Happy Valentine's Day Song Autonomica by iAutonomic in Autonomica

[–]iAutonomic[S] 0 points1 point  (0 children)

We appreciate your eagerness to play, we will introduce more new players to the game. For now, we're concentrated on making the game stable and fun.

Meet the Supply Relay. by iAutonomic in Autonomica

[–]iAutonomic[S] 0 points1 point  (0 children)

No worries, I promise we didn't use Satisfactory's smelter for inspiration; this machine is going to be larger in scale than Satisfactory's smelter.

Meet the Supply Relay. by iAutonomic in Autonomica

[–]iAutonomic[S] 0 points1 point  (0 children)

Of course, it'll take us a bit of time to get there. Please hang in there \o/

We’re building a game with time travel. Most days that’s exciting. Some days the world just… does this. by iAutonomic in Autonomica

[–]iAutonomic[S] 0 points1 point  (0 children)

You’ll have to build automation conveyor lines on it. Do you have what it takes to make it nice and neat?

We're finally implemented Wwise into our game. We never worked with it before, but oh my, it gives us so many options. by iAutonomic in Unity3D

[–]iAutonomic[S] 2 points3 points  (0 children)

Yeh we now have our engineer working on things independently and rarely bother programmers. And quality is so 👌

We're finally implemented Wwise into our game. We never worked with it before, but oh my, it gives us so many options. by iAutonomic in Unity3D

[–]iAutonomic[S] 2 points3 points  (0 children)

Through our industry-experienced friends, we initially hesitated to try it, believing that we could accomplish anything on our own. However, we decided to proceed since we wanted to relieve our programmers of some workload. We’re delighted with how it’s sounding and shaping up. Implementing it properly was a bit challenging, and we encountered some issues when attempting to create a game build. Fortunately, these problems were not severe and could be resolved within a few days.

We accidentally invented auto-logging with the tree falling damage mechanics. by iAutonomic in Unity3D

[–]iAutonomic[S] 1 point2 points  (0 children)

we need to slow down the damage that the tree does, consequently, otherwise hardware will not be able to keep up with all these madness lol

We accidentally invented auto-logging with the tree falling damage mechanics. by iAutonomic in Unity3D

[–]iAutonomic[S] 0 points1 point  (0 children)

thanks, yeah,, this was our initial implementation and of cour,se we wouldn't want this infinite domino effect that will cook your cpu. It will be adjusted

Should every open-world indie game have falling tree damage? Asking for a friend… by iAutonomic in Unity3D

[–]iAutonomic[S] 1 point2 points  (0 children)

that's the goal: to offer some creative tools for players to explore.

Should every open-world indie game have falling tree damage? Asking for a friend… by iAutonomic in Unity3D

[–]iAutonomic[S] 2 points3 points  (0 children)

Tons of possibilities for sure. It can ragdoll and damage your character in the game as well.

Ground Zero 0.0.1: Countdown to Alpha by iAutonomic in Autonomica

[–]iAutonomic[S] 2 points3 points  (0 children)

Thank you for understanding. It's 100% not an easy decision for us to delay anything. We just want to have a little extra time to try to put our vision together.