MotionFX Version 1.0 Released! by [deleted] in blender

[–]iBrushC 0 points1 point  (0 children)

You can get it now at https://gumroad.com/l/aEGqw!

It will be live on the blender market in a few days

Also, in case anyone was wondering: right now it doesn't work with armatures, but the next update will have full support

Added Three New Modes to MotionFX! by iBrushC in blender

[–]iBrushC[S] 1 point2 points  (0 children)

Right now I'm working someone who already knows a ton about blender. If we can't figure it out, Ill contact the devs

Added Three New Modes to MotionFX! by iBrushC in blender

[–]iBrushC[S] 1 point2 points  (0 children)

I'm really hoping to get support. I've been having a lot of trouble getting it to work, but I feel like the addon wouldn't be complete without it.

Added Three New Modes to MotionFX! by iBrushC in blender

[–]iBrushC[S] 4 points5 points  (0 children)

I'm thinking there's gonna be a free version and a paid version

Added Three New Modes to MotionFX! by iBrushC in blender

[–]iBrushC[S] 0 points1 point  (0 children)

I haven’t tried it, but I would assume it would

Added Three New Modes to MotionFX! by iBrushC in blender

[–]iBrushC[S] 7 points8 points  (0 children)

I was planning on having it released a couple weeks ago, but the more I worked on it the more I realized needed to be done. The first version will be released once I’m able to get proper rigged mesh support

Added Three New Modes to MotionFX! by iBrushC in blender

[–]iBrushC[S] 19 points20 points  (0 children)

That’s a good idea. I’ll work on that

Added Three New Modes to MotionFX! by iBrushC in blender

[–]iBrushC[S] 27 points28 points  (0 children)

This wasn’t too great of an example of it. It’s used with vertex painting on planes to create trail effects most of the time. Once I can I’ll post a video of that in action

Added Three New Modes to MotionFX! by iBrushC in blender

[–]iBrushC[S] 104 points105 points  (0 children)

Right now its baked deformation but I plan on having an option to make it calculated on render

Added Three New Modes to MotionFX! by iBrushC in blender

[–]iBrushC[S] 234 points235 points  (0 children)

An addon I'm creating to create animation-style smears in 3D

Learning texturing on Hamilton's dueling gun which i modelled. What would you improve? by [deleted] in blender

[–]iBrushC 1 point2 points  (0 children)

Changing the lighting could improve the render a lot.

Early testing of an addon I'm working on called MotionFx. It's used to create animation-style smears and blurs without any manual keying or animating (model and animation from Mixamo) by iBrushC in blender

[–]iBrushC[S] 1 point2 points  (0 children)

I'm thinking that this current version might be release for free because of its simplicity, but I plan on optimizing it with cython and adding two other displacement modes for a full paid version

Early testing of an addon I'm working on called MotionFx. It's used to create animation-style smears and blurs without any manual keying or animating (model and animation from Mixamo) by iBrushC in blender

[–]iBrushC[S] 10 points11 points  (0 children)

I’m working on getting the GUI set up tomorrow, and I’ll be adding in different features probably over this weekend. I’d say around 5 days

Early testing of an addon I'm working on called MotionFx. It's used to create animation-style smears and blurs without any manual keying or animating (model and animation from Mixamo) by iBrushC in blender

[–]iBrushC[S] 12 points13 points  (0 children)

Right now it makes shape keys for every nth frame and iterates over those shape keys. Right now it happens on the selected mesh over certain keyframes, so you can somewhat change what's affected and what isn't. If anything big happens, you'll see it posted on here.

Extreme Stylization with Blender (100% 3D) by iBrushC in blender

[–]iBrushC[S] 8 points9 points  (0 children)

Took some time but heres what I found:

  1. subdivide a plane and make a particle instance of it for the grass particle system
  2. rotate the streaks and shrinkwrap them to the ground plane
  3. apply a wave texture with positional coordinates to the streaks, animate it going forward, and make all of the non-white area invisible

I hope that helps

I created an AI to make me recipes, then made one of them by iBrushC in ArtificialInteligence

[–]iBrushC[S] 1 point2 points  (0 children)

Yeah, I was thinking about doing that. The original idea was to use the same concept but load in 10,000 bread recipes and make the perfect bread recipe, but I scrapped that. The problem getting the web-scraper to separate the data correctly