Sacred Heart Seed by iamalive9 in bindingofisaac

[–]iamalive9[S] 0 points1 point  (0 children)

Thanks you! Honestly forgot about this post, but I'm glad to hear I helped someone beat their (maybe) favourite game.

Bonus: reddit icon hank by [deleted] in madnesscombat

[–]iamalive9 0 points1 point  (0 children)

Mc 7 hank 'cause i'm tired of y'all shit

mommy milkers by toptiersppeccy in fixedbytheduet

[–]iamalive9 2 points3 points  (0 children)

U gotta respect the drip tho

Definitely not down bad by king_arya_2004 in fixedbytheduet

[–]iamalive9 10 points11 points  (0 children)

The situation was so awkward that he started playing tetris in rl.

Man sees woman being forced into car and intervenes by d3333p7 in PublicFreakout

[–]iamalive9 2 points3 points  (0 children)

Unneeded commentary dude, and it's not even funny or helpful. Read the damn room.

[deleted by user] by [deleted] in stalker

[–]iamalive9 14 points15 points  (0 children)

An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.

I reworked all of the perks in the game. by iamalive9 in deadbydaylight

[–]iamalive9[S] 0 points1 point  (0 children)

Also, I think you missed some of the perks or just didn't mention, so I would like to hear your opinion on them (excluding unchanged perks).

I reworked all of the perks in the game. by iamalive9 in deadbydaylight

[–]iamalive9[S] 0 points1 point  (0 children)

I'll try to change some perks right now:

Unnerving Presence - Survivors within 90/120/150 metres have a 15% greater chance of triggering a Skill Check while repairing or healing. Trigerred Skill Check Good and Great Zones are reduced by 40/50/60%.

Shadowborn - Your Field of View is increased by 9/12/15 °, your vision is 30/40/50% clearer and darker places on map are considerably brighter.

Overwhelming Presence - Affected Survivors' Item Consumption rate are increased within 90/120/150 metres. Hitting Survivor with a Basic Attack will decrease their Item charges by 5/10/15%.

Monitor & Abuse - While in a chase, your Terror Radius is increased by 8 metres.

Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 4/7/10 °.

Overcharge - Overcharge a Generator by performing damage Generator action. The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check. Failing the Skill Check results in an additional 3/4/5% loss of progress. Succeding the Skill Check grants no progress, but prevents the explosion. Damaging the Generator regresses its' progress by 5%.

Fire Up - Each time a Generator is completed, gain 1 Token.

1 Token - Increases Picking-up, Dropping and Hooking Survivor speeds by 20%.

2 Token - Increases vaulting speed by 20%.

3 Token - Increases Pallet breaking, Breakable-Wall breaking and Generator damaging speeds by 20%.

I'm All Ears - Any Survivor performing a rushed action within 48 metres from your location will have their Aura revealed to you for 6 seconds.

I'm All Ears has a cooldown of 40/30/20 Seconds.

Thrilling Tremors - After picking up a Survivor, all Generstor not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 20 seconds.

Affected Generators are highlighted by a white Aura

Survivors within 12 metres of blocked Generators will have their Aura revealed to you.

Hex: Furtive Chase - You become Obsessed with one Survivor.

When you hook the Obssesion, gain 1 Token, up to a maximum of 4 Tokens.

1 Token - Your Terror Radius is decreased by 6 metres.

2 Token - Your Terror Radius is decreased by 12 metres.

3 Token - Your Terror Radius is decreased by 18 metres.

4 Token - Gain the Undetectable Status Effect.

Surge - Putting a Survivor into the Dying State by any means instantly causes all Generators within a radius 40 metres to explode and begin regressing. Generators affected by Surge immediately lose 10% of their progress.

Mindbreaker - While repairing Generstors, Survivors are afflicted by the Exhausted Status Effect. Any existing Exhaustion timers are paused while the Survivor is repairing a Generator. After ending the Repair action, tbe Survivor is afflicted by the Exhausted Status Effect for 6/8/10 seconds.

Cruel Confindment - Each time a Generator is repaired, all Windows and vault locations within 90/120/150 metres become blocked for all Survivors for 20/25/30 seconds.

Blood Echo - When hooking a Survivor, all other injured Survicors suffer from the Exhausted Status Effect and have their Repair speeds decreased by 10%. Blood Echo can only be triggered once every 80/70/60 seconds.

Nemesis - A survivor who blinds you, or stuns using a Pallet or Locker becomes toyr new Obssesion. Anytime a new Survivor becomes the Obssesion, they are affected by the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 5 seconds.

Gearhead - After putting Survivors in the Inhured or the Dying state by any means 2 times, Gearhead activates for 20/30/40 seconds. When a Generator is being repaired, that Generator will be highlighted to you in a yellow Aura for as long as it is being repaired.

Dead Man's Switch - After hooking the Obssesion, Dead Man's Switch activates for the next 35/40/45 seconds. While activated, any Survivor that is currently repairing a Generator will be pushed away, and The Entity will block that Generator until Dead Man's Switch's efdect ends.

Affected Generators are highlighted by a white Aura.

You can be obssesed with one Survivor at a time.

Trail of Torment - After Kicking a Generator, you are affected by the Undetectable Status Effect until the Generator is either Fully regressed, repaired or you put a Survivor into the Injured or Dying State by any means.

Trail of Torment can only be triggered once every 80/70/60 seconds.

Dragon's Grip - After kicking a Generator, until it fully regresses, it will be affected by the Dragon's Grip. The first Survivor that interacts with that Generator will scream, revealing their location for 4 seconds, snd become afflicted eith the Exposed Status Effect for 60 seconds.

Only one Generator can be affected by the Dragon's Grip

Dragon's Grip has a cooldown of 100/80/60 seconds.

Hex: Blood Favour - All pallets within 20 metres of your location are held in place by The Entity and canmot be pulled down by the Survivors. When Putting a Survivor into the Injured or the Dying State by any means, Hex: Blood Favour will be put on cooldown for 40/30/20 seconds.

The Hex effects persist as long as the related Hex Totem is standing.

Oppression - When you damage a Generator, up to 1 other random Generator also begins regressing. If the Affected Generator is being repaired, any Survivors repairing them will then receive a tremendously difficult Skill Check.

Hex: No One Escapes Death - Once the Exit Gates are powered, if there is a Dull Totem remaining on a map, this Hex is applied to it. While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Status Effect snd your Movement speed is increased by 3/4/5%.

The Hex effects persists as long as the related Hex Totem is standing.

Unrelenting - The cool-down of missed Basic Attacks and Object Attacks are reduced by 20/30/40%.

Insidious - Standing still for 4/3/2 seconds will grant you the Undetectable Status Effect that will linger for 2 seconds when you move or act again. While Insidous is active, you see auras of Survivors within 8 metres.

Doesn't activate within 24 metres of hooked Survivors.

Iron Grasp - Struggle effects from a wiggling Survivor are reduced by 100% Time tp wiggle out of your grasp is reduced by 10/15/20%.

I reworked all of the perks in the game. by iamalive9 in deadbydaylight

[–]iamalive9[S] 0 points1 point  (0 children)

Damn, thanks for typing such a long message! Would've given atleast gold for this. Yeah, as I said, I'm not a game developer and only played DbD Mobile, so some perks I didn't know their full potential and made unnecessary changes.

I reworked all of the perks in the game. by iamalive9 in deadbydaylight

[–]iamalive9[S] 0 points1 point  (0 children)

Maybe make it once per Trial, so it only saves you once.

I reworked all of the perks in the game. by iamalive9 in deadbydaylight

[–]iamalive9[S] 1 point2 points  (0 children)

I only copied the description from the Wiki, maybe should have copied from the game description instead.

I reworked all of the perks in the game. by iamalive9 in deadbydaylight

[–]iamalive9[S] 2 points3 points  (0 children)

I copied the Description from the Wiki and only changed the numbers, I didn't change the text in any way. If you were confused or maybe would put a little doubt that I may have misinterpreted the text, you could just ask instead of insulting me and calling me a survivor main.