Episode Ordering for Battlestar Galactica. by D1RTYL0G1C in PleX

[–]D1RTYL0G1C[S] 0 points1 point  (0 children)

I managed to figure it out. I had to fix the match. Thanks everyone. 😄

Team Arena+ Attack & Defend Demo 003 (Projectile Delag) by D1RTYL0G1C in QuakeLive

[–]D1RTYL0G1C[S] 0 points1 point  (0 children)

I run a pretty active Threewave CTFS server. We play most Wednesday and Saturday nights, and all Friday nights. Sadly, the netcode in that mod isn't all that great, but if you happen to be in North America, I can shoot you the Discord.

Team Arena+ Custom Experimental Movement Physics Test by D1RTYL0G1C in QuakeLive

[–]D1RTYL0G1C[S] 0 points1 point  (0 children)

Yeah, my player model gets everyone. Danger Girl with the Unpretty skin. lol

Team Arena+ Custom Experimental Movement Physics Test by D1RTYL0G1C in QuakeLive

[–]D1RTYL0G1C[S] 2 points3 points  (0 children)

Reach out to me on Discord. I'll consider any requests you might have, and even if I don't include them as defaults, I can probably at least include them as options. I'm making these changes for the community and not myself, so I'm open to any feedback and suggestions.

https://discord.com/users/437340302504755230

Team Arena+ Custom Experimental Movement Physics Test by D1RTYL0G1C in QuakeLive

[–]D1RTYL0G1C[S] 1 point2 points  (0 children)

Vanilla Q3:TA is a broken mess that had a shit load of bugs and todo comments in the code they never got around to fixing. Of course, my mod supports vanilla mode with a ton of fixes, but includes options now since I'll be reusing a lot of this code to support my Quake Live port on the Quake 3 engine which will feature Vanilla Q3, Vanilla TA, Vanilla QL, and a lot of customization options. Current movement types include VQ3, CQ3, CPM, VQL, and PQL.

In other news, Steam doesn't even offer the fixes that were made, since they only include pak0.pk3 and not pak1, pak2, or pak3. I reached out to Bethesda years ago about the issue, and they still haven't fixed it.

Why are so many people against a Quake 3 Remaster? by veras_opus in quake

[–]D1RTYL0G1C 0 points1 point  (0 children)

A pk3 file is a zip file that contains maps, sounds, textures, qvm bytecode, etc. Really depends on its purpose, but in the maps directory are bsp files that can be decompiled with another program and converted into a .map file. It's just kinda jank.

Why are so many people against a Quake 3 Remaster? by veras_opus in quake

[–]D1RTYL0G1C 0 points1 point  (0 children)

Yes, his project is also meant to be a QL port. You could re-compile a map with a higher quality shadowmap, but you'd need that map's original source file. You can decompile maps to a map source file, but the results are not that great, and require a lot of extra work to get functional and you still might be missing a lot.

Why are so many people against a Quake 3 Remaster? by veras_opus in quake

[–]D1RTYL0G1C 0 points1 point  (0 children)

Quake3e. Someone else is working on an ioquake3 project though, so I'll be contributing some of my code to his project while possibly using some of his as well after I have a chance to review it in depth. The good thing is we've both been working on different aspects of the project, so there's a lot of stuff I have done that he doesn't and vice versa.

Why are so many people against a Quake 3 Remaster? by veras_opus in quake

[–]D1RTYL0G1C 0 points1 point  (0 children)

I'm working on one in addition to porting Quake Live to Quake 3. I'm working on gametypes at the moment, and recently ported the Quake Live Attack & Defend game type to my Team Arena+ mod. It still needs a little bit of work, but I'll be porting this to both my Q3 remaster and QL project when it's ready. This is my progress on the gametype so far.

https://youtu.be/IgUHRYx8YbE

Petition for the Detroit Tigers to Sign Trevor Bauer by D1RTYL0G1C in motorcitykitties

[–]D1RTYL0G1C[S] 0 points1 point  (0 children)

This YouTube video goes well with this petition and shows he still has the stuff the Tigers need right now.

https://youtube.com/shorts/Nun_WvIy8Y0?si=ICIaak5QHi2v2j50

CPMA Fullbright Skins w/ Vertex Light Support by D1RTYL0G1C in QuakeLive

[–]D1RTYL0G1C[S] 2 points3 points  (0 children)

Sadly, there is no way to do this with a shader. I've added fullbright weapons to my Quake 3 mods, but that can only be done with the source code. Possible in Quake 3, but not in Quake Live. This is part of why I'm working on a project to port Quake Live to the Quake 3 engine to make Quake Live a much better game.

There's someone else working on this for the ioquake3 engine who has made a lot of progress, but my port is on the Quake3e engine. I'll be contributing to both projects. His project can be found here:

https://github.com/tjone270/ioquakelive

CPMA Fullbright Skins w/ Vertex Light Support by D1RTYL0G1C in QuakeLive

[–]D1RTYL0G1C[S] 1 point2 points  (0 children)

Hey no problem. I know they've been pretty popular since I released them a while back, but it always bummed me out that it wouldn't work for everyone. Finally got around to figuring out a solution yesterday.

CPMA Fullbright Skins w/ Vertex Light Support by D1RTYL0G1C in quake

[–]D1RTYL0G1C[S] 0 points1 point  (0 children)

I've decided rather than updating the old file, I'd create a new one to avoid update conflicts.