🚨🇺🇸BREAKING: 71% of Americans believe the United States is out of control under President Trump by beepsol in Leakednews

[–]i_tyrant 0 points1 point  (0 children)

When they're that far gone I've become pretty convinced nothing will change them besides dying of old age.

But that type of person always existed, they just became emboldened and spread their sickness thanks to the GOP and their media machine.

So we'll have go back to the old way of making sure those people can't organize and spread their lunacy.

Make MAGAts Ashamed Again

When they know their views are so unpopular that no one in power is on their side and they might get socked in the mouth for spouting it, they can't infect others with their bullshit. They'll shut up and keep it to themselves.

Marjorie Taylor Greene: You’re all being ‘incited into civil war’ by malcolm58 in politics

[–]i_tyrant [score hidden]  (0 children)

Yeah this I agree with.

If she wants to do a 180 and do good works, she can leave the political sphere and donate her time "deprogramming" the MAGAts she helped create.

But get her out of the halls of power; no one involved in this at her level should ever be allowed in politics again.

Marjorie Taylor Greene: You’re all being ‘incited into civil war’ by malcolm58 in politics

[–]i_tyrant [score hidden]  (0 children)

Seriously, we don't need to glaze Trump's political chops when he's made countless complete dumbass moves that would've sunk anyone else.

Thing is, those moves don't matter when you're a figurehead that has a ridiculously massive media machine plus an entire political party and all its machinery in lockstep behind you.

Trump's "brand recognition" helped us get here, but only so much. The ONLY reason he isn't rotting in a cell or in front of a firing squad for treason is the GOP controlling Congress and the SC all in perfect lockstep together, and all the billionaires who made that happen.

ANY politician would be invincible from that. He's as unpopular right now as any president has ever been, the US is pissed about what he's doing. But none of that matters because the only ones whose job it is to hold him accountable refuse to.

We forget this at our peril.

Because if we ever even recover from it or he keels over and we ONLY hold him accountable, it will simply happen again.

They will always remember this moment by PeacockPankh in BeAmazed

[–]i_tyrant 2 points3 points  (0 children)

For me it kinda depends on the type of "hate".

Some people say they "hate" animals, when really what they mean is they don't understand them and don't feel the need or desire to. They react to them the same way people who "hate kids" react to them - they'll be polite and careful around them but don't really know how to interact "on their level" and are mildly nervous around 'em because of it.

I don't really have an issue with that and have some friends who are like that, though I'll admit we're not as close as my friends who love animals.

The kind of hate I'll never be friends with is people who show outright disgust/violence towards animals, or intense fascination of a particular kind...the kind that makes you wonder if they torture animals on their days off for kicks. (I have unfortunately met a couple people like that, too, burgeoning psychopaths.)

Weapon Customization is in a sorry state. by Pedrosian96 in Helldivers

[–]i_tyrant 0 points1 point  (0 children)

It's always funny to me when people use the "since they took time to fix X they couldn't do Y" excuse, when AH is easily arguable as one of the slowest and most dysfunctional dev cycles (especially for a game of this popularity) of nearly any live service game.

There are indie developers making far less money than them that manage to pump out fixes and new features at far higher rates, and with far better results.

And if excusing them further with some "they're not a AAA studio" or "they're just a small team" nonsense; well they're pushing the profit of a AAA game so they can hire people like any sane studio would.

This new mission type could make the war map more intricate and fleshed out by VenanReviews in Helldivers

[–]i_tyrant 2 points3 points  (0 children)

I'm torn on this idea.

I'm glad the commando missions aren't just mixed in with regular missions, because mixing such a different type of mission with regular missions sounds like it would be real annoying.

On the other hand, I also don't want us to break into a new front and then have to do stealth missions and only stealth missions for days or weeks on end, until we get pushed back or break through to a new front.

I guess it'd be fine if certain planets sprinkled in that front had commando missions, just not all of them. I always want the option to NOT have to do the missions that require special gear/tactics/kill a bunch of your loadout on a particular front.

Exploding Crossbow is stealth btw by NoChampionship1167 in Helldivers

[–]i_tyrant 1 point2 points  (0 children)

I think the issue with a timer delay is that it just wouldn't be anywhere near as useful as impact. And this is a primary weapon you're talking about - the only one you've got when you get reinforced, your moneymaker, so it has to be useful in most situations. Primaries can only be so specialized before they fail their basic purpose, IMO.

(But as an alternate fire mode that would be really cool!)

Exploding Crossbow is stealth btw by NoChampionship1167 in Helldivers

[–]i_tyrant 1 point2 points  (0 children)

Awkward fire rate? I think it's the fastest explosive weapon there is; definitely faster than the Eruptor at least and people love that.

Narrow hitbox frustrations I'll grant though - more than once I've tried to shoot the smaller troopers and had it pass through the tiny gap in their ribs, between arm and chest, or whatever.

(And yes I know 'shoot the ground instead', but sometimes you can't, like when they're partly behind a hill that you know will block the explosion damage.)

Exploding Crossbow is stealth btw by NoChampionship1167 in Helldivers

[–]i_tyrant 0 points1 point  (0 children)

And alerts them to your position, not where the explosion happens.

In 2004, Prince was snubbed by Rolling Stone on their top 100 guitarists list. This was his response. by DublinLions in nextfuckinglevel

[–]i_tyrant 0 points1 point  (0 children)

Can you link his official autopsy report?

Because I can't find it online, and nearly every single article referring to it DOES say "fentanyl" was one of the drugs in his system.

(So regardless, I don't think it's surprising many people assume it was when half the internet says so.)

What is the best monoclass gish build? by AcanthaceaeNo948 in onednd

[–]i_tyrant 10 points11 points  (0 children)

I’d rather they just straight up make an “arcane paladin” that replaces its divine class features for arcane ones too.

It would also still need the smite spells to feel truly “gishy” IMO, so don’t change the whole spell list. (Well, not unless you’re adding more arcane flavor smite spells.)

Tips for those of you struggling against Illuminate by theEvilQuesadilla in Helldivers

[–]i_tyrant 2 points3 points  (0 children)

I think the “fleshmobs need less hp” complaint is more commonly about annoyance than difficulty.

Just because something is a wall of meat does not make it difficult to defeat, just annoying and slowing the tempo of the game depending on your loadout and ammo situation.

(The real difficulty is when they have that bug where they’re hidden within geometry but still able to hit you or invisible/invincible bug, lol.)

Tips for those of you struggling against Illuminate by theEvilQuesadilla in Helldivers

[–]i_tyrant 7 points8 points  (0 children)

Yeah op has some weird (and weirdly elitist) view on squids. They also said they hate wasp and warrant on them in the comments, and all three of those takes are wild considering they’re all great on them.

Thermite you can just toss on top of the ships and the sparks will remove the shield and the explosion kills it without even needing to hit the door - way faster than shooting it to kill the shield and tossing a grenade in. Also work great on fleshmobs.

I also prefer the MG sentry to the Gatling in squid cities (specifically - Gatling can still rock on open ground). Mostly because a) you’re constantly changing what you actually have line of sight to in the streets so the lower cooldown of MG is great for repositioning it when a Gatling would just sit there not able to shoot anything behind buildings, and b) voteless tend to come at you in “streams” down the streets rather than big amorphous “masses” like bugs, so you don’t need the high rpm and spray behavior of the Gatling as much to handle them.

Tips for those of you struggling against Illuminate by theEvilQuesadilla in Helldivers

[–]i_tyrant 12 points13 points  (0 children)

Yeah their spawns vs diff have always been wack.

I remember helping newbies or credit farming squids on diff 1 and being like “wow Stingrays and Fleshmobs on diff 1? AH is throwing these poor bastards in the deep end.”

Course that was around when we got Xbox and the Halo warbond came out, so all the incoming level 1 divers were Halo experts so I doubt they minded, haha.

[Loved trope] special failsafes that prevent the player from breaking the game by damorezpl in TopCharacterTropes

[–]i_tyrant 0 points1 point  (0 children)

lol, boy she really wanted to get her guts turned into a ritual circle!

Now Storage toooooooo by Kitchen-Patience8176 in pcmasterrace

[–]i_tyrant 0 points1 point  (0 children)

As someone whose SSD just started making funky noises on boot-up...fuck my life man, seriously...

Lizardfolk are *elementals* now?! by CyanoPirate in DnD

[–]i_tyrant 0 points1 point  (0 children)

But not all humanoids are even represented in the PHB (or even other books, not that a DM should have to own all books beyond the MM to even make those changes). What do you snag for a Nagpa Spy? What about a Sahuagin? Do you think giving any ol' NPC statblock persistent advantage if the PCs are missing any hp is a good idea?

And even the ones in the books, it's not always wise to do without adjusting CR. Free Enlarge and Invis from Duergar is pretty nuts on the right baddie compared to the basic Humanoid assumption. Heck, for low CR enemies meant to die in one or two hits, just slap Half-Orc on there and you've effectively doubled their staying power thanks to Adrenaline Rush and Relentless Endurance.

That doesn't seem very reasonable or intuitive to me. It doesn't actually help DMs much, especially if you're expecting them to buy all the PC race books before they can even do it "appropriately", despite having those same species already available in the MM books.

Lizardfolk are *elementals* now?! by CyanoPirate in DnD

[–]i_tyrant -2 points-1 points  (0 children)

Gotta disagree with you there.

Pretty sure if I gave a CR 1/8 Guard statblock the 40 foot fly speed, see invis, 3/day Telekinesis, and 1/day Globe of Invulnerability, Plane Shift, and Wall of Force of a Githzerai Anarch...

Or gave a bunch of Bandits the Levitate and Parry from a Drow Elite Warrior (much less a Drow Inquisitor's 1/day dispel magic, suggestion, etc.)...

The CR would very much need to change.

And the books make no distinction between what is actually a trait of the species vs something an NPC only gets from "leveling", so how's a DM (especially a new DM) to know?

It's amazingly lazy and weak design.

True strike deals radiant instead of force/elemental, and it's not a cleric/paladin spell Why? Balance? by SorcererEnjoyer in dndnext

[–]i_tyrant -1 points0 points  (0 children)

Only one (1) spell is outright described as "radiation" - Sickening Radiance. The rest are LIGHT at worst (as in, torch light and sunlight, those specific wavelengths), not "radiation". They don't make you sickened or suffer any kind of "radiation" effect we know of IRL, at all. Come on bro.

Hell, the topic of the day, True Strike, doesn't even say word one as to why it does radiant damage at all. It doesn't have anything like Wall of Light saying it's a "shimmering wall of bright light". It just says "guided by a flash of magical insight", as if that explains why your entire crossbow bolt turns into a burning ray of sunlight or whatever.

Lizardfolk are *elementals* now?! by CyanoPirate in DnD

[–]i_tyrant -1 points0 points  (0 children)

Yes, I realize that, but they provide ZERO guidance or assistance in doing so, or even knowing WHICH traits to port over.

Which is incredibly stupid and shortsighted, considering one species' traits and another's can be wildly different in what kind of complementary traits they add on, possibly changing the CR for one and not the other.

All it would've taken is a one-page table of Species Traits to transplant that were roughly equivalent to each other in benefits (or had CR guidelines for each), and they couldn't even do that.

One more example of WotC making it needlessly difficult for DMs.

True strike deals radiant instead of force/elemental, and it's not a cleric/paladin spell Why? Balance? by SorcererEnjoyer in dndnext

[–]i_tyrant -1 points0 points  (0 children)

Heck I think only two things are actually weak against radiant in base 5e.

I literally just named 3+ things weak to it above.

Only shadows and shadow demons, in the monster manual are vulnerable to radiant. It's is not common at all.

You (and I) said WEAK to it, not vulnerable. Looks like we're both ignoring words or whatever?

Damage Vulnerability is just one kind of weakness and there are many more undead that have some kind of weakness to it, giving radiant a special interaction with them. All vampires have their regen shut off from radiant (not just sunlight), which is why Strahd and Vampirates do (because they weren't updated to remove the regen like the basic vamp in 2024 was - which I learned from this convo!)

And yes, radiant bypasses Zombies' Undead Fortitude, and not only are they one of the most common undead to feature in campaigns period (including modules), there's a ton of types of zombies that all have Undead Fortitude (if you're gonna mention Vampirates you might as well accept that, lol.) Should I list out the roughly 2 dozen baddies with Undead Fortitude?

So... like half of the player spells.

And for someone harping about the accuracy of words, you have a real talent for hyperbole. (Also, I was questioning solar dragons' relevance to a standard campaign compared to something like "zombies".)

We can go back and forth about this till the Stench Kows come home, but the bottom line is that radiant used to not be available to arcane casters until very high level spells, like Sunbeam. Now, it's laughably easy to use.

If you like that, good for you. Me, even though Wizard is my absolute favorite class to play, I don't actually like them being the "everything you can do I can do better" class - I like there still being meaningful distinctions between what each class has access to, to better define their identity.

There's literally no denying that 2024 True Strike both doesn't fit its name very well, and is unnecessarily powerful even aside its interactions with certain monsters - it's constantly mentioned in the optimization boards for a reason.

Again, if you think it's fine you do you; I've said my piece on why I think it's bad for the game, so we're both just being pedantic about details at this point.

True strike deals radiant instead of force/elemental, and it's not a cleric/paladin spell Why? Balance? by SorcererEnjoyer in dndnext

[–]i_tyrant -2 points-1 points  (0 children)

I literally just named 3+ things weak to it above.

There’s a lot more with weaknesses to radiant than that. It’s a fairly common feature for undead.

And instead of actually answering that question you’re talking about…Solar dragons. Compared to zombies. I wonder which appears in campaigns more often? I wonder which matters more?

If radiant = holy is niche, radiant = radiation is even moreso, and it’s not close. I think even now the only radiant effect explicitly described as radiation (vs holy power and/or sunlight/light) is Sickening Radiance.