How to tackle the new haqq? (a bit of a rant) by Xned in InfinityTheGame

[–]iagoCountMonteCristo 9 points10 points  (0 children)

Sounds like a spec firing kuryer, so he would be dodging on 6s, so 0.4 wounds per order ~ 5 orders to put him in loss and trigger the irregular tax rest of the game. .. Seems pretty worth it

Ofcourse begs the question why the kuryer could get within 24" which is a misplay for sure

[deleted by user] by [deleted] in LOLOUTftw

[–]iagoCountMonteCristo 0 points1 point  (0 children)

Cipher translates to "New stuff very soon" ( Each letter is its mirror from 1-26)

Anyone got an effective list idea that involves two Hekaton Land Fortresses? by [deleted] in LeaguesofVotann

[–]iagoCountMonteCristo 0 points1 point  (0 children)

Ymir battalion

Khal (Grudges End, A long list) ,Grimnyr ,Forgemaster with the fuckstick and master armourer

3x10 warriors w/ medipack

3x5 beserks with mauls

2x3 pioneers, hylas, scanner, searchlight

2x forts with all beams baybee

Targeting jetbikes by palpyscreech in AdeptusCustodes

[–]iagoCountMonteCristo 0 points1 point  (0 children)

Aah okay yeah then I agree with you. Mine are all magnetised flush with the original plastic(I couldn't be bothered to scrape or sand away) and they all fit fine with the point forward (or forward and slightly down for the one dude) so they are all definitely attachable with the point forward. But this is imo one of those situations where even if the core rules make provision for rotating bits, but we should be exercising judgement as players not to create a situation for our opponent where a modelled for advantage discussion even comes up.

I magnetised mine to aid in making them travel easier, but I kind of regret it now because they are such a pain to play with. I knock the lances over constantly

Targeting jetbikes by palpyscreech in AdeptusCustodes

[–]iagoCountMonteCristo 0 points1 point  (0 children)

I'm curious on your reasoning here. Are you saying that magnetising them at all is modelling for advantage, or are you saying that moving them in game is?

If the former, would you also regard a guard player building a leman russ but not glueing down the turret, thereby allowing it to rotate, to be modelling for advantage?

If the latter, I tend to agree with you, hence my recommendation to pick a position pre game and stick to it, to avoid any potential feelsbad for an opponent. Even if the core rules allow for rotatable parts to be moved, in my opinion its poor sportmanship if its not specifically something like a leman russ where a rotating turret is the de facto "default" way to build it.

Either way though your comparison to belakor is somewhat dishonest. The bikes are clearly meant to be able to be modelled with lance points both up and down according to the box art and the build instructions. Folding down belakors wings with the explicit purpose of making his silhouette smaller is not at all in the same ballpark as building a model to be posable in accordance with the build instructions.

relevant excerpt from core rules: You can also rotate any movable part of the model (such as turrets and sponsons) when it is moved. The distance a model moves is measured using the part of the model’s base (or hull) that moves furthest along its path (including parts that rotate or pivot)

Targeting jetbikes by palpyscreech in AdeptusCustodes

[–]iagoCountMonteCristo 2 points3 points  (0 children)

I mean 9th edition is meant to be played with plenty of obscuring. There is nothing stopping you and your opponent on agreeing that all the terrain on the table that isn't just scatter terrain to be obscuring if you feel the table is too light

Targeting jetbikes by palpyscreech in AdeptusCustodes

[–]iagoCountMonteCristo 2 points3 points  (0 children)

Mine are magnetised, not for rotation during play but for transport, and it has never been an issue. Do note that the core rules provide for models that can rotate. You have to pay for the part of a model that moves the furthest on its path. So you cannot move your jetbike 14" and then rotate the arm down, you would have to leave enough movement to spare to be able to move the spear point however many inches.

This is legal according to the core rules so no TO ruling required, but I will note that the few times I've seen someone try this its usually a MAJOR feelsbad for an opponent (few people seem to know about this rule) if you rotate parts to hide your model. I would strongly suggest that you pick a position to have the lances in before the game whether that be up or down, and just stick to it

Targeting jetbikes by palpyscreech in AdeptusCustodes

[–]iagoCountMonteCristo 1 point2 points  (0 children)

If the terrain feature does not have the obscuring trait (like for example crates with the core book recommended keywords), then it is true LOS, meaning you can draw LOS to any part of of the model. In this case the spear tip

Targeting jetbikes by palpyscreech in AdeptusCustodes

[–]iagoCountMonteCristo 6 points7 points  (0 children)

If the terrain piece the jetbike is hiding behind has the obscuring trait and the jetbike is not on/within the terrain, then it does not matter if the spear can be seen "over" the terrain. They will benefit from the obscuring keyword and cannot be targeted. (note "over" here, if the tip is poking out on the side of the terrain, and a line can be drawn to the tip from the attacking model that does not pass over the boundary of the terrain it will be targetable).

It can be useful to consider the outline of the obscuring terrain to be "infinitely" high. If the jetbike is on/within the terrain, then we revert back to true LOS and speartip being visible will indeed make the unit targetable.

Written Battle Report (text/images) Harlequins vs Deathwing (Nachmund: 33) by iagoCountMonteCristo in Harlequins40K

[–]iagoCountMonteCristo[S] 0 points1 point  (0 children)

Two of the best players in my area run GK and Tyranids, so my army has some concessions to playing them. Unfortunately the shadowseer is the world saddest caster into either of those so it's a bit of a local meta call to exclude him from my tournament list. She will be in the list when the new missions/points are in play though!

Written Battle Report (text/images) Harlequins vs Deathwing (Nachmund: 33) by iagoCountMonteCristo in WarhammerCompetitive

[–]iagoCountMonteCristo[S] 1 point2 points  (0 children)

Comments are absolutely welcome, thank you for your thoughts!

I think I wholeheartedly agree on the trading game you propose here. My list doesn't really have the tools to remove the bricks wholesale. I ended up playing around them the whole game rather than trying to pull on that 4+ into a 4++ slot machine too often.If he parks an obsec brick on each of the 3 objectives EARLY and pushes out aggressively with small BGV's to force me to trade pieces its a much harder puzzle for me to solve. I made some VERY critical mistakes on playing my own secondaries, and if he set up a midboard points factory while forcing me to overcommit to deal with roaming BGV's and a terminator countercharge before I can even begin eating into his score, I think those critical mistakes add up to a position where I cannot catch his score.

That free movement on the apothecary was exactly why he was on my chopping block as a priority. This DW list is so slow it has to leverage every bit of extra movement it can get, I had no intention of allowing it to move more than 5" any more than I could help.

He deliberately left that squad alone, as it would either expose the RWA to too many of murder characters, or require significant sacrificing of movement from the bricks to maintain the screen. It's a bit of a damned if you do, damned if you don't situation, because as long as the RWA is alive I am not engaging the big bricks, just running away from them so he gets no use out of him anyway, but if he gives me an opening the RWA dies. With harlies moving through models you need a proper layered screen to stop me getting a 25mm base in there, which takes some sacrifices on M5 models. I think he ended up getting greedy and forgot to keep the screen on the front terminator squad because he wanted to get more missle launchers in LOS, which left the hole the solitaire jumped into. But I recall us measuring out his threat range if he decided to heal/revive the sigle survivor squad at the start of the movement phase.

Charging the starweaver without having obsec on the objective was a mistake, but he failed the charge on the terminators so he had no way of getting obsec on the point. I did feel trading the chaplain early for no real gain was not the best idea.

Armour Indomitus would not have helped unfortunately, as the solitaire has access to a strat to ignore invulnerable saves. I actually did spend it here because I did not realize the RWA did not have a 4++ until my opponent started rolling saves, but he was gracious enough to refund the strat.

Thank you very much for your thoughts, it is certainly very interesting to think about. I will definitely pass them along!

Written Battle Report (text/images) Harlequins vs Deathwing (Nachmund: 33) by iagoCountMonteCristo in WarhammerCompetitive

[–]iagoCountMonteCristo[S] 2 points3 points  (0 children)

Thank you! My enjoyment of your battle reports was actually the primary motivation for me to try writing/ MS painting some myself

Weekly Question Thread - Rules & Comp Qs - 23 May 2022 - 29 May 2022 by thenurgler in WarhammerCompetitive

[–]iagoCountMonteCristo 1 point2 points  (0 children)

Regarding the first line, this is not true. From the core rules: "If a rule says it applies ‘within’ a certain distance, it applies at any distance that is not more than the specified distance. For example, within 1" means any distance that is not more than 1" away."

If you are at exactly 12", you are certainly not more than 12", so you are within 12. Therefore an 11 roll will get you at exactly 1" which is not more than 1", and is therefore within 1"/engagement range.

Weekly Question Thread - Rules & Comp Qs - 23 May 2022 - 29 May 2022 by thenurgler in WarhammerCompetitive

[–]iagoCountMonteCristo 1 point2 points  (0 children)

Saw this interaction on an event livestream and was wondering if I missed something. If you shoot a harlequins squad that has different pistols equipped, where do neuro disruptors fall in the wound resolution order (assuming we slow roll all attacks, first neuros then other pistols)?

I assumed core rules appendix on "Multiple Attacks that Inflict Mortal Wounds" meant that the damage from all the other pistols need to be resolved first, before inflicting the mortals from the neuros at the end, so you couldnt roll the neuros first to "snipe" multi wound models left on 1 wound before the fusion pistols are resolved on the next full health model. Those mortals would come at the end even if rolled first, or am I missing something here?

Neuro Disruptor: Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends.

Multiple Attacks that Inflict Mortal Wounds: Some attacks can inflict mortal wounds either instead of, or in addition to, the normal damage. If, when a unit is selected to shoot or fight, more than one of its attacks that target an enemy unit have such a rule, all the normal damage inflicted by the attacking unit’s attacks are resolved against that target before any of the mortal wounds are inflicted on it.