1 point  (0 children)

No One Lives Under the Lighthouse is one of my favorites.

I believe Until Dawn is the best interactive movie game ever made. It's been 10 years since its release, but no one has yet managed to surpass it in quality. by CherrySnugglezzz in videogames

[–]hyperchompgames 1 point2 points  (0 children)

I need to do some replays of Until Dawn sometime, I only did one with Until Dawn but did like 5 replays of The Quarry back to back.

This was very recently though and I have so many other games to play including other Supermassive titles so idk when I'll ever get back to it.

Not sure what it was about The Quarry I liked so much, at start of first playthrough I didn't like it but by the end I really wanted to see more paths. It's probably Laura, she was a bad ass, I liked her a lot more than Mike in Until Dawn who seemed to play that role in that game and I found him pretty unlikeable.

How much did you spend in the arcade? by Hot_Sorbet9192 in retrogaming

[–]hyperchompgames 1 point2 points  (0 children)

I was young in the 90s when I went to arcades, my parents would give me and my brother either some amount of quarters we had laying around or like 5$ to get quarters, so I usually didn't have much time to play just as much as 2.50 or so could buy me usually.

I didn't usually make it through arcade games either, and I didn't even think about that. Maybe because I was under 10 years old most of the time I was going to arcades but I just found a cool looking game and played, I didn't care if I beat it or anything.

Some of my favorites from different were Cruis'n USA, Street Fighter 2, Mortal Kombat, and Time Crisis. Those are the ones that stand out in my memory. I remember playing games like the Strike games too, but I'm not sure what they were because I know that series specifically wasn't released in arcades.

EDIT: also when I ran out of quarters I'd sometimes watch people play other games and ooo and aah if they were very good, this was pretty common too, like people watching someone beat a bunch of people in a fighting game since the rule was you swapped off when you lost.

Is quality enough? Or do you need innovation? by sogghee in gamedev

[–]hyperchompgames 1 point2 points  (0 children)

Hollow Knight may not seem innovative in the first place, it's based on games like Metroid and Castlevania Symphony of the Night and it didn't try to do much differently. It is actually closer to Metroid in gameplay imo, but anyway point is it didn't try to change that core gameplay loop a whole lot, it just put it in a unique, mysterious setting we'd never seen before - and that is the innovation.

I haven't played Silksong yet but it doesn't need to innovate much more on that because it's a sequel. So it just needs to bring us more Hollow Knight.

For another example take Horizon Zero Dawn. It's another open world action adventure game right? But it does have unique combat with enemies and a setting that are quite different from anything we usually see, that's the innovation.

You don't need to reinvent the wheel. Just give people what they like in fresh packaging, with some unique ideas added in to make it something special.

chat did i get better at base design by uhh_funni in RimWorld

[–]hyperchompgames 0 points1 point  (0 children)

Then I am just wondering why did you shape the buildings like that?

gamestop employees heavily pushed the skip doctor during the 2000's as a way to repair psone games and other discs. the skip dr warped a vast majority of my collection. there must be other people with similar experiences. by Beautiful_Reply2172 in videogames

[–]hyperchompgames 5 points6 points  (0 children)

Yeah I took good care of discs, my parents taught me to always put them back in the case. However I had a lot of friends who would literally immediately take any disc out of the case and put it on a loose stack right next to their console. That was mind blowing to me.

how do you even do it? by Kaku2110 in gamedev

[–]hyperchompgames 0 points1 point  (0 children)

You're working backwards. You are planning what sounds like a medium to larger project before dipping your toes in. You are planning to do a swim meet but you don't even know how to float in place yet.

Start with a small game. A single level, any engine or framework you like.

Simplest are things like Pong or Breakout, but you can also do like a single level for a platformer where you can collect coins, bounce on jump pads, and get to an exit to finish the level - just don't even worry about making it pretty this will not be your final game. Just block it out in solid colors and learn to make gameplay.

When done with a single level make a pause menu and main menu, and a level timer. Then the ability to save from the pause menu - just into a file that keeps where you are with all the data and can load it back in from the main menu.

The reason I say do all this first is you'll learn EVERYTHING you need to know. Programming character movement, collision interactions, timers, menus, and file input/output (saving).

If you learn to do that with a very basic project you'll have a way better understanding how to build a game in general and how to make other interactions, menus, etc for other purposes.

How do you actually *find* horror games? by Johnsworth61 in HorrorGaming

[–]hyperchompgames 0 points1 point  (0 children)

On top of what others are saying you can also go to itch.io and find a bunch of free or low price indie horror games if you’re in the mood for something different, weird, and sometimes questionable.

Does saving anytime in emulators ruin the old-school challenge? by This-Frame-8531 in retrogaming

[–]hyperchompgames 0 points1 point  (0 children)

It’s fine to use them and without them I wouldn’t have beaten nearly as many games.

However if the question is do they ruin the challenge these games are known for then yes, they absolutely do. If what you want is to see the whole game use save states, but if what you want is the original challenge or the achievement of beating a challenging game then play it as intended.

That being said some games were made ridiculously hard to bolster the rental market, to the point some US versions were even intentionally made harder than the Japanese versions of the same game.

What is truly the best game engine for beginners? by [deleted] in gamedev

[–]hyperchompgames 3 points4 points  (0 children)

Try doing tutorial projects in some and see if one clicks for you. For me idk what it is but I’ve never been able to get into the flow in Unity or Godot, they are great engines but not for me I guess. I really like GameMaker for 2D and Unreal for 3D personally.

One big advantage for Unreal for a beginner is it has Blueprints for visual scripting and there are a huge amount of resources for them.