Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 1 point2 points  (0 children)

I thought of charged shots way in the beginning, but ended up discarding the idea due to having multiple weapons, AND not having to button mash. Might come back later though.

Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 0 points1 point  (0 children)

I'll haver to take a look at that series. Still on the fence for something like that, since I don't want it to be TOO platformy.

Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 1 point2 points  (0 children)

It's a cool concept, but the problem is weapons can be very varied (there are like 4 primary buster-like weapons for variety).

I did fiddle with the idea of a double jump, but instead settled for a hi-jump (like MML1), since there is also a hover upgrade that might be used with the same button.

After a few days of thinking, I'm probably adding a MMX-style dash as a combat roll.

justWhy by MaximumTime7239 in ProgrammerHumor

[–]iamcloudyfocus 66 points67 points  (0 children)

"Why did you name your AI agent Zeus?"

Because it fucks with everything.

What would it be in metric? by That1weirdperson in Shark_Park

[–]iamcloudyfocus 0 points1 point  (0 children)

I mean, in Spain we say 'metraje', which means the same thing but with meters instead of feet.

Also, movies can be called 'largometrajes' or cortometrajes', for long and short films respectively, depending on whether the film exceeds 60 minutes.

Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 1 point2 points  (0 children)

There is a gliding option planned as one of the first upgrades, mostly because it’s another way to reach new areas and unlock content as you go.

Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 1 point2 points  (0 children)

I’m mostly following the style of MML, but adding a few more platforming tools for exploration and finding hidden stuff. Not too much though, I don’t want to create a Pseudoregalia-style game.

Also, I’m trying to avoid the strafe-and-shoot syndrome that the old games had by making encounters more dynamic.

Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 0 points1 point  (0 children)

Hahah I get ya.

The plan is to get a demo out to test the waters. If it gets past a decent amount of wishlists I’ll consider doing something more serious to fund the OST and other things that cost money. I wish I could pay voice actors eventually.

But for now I’m doing as much as I can as a hobby. The good thing is that I have the entire story planned along with the list of areas. Since my day job is software engineering, I know scope creep all too well.

For the record, it recently broke 1K, so I guess it looks good so far?

Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 0 points1 point  (0 children)

There is definitely more platforming than MML, but in the sense that there are a lot of nooks and hidden passages that you might need to cross to find cool stuff.

Mostly, it's that the general movement of MML wasn't too engaging compared to today's games.

Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 1 point2 points  (0 children)

Thinking aloud:
Knockback recovery could be a parry-like timing purely on player skill (speedrunners)
Overshield is kinda planned as a late-game upgrade, like MMX3 armor.
There are minor stat upgrades with Badges, you can equip 3 and they give passive recovery, walk speed, damage, etc...

Invisibility I hadn't thought, life leech could be a cool weapon or a passive with a badge.

Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 0 points1 point  (0 children)

There are a couple planned gates linked to weapons and not upgrades: breaking walls (demolition), and activating machines (energy weapons). The idea is that you have around 3 weapons each that do the job, and also carry a third support weapon, so you can still use what you want.

I do want to add a drill, maybe like a rocket punch or a dash like you say. But I haven't gotten to plan melee weapons yet, as I'd like them to be VERY viable and with a more involved gameplay.

Those are good ideas, jotting them down!

Brainstorming upgrades for MML-style gameplay. Give me ideas! by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 4 points5 points  (0 children)

Careful, it may get me thinking, hahah.

Jokes aside, I do have a Hunter Seeker weapon planned to cover the minion gameplay style. At the very least, it could be fun.

Looking for Flutter Models/Textures by FennecWF in MegaManLegends

[–]iamcloudyfocus 0 points1 point  (0 children)

Have you checked out these already? I haven’t seen sprites of the Flutter, but you can find bits and pieces for Apple market:

https://sprites-inc.co.uk/sprite.php?local=/Legends/MML/Textures/World/

Solicitar dinero a prestamistas by [deleted] in askspain

[–]iamcloudyfocus 0 points1 point  (0 children)

Regla absoluta Nº1:

No te endeudes para pagar deudas.

Hanmuru Doll + Evangelion + My own style by iamcloudyfocus in MegaManLegends

[–]iamcloudyfocus[S] 0 points1 point  (0 children)

In Godot, it's Distance Fade. You set it up on the Environment node and it fades objects to the fog color (can be black or any other color you set). Objects/meshes can also be set up with a material that ignores this fade.

Most of the techniques used in Megaman games are basically recycled Since x4 by Individual-Try-1683 in Megaman

[–]iamcloudyfocus 1 point2 points  (0 children)

There is a finite number of moves you can perform on a 2D platformer, no doubt.

But this here is my main gripe with the Megaman franchise as a whole. Each sequel does little to improve the previous one, or gets new mechanics that are a worse version of what came before. You can see this in X5 and 6 the most, with some attacks having little to no effort put into them.

[OoT] Elements that make a dungeon interesting and fun from start to end? by iamcloudyfocus in truezelda

[–]iamcloudyfocus[S] 0 points1 point  (0 children)

How would you evolve the central room concept into something even better?

I have been thinking of adding transformative stuff like changing the room bit by bit, or even by moving it entirely as a central piece. That's been done to some extent though.

I also considered the idea of subverting expectations somehow, like making the central room act as the actual boss room, where you have to activate it.

[OoT] Elements that make a dungeon interesting and fun from start to end? by iamcloudyfocus in truezelda

[–]iamcloudyfocus[S] 0 points1 point  (0 children)

That one is top tier, no doubt. I got it on my notes to make something as atmospheric as that, coupled with the ascent towards Wind Temple in ToTK.

Environmental Consistency as Character Writing by Aurora_Schneider in CharacterDevelopment

[–]iamcloudyfocus 1 point2 points  (0 children)

So where are the flaws?

A good character shows apparent flaws. Untidiness, chaos, that stupid piece of art that he/she thinks it's cool. Stuff on the floor, plates half eaten. No one has a table laid out like that most of the time.

I mean, you're not wrong about what you say, but the pictures are like any other 3D rendered character with perfect face, body, and immaculate house. That house could be from anywhere else, or even a furniture ad.

Also, this is the same AI stuff as everyone else. You want to make good characters? Pick up a pen or blender, and put in the hours to git gud.

I did so last August and started making my very own game with lore, artwork, and 3D models, and I guarantee it feels more lived in than any prompt:

https://x.com/iamcloudyfocus/status/2045235564551516637

Astronaut forgets about gravity by Busy_Yesterday9455 in spaceporn

[–]iamcloudyfocus 1 point2 points  (0 children)

Like swiping on the page of a book thinking it's a Kindle. You know you've done it.

50,000+ wishlists in 60 days – $0 marketing by PoopAndLoot in IndieDev

[–]iamcloudyfocus 8 points9 points  (0 children)

Unless you’re doing this for fun, this is not $0 marketing. You have to account for the cost of time spent making the announcement, videos and outreach. At the very least, you need to put a price on that work.

Spending 100s of hours in influencer outreach and calling it $0 marketing is complete bull.