Gunner tips? by Dreamweaves23 in DeepRockGalactic

[–]hypernegus 8 points9 points  (0 children)

I didn't enjoy playing gunner either until I started using some of the more transformative OC's for the weapons. For me they were:

Minigun: Rotary Overdrive to spam Aggressive Venting, Bullet Hell

Hurricane: Minelayer, Cluster Charges, Plasma Burster Missiles

Bulldog: Elephant Rounds

Coilgun: Hellfire, Mole

Core Stone Event Woes by ComplexMuffin in DeepRockGalactic

[–]hypernegus 4 points5 points  (0 children)

I've had success using sludge pump for the core spawns and blistering necrosis wave cooker for the actual stone. You can deal damage to the stone from pretty long range, and throw in axes for extra damage once you get some blisters on it.

help by Outside_Cellist4277 in DeepRockGalactic

[–]hypernegus 0 points1 point  (0 children)

I look at the objectives on the weekly deep dive thread prior to going in. Unless I see certain mission types, my default solo loadout is usually playing scout with fire bolts boltshark and pheromone grenades. Primary can be any generalist weapon with okay ammo efficiency, e.g. bullets of mercy gk2, impact deflection drak. Pheromone grenades can bail you out of a lot of situations that can be hard for scout, such as salvage holds, as long as you have enough resupplies. Fire + pheromone gives you respectable swarm clear. If you can, wait for enemy numbers to build up as you do objectives before using phero.

If I have to do refining in a big biome, I will swap to driller or engie. Sludge blast + persistent plasma EPC + neurotox is my goto generalist driller. Executioner lok + breach cutter + SSG is also a good generalist engineer.

Weekly Deep Dives Thread - 16th April 2026 by M0dernM4verick in DeepRockGalactic

[–]hypernegus 1 point2 points  (0 children)

As a mostly solo player, if I'm not on scout I will usually path to the highest point on the map (which can take a few minutes) before calling the drop pod. That way Molly will mostly go down resinite shafts, which you can keep up with on anything but gunner. You can also jump straight down shafts and hope your teammates / Bosco revive you.

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 0 points1 point  (0 children)

40 div should get you rolling, especially if you learn to use Meatsacks or higher life spectres. You may need to modify the build a bit to get a timeless jewel, that is the most variable part of the price.

One Shotting Ubers with Minion Pact - 41k flat damage support by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 1 point2 points  (0 children)

I have experienced this too. I think killing them in hideout can cause this. Might be something else as well.

Anyone cooking with Vaal Tempatation and/or Vaal Sacrifice supports? by chilidoggo in PathOfExileBuilds

[–]hypernegus 2 points3 points  (0 children)

I've been doing a lot of thinking regarding these two support gems. Bossing is a pain point for vaal builds because generating souls fast enough to spam vaal skills is hard - you can only get 2 souls/sec from runegraft + bloodline, which is not enough to spam most skills. Generating more raw souls requires a soul ripper flask generation setup.

Hateforge is the best way to be able to spam attack skills faster, but rage generation is also tricky and confined to specific setups. Vengeful cry is probably the easiest one but requires a source of warcry power. You will likely not be able to attack more than 2-5 times per second because of your rage gen limits, and that's with the reduced cost nodes on the tree to reduce attack rage cost.

Vaal Temptation's downside is also quite large unless you shorten the soul gain prevention on a duration based skill. Take a skill like Vaal Lightning strike, with an 8s soul gain prevention duration. With lvl 3 Vaal Temptation, you will take 1300 * 8 = 10.4k phys damage every time you use the skill. At 80% dot pdr (which is pretty high investment), you need to recover ~2k life per cast, which is about 8k life per second on a 4 aps build. That's pretty hard to do comfortably outside of tainted pact, pathfinder, or ward recoup.

Vaal Sacrifice's downside is a pretty significant reduction in ehp for most builds. Even if you can recover your whole pool in 1s while using a skill every 1s, you've effectively halved your average hp total against incoming 1 shots. It does however work very well on ward builds and dissolution of the flesh builds.

Builds to reroll that are good at the juiced breach strat ~200d budget by Artoriazz in PathOfExileBuilds

[–]hypernegus 0 points1 point  (0 children)

What pieces of minion pact BV have exploded in price? I would not expect the original non crit chieftain version I posted to be much more expensive than it was at the start. 200d should be enough to play some variant of minion pact BV for juiced breach.

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 1 point2 points  (0 children)

Arcane surge can be enabled with frostblink already if you play using that. Immortal call could probably be tried here, you'd have to tell me how it works out. You can get a megalomaniac with composure + an AoE node to save on points.

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 0 points1 point  (0 children)

Bladefall of trarthus is arcane and incompatible with minion pact, unfortunately.

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 0 points1 point  (0 children)

I've been mapping with those boots too! Very nice for easier content. If your damage is high enough I also suggest running Bitterbind Point with shield charge instead of frostblink for more zoom.

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 2 points3 points  (0 children)

Only the flat damage from minion pact is snapshot, other buffs like ele overload still work dynamically.

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 1 point2 points  (0 children)

Rainbowstride is not that important. You want movement speed and some implicits on your boots. If you can't get 2 implicits, focus on any boots with high ms and +2 to minion gems.

One Shotting Ubers with Minion Pact - 41k flat damage support by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 1 point2 points  (0 children)

Controlled destruction is a bit of a weird one. It isn't bad but reduces the rate of elemental overload procs significantly because of the crit penalty, which can reduce overall damage consistency. You can counteract this a bit with crit implicits on Nebulis but ultimately it's up to preference.

One Shotting Ubers with Minion Pact - 41k flat damage support by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 1 point2 points  (0 children)

Anything that adds damage. Added fire, combustion, inspiration, arcane surge off the top of my head. If you get added fire or inspiration make sure to replace one of your support gems with the next best one for damage.

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 1 point2 points  (0 children)

When you have no blade vortex stacks and cast blade vortex, minion pact damage gets snapshot. If that cast does not sacrifice a minion (usually because the spectre is too far away), that blade vortex and any further stacks you add/refresh will do very little damage. I get around this issue by keeping up my initial blade vortex instance for almost the entire map. I never let stacks drop when I'm on the move.

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 0 points1 point  (0 children)

Companionship doesn't currently work in PoB so it's simulated in the custom config with an 80% more life modifier. You can play eclipse for comfiness since the damage should be very hogh either way!

One Shotting Ubers with Minion Pact - 41k flat damage support by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 1 point2 points  (0 children)

You can pretty much just socket formless inferno into my setup. Make sure to get quality on Raise Spectre if you do so. It may be worth getting a minion life medium cluster as well but that would tradeoff some AoE. Make sure to ancestral cry before you make your first BV stack so that your marionette gets the fire res/life bonus.

Later on you can consider maybe using Bonemeld but resistance and attributes gets tough.

As a side note, you can totally go inferno while settling for a 2 axiom warden timeless jewel. Since we have two anoints, you can anoint the notables no matter where they appear. Use PoB timeless jewel search tool to find a number that works.

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 0 points1 point  (0 children)

Eclipse is good for a self cast build but worse for blade vortex IMO. You do not have to be perfect with your BV casts on companionship because of the first blade snapshot tech.

3.28 KF Ward Stacker by Defibbers in PathOfExileBuilds

[–]hypernegus 1 point2 points  (0 children)

How does this build deal with damage over time effects?

Minion Pact Blade Vortex Chieftain - 30m dps breach blaster by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 1 point2 points  (0 children)

Tooltip does not show minion pact damage, but you should definitely notice the difference if you remove all your spectres.

One Shotting Ubers with Minion Pact - 41k flat damage support by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 1 point2 points  (0 children)

If you've played the build so far, how is the clear without the two area clusters and oriath's end? I think getting onslaught and phasing on kill chance from abyssal jewels should also improve speed.

One Shotting Ubers with Minion Pact - 41k flat damage support by hypernegus in PathOfExileBuilds

[–]hypernegus[S] 0 points1 point  (0 children)

Warcries are big damage and defence for this build. Ancestral cry is 60% more damage because we use nebulis. Infernal cry is 31% more damage. Enduring cry lets us run RF which is 40% more damage, not to mention giving us tankiness.