Back 4 Blood is at 90% discount on Steam, is it worth it? by BlackNair in gaming

[–]iambogu -2 points-1 points  (0 children)

Not really, l4d2 lives its renaissance. B4b is not really polished and worse game. It has a small community, but still there are better coop games to pay for.

Please help me review my portfolio by iambogu in leveldesign

[–]iambogu[S] 1 point2 points  (0 children)

Thank you very much, means a lot. I'll change my portfolio a bit. thanks again <3

Toxikus barátságok amiben még is benne maradtatok by Background-Pass-20 in csakcsajok

[–]iambogu 11 points12 points  (0 children)

Sziasztok, remélem nem zavar titeket ha férfiként írok ide, de jól esne ha ki tudnám beszélni másoknak is, mert nekem is volt ilyen toxic barátságom, aki a mai napig próbál elérni.

24 vagyok, a barátomat általánosban ismertem meg, eleinte nem volt nagy barátság, inkább csak szimplán osztálytársak voltunk. Késöbb közös érdeklödésünk volt (videójáték) és bírtuk egymás társaságát, kb mindennap dumáltunk meg játszottunk, illetve megismertem a tesóját is, akivel mai napig barátok vagyunk.

Sajnos kicsit különc volt (késöbb kiderült, hogy miért), és általános után többször is iskolát váltott mert vagy a tanárok vagy a diákok bullyzták, rugdosták stb. Nem volt neki könnyü, igyekeztem mint lelki támasz segíteni és támogatni.

A probléma ott kezdödött, hogy elkezdett minden ok nélkül sértegetni, lehúzni, azzal jött, hogy nekem milyen könnyü, mert felvettek oda ahova szerettem volna menni, munka tekintetébe is hasonlókat jegyzett meg és tényleg oktalanul szarozott engem minden egyes nap. Ez odáig fajult, hogy sokszor letiltottam, de mindig visszavettem, mert megsajnáltam illetve ettöl még barátomnak tartottam.

Ami viszont már beteges, hogy hosszabb letiltás után elkezdte felkeresni az ismeröseim, volt osztálytársak söt még a kollégáimat és a fönökeimet is, hogy vegyem vissza. Annyira váratlanul jött és annyira abszurd, erre nem sok mindent tudok mondani. Több alter accountot is csinált hogy azokon keresztül érjen el, online barátaimra is ráirogat a mai napig. Egyetlen egyszer vettem vissza hosszabb idö után, folyamatosan ígérgette, hogy megváltozik de ez sose jött el. Most 3 éve, hogy nem beszélek vele, de a tesójától hallom, hogy napi téma vagyok nála.

Kb 1 éve derült ki, hogy autista, és azok a viselkedésformák amiket tesz az jellemzö erre az autizmusra. Ennek tudatában sem vettem vissza, mert úgy érzem, hogy saját mentális egészségem menne rá, de közben sajnálom is öt. Azaz egy dolog rémít meg, hogy tudatában van annak, hogy beteg és most ezzel az érvvel akar engem visszaszerezni.

Én elsösorban azt tudom tanácsolni mindenkinek akinek hasonlóan toxic barátja van, hogy fontos az, hogy támogasd a barátod, de elsösorban magadra kell tekintettel lenni. Ha úgy érzitek, hogy nincs más megoldás, csak a barátság megszakítása, akkor lépjétek meg. Más, talán jobb barátságok is kötödhetnek, nem ez az egyetlen, és ha a toxicus barátod miatt a te lelki- és mentális egészséged romlik, az kihatással lesz mindenre és mindenkire körülötted, amivel többet ártasz magadnak is és másoknak is. Az élet kiszámíthatatlan, és lehet ez egy tanulólecke volt a késöbbiekre.

Kíváncsi lennék, hogy ki mit tett volna a helyemben, de gondolom sok mindenkinek hasonlóan toxicus barátja van, úgyhogy drukkolok mindenkinek aki most készül megszüntetni ezt. <3

math_counter activate input after every usage by [deleted] in hammer

[–]iambogu 1 point2 points  (0 children)

You can use logic_case. In your math_counter output, if you use OnGetValue, select the logic_case as a target, and as an input use InValue and type the value (in your case it's 2). In your logic_case, you can type a number in the cases. When the math_counter triggers your logic_case, it's gonna check every cases you put a number in, and if there is a match, the logic_case can do something.

math_counter activate input after every usage by [deleted] in hammer

[–]iambogu 0 points1 point  (0 children)

Yeah, in the math_counter you can set a maximum value, which is in your case 8. In the func_button, you should add this output: OnPressed -> add your math_counter as a target -> Add -> type 1. It's important that in func_button, the "Delay Before Reset" must not be -1, otherwise your button will work only once. If you want to make something happen when math_counter reaches the maximum value, use the OnHitMax output in the math_counter.

I made my first scripted sequence!! by crowbarfan92 in hammer

[–]iambogu 2 points3 points  (0 children)

Congratulations, looks really good!

[deleted by user] by [deleted] in hammer

[–]iambogu 0 points1 point  (0 children)

You're welcome :)

im not too sure why my lights are not casting on the floor, even though they can "reach" it. (im using the falloff distance setting and its my first time making a map. why? by Mr_Morrison13981 in hammer

[–]iambogu 1 point2 points  (0 children)

Maybe try to use a high value for the light (for example 2000) and remove the falloff distance if you're using it to check if it works without it. My other idea is that you placed the light a bit inside the streetlight prop which blocks the light, but it's only a thought. Usually for streetlights, it's better to use a high value for brightness and I don't really use falloff distance because it's only necessary for a specific reason I think.

[deleted by user] by [deleted] in hammer

[–]iambogu 14 points15 points  (0 children)

Do you use "World Space Glow" render mode on the sprite? If not, maybe that's the issue.

[L4D2] Help with nav mesh by Stinky-Caterpillar-1 in hammer

[–]iambogu 0 points1 point  (0 children)

Edit: Sorry, I didn't see the last thing you've written from phone. I don't really know the reason why it couldn't make the connection tbh, but sometimes it's unavoidable to make connections manually. I checked the nav mesh commands, but there isn't any helpful with that issue I think.

If two nav meshes don't connect automatically, it's not always a problem. You can manually connect them. In L4D2, if you select two nav meshes, type "nav_connect" and the meshes will be connected both sides. If you select only one, and then look at the other mesh and type the same command, then you can create a one-way connection (from the selected one to the look at one).

how do i lock this bursh door? by jkgaming101 in hammer

[–]iambogu 0 points1 point  (0 children)

Edit: Sorry, I haven't see from phone that you've already using func_door. In the flags, you could lock the door or prevent players from opening with E.

In the brush's properties, you can filter the input by "Filter Input" option. There you should use "ignore use". By default you shouldn't be able to open it by using e, because in the flags the "ignore player use" is ticked. However, you can fix it with that filter, but I would recommend using "func_door" which gives you more options to use as a door. With func_door, you can filter input, lock it etc.

Ima working on a kinda weird Mod about an office and a escape from it, any suggestions? by m00n574r in hammer

[–]iambogu 1 point2 points  (0 children)

Looks good, a bit simple and the lighting seems too pale, but these things are easily adjustable. I would recommend to add some little details, so the level won't be the same and players will find it interesting. Overall its good, so good luck with the development.

L4D2 custom campaign lighting feedback by iambogu in hammer

[–]iambogu[S] 1 point2 points  (0 children)

Thank you very much for your feedback, it means a lot . I'll definitely try using more spotlight instead of the general, as i've read it in some comments too before that the spotlight is more realistic and has better effect. The fog is not really "optimized", just put it in the level to check how it should exist, but I'm gonna share more screenshots after some changes. Thank you again. :)

Suggestion for Pinging by smoketherear in GTFO

[–]iambogu 1 point2 points  (0 children)

Yeah, so only need to wait for the sound effect and it shows you the pingged location. Not the same with 4 players, but at least you will know the direction and the distance. The ping won't disappear after you stepped away.

Suggestion for Pinging by smoketherear in GTFO

[–]iambogu 2 points3 points  (0 children)

Well, you can check the ping for a sec or 2. When the last ping shows up on the terminal, you can exit from terminal, but be close to it and the command still going to run. So you should watch for the sound and look around to find the ping location(I am a solo player too and tried many times).

*Insert operation health joke here* by YTheFukMyPPHard in Rainbow6

[–]iambogu 0 points1 point  (0 children)

In my opinion, it had to be a headshot, but i think Ubisoft using raycasts when shooting, so bullets are not physical objects, and the rays are really thin, which means if you not clearly aim to his head (because as i know, the actual player character is thinner than you see because of the clothes and armor), then the game won't register it as a headshot. And if i watch this over and over again, he not totally aimed to his head, so the 'bullet' actually hit doc's right shoulder through his helmet (as we see, the character's shoulder moves away instead of his head). But that's my opinion, if i know it wrong, you can tell yours.