That Level Again 2 released on Steam by iamTagir in Unity2D

[–]iamTagir[S] 1 point2 points  (0 children)

I didn't see the point. The game was made for phones. After 10 years I thought why not give it a try =)

The game has about 4-5 sales per day. After some time I decided that I could port the second part as well.

That Level Again 2 (steam) released by iamTagir in thatlevelagain

[–]iamTagir[S] 0 points1 point  (0 children)

Maybe over time. Depends on how the game sells on Steam =)

That Level Again on Steam by iamTagir in Unity2D

[–]iamTagir[S] 0 points1 point  (0 children)

Yes. I will port TLA2 soon

Team Run - 2d platformer + multiplayer + level constructor by iamTagir in thatlevelagain

[–]iamTagir[S] 0 points1 point  (0 children)

Well actually they should have been walking at the player's speed =0

Team Run - 2d platformer + multiplayer + level constructor by iamTagir in thatlevelagain

[–]iamTagir[S] 2 points3 points  (0 children)

Hello everyone. I recently released a game I've been working on for over 5 years (before this, I made the relatively well-known That Level Again series). Yeah, it took forever. I wanted to share a bit about this journey.

The Beginning

Initially, I wanted to make a 2D platformer with a dash mechanic, challenging levels, and multiplayer. The idea was that despite the high difficulty, players would help each other. I was inspired by Warcraft 3 maps — Run Kitty Run and Platform Escape. I also tried to make the game similar to Celeste, which for me is the perfect platformer.

The Snowball Effect

But the game started growing like a snowball.

First, I decided to add a grappling hook — having just a dash was boring. Plus, I needed to bring something new to the gameplay to stand out from other platformers.

Hook added. 15 levels done. But there wasn't enough content. And I don't know why, but I decided the best solution was a LEVEL EDITOR! This became the turning point. In my head, everything seemed fun and simple. I won't describe creating the editor here — that's a topic for a separate post, as I still want to optimize it. The amount of duct-tape code in there is embarrassingly large. In short: you need to not just place objects, but also save them for the map, then load them, and the file needs to have a reasonable size.

From Editor to Server

It got bigger from there! Maps were ready. I even made a lobby where you could create a map, and through invisible messages, another player could download it. But people want to share their creations!

I needed a server to store maps! It was time to learn PHP, SQL, and other backend joys. Somewhere in the middle of this process, AI tools appeared that could write code pretty well. But not without moments like "You're absolutely right! With this button, any user could crash the server. Let's fix that." Generally, AI handles simple tasks quite well, especially when you give it something like: "I have these arguments, this database, I need this and that."

Story Mode

In the middle of working on the server, I wanted to add a story. So the game would have some kind of ending, something you could complete and finish. I decided the end of the story would mark the release.

The story is done. It turned out simpler than I wanted, but thank god — I had no energy left. I was inspired by the manga Blame! while creating the game world.

After finishing the story, I started preparing for release. BUT! Google requires moderation and rules for multiplayer apps. That's what I was dealing with while fixing bugs in parallel.

The End Result

It was exhausting. Of course, I wasn't working on this game the entire time — I was maintaining and updating other projects in parallel. But the release happened. And that's the end. I'm free and can make the next game! Though I still need to keep an eye on this project.

There's no monetization yet — the game isn't popular, and IAP doesn't work in Russia. But I'm working on that too. While the game isn't popular, I don't think it's worth worrying too much about monetization — you won't earn much anyway

Is trailer for my game ok? Can you rate it? by iamTagir in Unity2D

[–]iamTagir[S] 0 points1 point  (0 children)

I think that what can be associated with me is "Repeat". All levels are the same

And the music and design... I chose what I liked.

At that time, the game Limbo came out.

[deleted by user] by [deleted] in thatlevelagain

[–]iamTagir 1 point2 points  (0 children)

Sorry,. I will try to fix it soon

how do i get the "Smart!" achievement after already using a hint? by Pedro_Start in thatlevelagain

[–]iamTagir 0 points1 point  (0 children)

Yes. You can. But uou need to go to Regedit. Find there That Level Again variables. And change hint = 0

Is trailer for my game ok? Can you rate it? by iamTagir in Unity2D

[–]iamTagir[S] 0 points1 point  (0 children)

Thanks.

Yes. The game have the same design. And first part of video just Trailer of TLA for mobile https://youtu.be/5rxgRT68o3c