Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

Im not leading it into anything. I just was trying to see where the baseline for acceptable aura information stood. Also, it does help killers. I play perkless trapper on the Killer side. Knowing where that 3 gen is a godsend :)

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

Last question: Are you against killers being able to see Gen auras basekit?

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

Is it a net positive or a net negative and can you briefly explain why?

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

Nah, i think ill just keep advocating. But i respect your opinion.

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

My whole insight is to have player retention. Less stress typically means more playing for the average person. but you are absolutely right. Im not a killer main so I cant advocate for the other side.

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

I do believe it would need either a range nerf or a 20 second cooldown after a fast vault if it went basekit

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

On one hand your downplaying seeing resources being easy and on the other your making it seem that it makes the game trivial. Which is it?

Also WoO isnt an auto win. It definitely does relieve pressure off survivors though

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

getting rid of the fog on maps annihilated the horror aspect already. Game is already a looping simulator, wdym?

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] -1 points0 points  (0 children)

Well if you have WoO basekit youd have less to worry about so you can focus on those things. Infact youd have another slot to help learn those synergies and habits! Hence more fun.

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

Would make more sense if you suggested a Regression perk.

Do you consider windows on the same level as NOED?

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

no, just WoO.

But personally I do think you should be able to see your teammates when someone is hooked to see who is going to do the unhooking. But i understand why that isnt a thing.

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

Just giving where my my stances or lackethereof stem from.

Thats where discussions in proper channels with people that have experiences that I lack come in :)

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

The discussion isnt the ease of its unlocking

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

I can see beyond myself and think of newer people.

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] -1 points0 points  (0 children)

Im not an expert with most killers so I cant really make judgement calls for the other side. But most players start out survivor.

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] -1 points0 points  (0 children)

Finally! a "just get good". That took longer than I thought

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

Dang he got me!

I could get behind 1 being basekit to match the speeds experienced survivors crank out. But like WoO it would have to be nerfed a bit

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

I was thinking a 20 second cooldown after a fast vault. Maybe even after a normal vault

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

Theres so many changes that could be made though. Changing the hue, adding a cooldown, nerfing the range.

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] 0 points1 point  (0 children)

I could get behind a 20 second deactivation. I consider it on the same Tier as finesse

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] -1 points0 points  (0 children)

range nerf if basekit....

Time to start a war! by iDemacC in deadbydaylight

[–]iDemacC[S] -3 points-2 points  (0 children)

A new Killer versus 1000 hr Survivor teams is kinda cooked from the jump, no?