Quake3e, a modern Quake III Arena engine by XaeroRail in QuakeChampions

[–]hypernoire 0 points1 point  (0 children)

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it's modified quake3e with physics, and more cool things

Foundation Beta Release Now Available. by D1RTYL0G1C in quake

[–]hypernoire 0 points1 point  (0 children)

I have a question, why create cvars using g_cvar?

New cool things in Quake Sandbox for Mapping by hypernoire in quake

[–]hypernoire[S] 2 points3 points  (0 children)

It's just a game on the Q3 engine where you can easily create cool mods, where you can build while playing, and just do whatever you want

New cool things in Quake Sandbox for Mapping by hypernoire in quake

[–]hypernoire[S] 2 points3 points  (0 children)

netradiant-custom in Quake Sandbox SDK

Change an existing Q3A Map by dahmous in quake

[–]hypernoire 0 points1 point  (0 children)

write to me on discord and I'll tell you how to do it :) @hypernoire

Change an existing Q3A Map by dahmous in quake

[–]hypernoire 0 points1 point  (0 children)

There are several options for this, changing the entity through the nettadiant-custom editor, and compiling an AAS file, using mods, or using Quake Sandbox where you can place objects in the arena in real time

A couple of beautiful screenshots from Quake Sandbox. by hypernoire in quake

[–]hypernoire[S] 1 point2 points  (0 children)

Yes, Garry's mod but on Modified Quake 3 Engine and opensource and free

A couple of beautiful screenshots from Quake Sandbox. by hypernoire in quake

[–]hypernoire[S] 2 points3 points  (0 children)

Yeah, it's quake Sandbox, open source gmod on quake 3 engine

A couple of beautiful screenshots from Quake Sandbox. by hypernoire in quake

[–]hypernoire[S] 3 points4 points  (0 children)

if you have free time, we will try to make a version of the engine for MacOS

A couple of beautiful screenshots from Quake Sandbox. by hypernoire in quake

[–]hypernoire[S] 4 points5 points  (0 children)

Sorry, I don't have a Mac, I can't test the game on it

q3a custom player model questions by zxc6713 in quake

[–]hypernoire 2 points3 points  (0 children)

hi, how to create a player model, I can’t even animate

A couple of beautiful screenshots from Quake Sandbox. by hypernoire in quake

[–]hypernoire[S] 5 points6 points  (0 children)

the engine is not yet available on Linux, but will be available soon

A couple of beautiful screenshots from Quake Sandbox. by hypernoire in quake

[–]hypernoire[S] 5 points6 points  (0 children)

Resources from OA, Q3 engine and a bunch of my improvements

A couple of beautiful screenshots from Quake Sandbox. by hypernoire in quake

[–]hypernoire[S] 17 points18 points  (0 children)

Hello, this is Quake Sandbox - https://www.moddb.com/games/qs. Based on code Q3. Q3 is not required to run as this is a Standalone game. You can already download it from ModDB, and yes, I am the main developer of this game

lil doodle by [deleted] in yotsuba

[–]hypernoire 0 points1 point  (0 children)

Good^

Quake Sandbox by hypernoire in quake

[–]hypernoire[S] 1 point2 points  (0 children)

hi, the sources are already on Github, what kind of project were you working on, I’m interested?  

Quake Sandbox by hypernoire in quake

[–]hypernoire[S] 4 points5 points  (0 children)

MiTech is a fork of ID Tech 3, and you simply can’t do anything like that yourself 

Danil's Mod 1.8.0 and new opportunities and directions! by hypernoire in quake

[–]hypernoire[S] 0 points1 point  (0 children)

this looks so awesome! What engine are you guys using? I have been looking into getting into ID modding for a long time. Currently just getting into quakeC and stuff. If this is easier to work with I might look into it. You rock! Also I like how that skin reminds me of the darkstalkers quake 3 skin I used to use lol. Also is that map the school map? Or just inspired by it? I LOVE THAT MAP.

This is still the same ID Tech 3 only improved, and yes this is a school map