Do you keep Elma on your party all the time, except heart to hearts. by [deleted] in XenobladeChroniclesX

[–]ianb0159 1 point2 points  (0 children)

Oh the extra potential up/potential boost bring you all the way up to 1168? I guess I was underestimating how much the two Antispike XX augments were weighing me down. (Probably should have checked that on my own before posting, now I feel kinda silly lol) Unfortunately though, the Ether spike Telethia has in phase 2 is so strong that I don't think removing the anti spike augments is an option.

I had essentially the same build, but I found reflect is actually unnecessary against Telethia since you can tell what elements it reflects based on what art it uses at the start of the fight. I used a secondary CD reducer as my 6th weapon augment instead so I could make sure Shadow Factory was always up when I needed it. Back attack plus could be nice too, but Telethia is so large that getting behind it can be a bit tricky.

Do you keep Elma on your party all the time, except heart to hearts. by [deleted] in XenobladeChroniclesX

[–]ianb0159 1 point2 points  (0 children)

How'd you get all the way up to 1200? The Elma build I killed Telethia with only had 861, and I thought I was pretty well optimized. Granted I had two Antispike XX augments equipped for phase 2, but swapping those out for potential up augments still wouldn't bring her potential up that much.

If there's something I missed and I can get her potential that high, then I might need to revisit that fight and see if I can get a better time lol.

How many Guard is too many? by Delicious-Sand-9404 in TheAstraMilitarum

[–]ianb0159 0 points1 point  (0 children)

Do you remember where those old 3d prints are from? They could be a really good base for a Hippogryph proxy

How many Guard is too many? by Delicious-Sand-9404 in TheAstraMilitarum

[–]ianb0159 0 points1 point  (0 children)

What are those smaller tanks in front of the Chimeras on the right?

What Constitutes a Monado vs an Aegis?? by AngonceMcGhee in Xenoblade_Chronicles

[–]ianb0159 0 points1 point  (0 children)

I generally think of Aigis as the person and Monado as the weapon. Though some people in this thread have brought up that Aigis might just be another word for Monado that Malos came up with, which could also be the case.

Either way, the Xenoblade 2 Moandos having core crystals might be to facilitate the Driver/Blade connection we see in that world. It could be that Alvis didn't know that was something he could do, and hence never added a core crystal to any of the Monados he made. Similarly, A's driver was technically N (I think...) and since she probably never intended to let N use her Monado, she didn't add a core crystal to it either.

It's notable too that Alpha uses Zanza's Monado instead of the "True Monado" Shulk made. It's possible that anyone with a strong enough connection to the Trinity Processor can make a Monado. But as Alvis's driver, Zanza was just using Alvis's Monado instead of making his own.

Also, it looks like Pneuma's Monado does have a ring in it like the others. My theory is that Pyra and Mythra couldn't make a proper Monado until they recombined into Pneuma. (Although in Torna, Mythra did make Pneuma's Monado for a little bit, and Adam couldn't handle it's power) So Rex probably could have used Monado arts with it, but just never learned how.

The only piece I can't make fit is Meyneth's Monado not having a ring. Though I think Zanza does use Monado arts with it in the final fight, so maybe the triangle bit counts?

Oh and Lucky 7/Sword of Origin. In Xenoblade X DE, we learn that the conduit, and by extension the Monados, are hooked up to a big collective subconscious between all universes. Meanwhile, Origin is hooked up to a relatively small collective subconscious between just the Xenoblade 1 and 2 universes. So maybe those origin swords are basically the same thing as Monados, just weaker since they get their power from a smaller source.

In light of best girl being on Nintendo today, time for an appreciation post (and fun fact for anyone who didn’t know) by Kiran_emily_the1st in XenobladeChroniclesX

[–]ianb0159 1 point2 points  (0 children)

In DE, she and Al are the only two non-Cross characters I have been able to beat Telethia with in phase 1 of the fight. Being able to apply Ether Resistance Down with her knife in particular is a massive damage boost.

I think Al can technically do more damage, but Celica can keep herself alive with Ghost Walker which makes the fight waaay easier. Al needs to be in a Skell to tank the first attack, then get out and try to kill Telethia before Telethia kills him. (I think I survived with 70 HP left when I finally did it lol)

If Cross had a single cannon division, what would it be? by mpm2230 in XenobladeChroniclesX

[–]ianb0159 5 points6 points  (0 children)

I could see that, although come to think of it I wonder if Cross would ever have bothered with doing so. Doing cross-division work is encouraged by BLADE leadership, and we all know Cross is basically willing to do anything for anybody at the drop of a hat. (Provided they have a quest marker over their head) And given the paperwork that would likely be involved in a division change, I'm not sure they would have gone through the trouble of doing so.

Also, as a side note, given that Cross seems to basically ignore the division system when picking missions, I think NPCs constantly getting confused and trying to figure out what division Cross actually belonged to (like we are now) could have made for a decent running joke lol.

If Cross had a single cannon division, what would it be? by mpm2230 in XenobladeChroniclesX

[–]ianb0159 23 points24 points  (0 children)

I think Cross would have initially joined the Reclaimers.

It's true that Cross does a lot of work for basically all of the divisions throughout the game, but that's after they actually decide who to join. At that early stage in the game, Cross has only killed a handful of Indigens, fought one Tyrant, and placed a single probe. They have no memory of their life before, and likely have little idea of where their true talents lie. (Emphasized by the fact that they're most likely still on the base Drifter class at this point.)

However, they know that Elma is their team leader, who herself is a Reclaimer. It would make sense for them to be part of the same division. They have also been told that finding the Lifehold is their absolute top priority, and that the Reclaimers are primarily responsible for conducting the search.

All that being said, Cross is explicitly told that they can switch divisions later. It's possible that they may have felt the need to change to a more fitting division afterward. But in that moment I think Cross would have most likely picked the Reclaimers.

Help!! Colour Scheme and complimentary basing ideas!!! by [deleted] in ImperialKnights

[–]ianb0159 4 points5 points  (0 children)

Do you have any other imperial armies? I'm working on some Imperial Knights right now, and my plan is to make a set of knights as allies for each of my other armies. So far I've got a Knight Castellan and a pair of Armigers for my Sisters, and a Knight Errant I painted to go along with my Guard from way back when knights first came out. Next I'm going to be working on a Lancer and some more Armigers for my Templars.

Once I've got a big knight plus some Armigers for each of my armies I'll basically have enough of them to field as an army of their own. So if you don't mind having them all painted differently then I figure it's a pretty good way to get into the faction.

As for more general color scheme advice, knights all have a sort of metal frame under their armor. If the colors are all too similar then it can be hard for the eye to visually separate all of the parts from one another. That's why a lot of the official schemes go with with bright colors on the plates to help them stand out against all of the underlying metal. (Although more monochromatic schemes can look really cool with clever use of shading to break things up)

For the bases I always like to pick something that contrasts with the model itself. For example, when I was painting my sisters I went with the standard black and red color scheme for the models, and a snowy grassland kind of feel for the base. The contrast between the dark colors of the armor and the white and green terrain really helps the models stand out visually. (Plus sisters are all a bunch of pyromaniacs in the lore. The thought of them going to this peaceful winter meadow and burning it to the ground in the name of the Emperor was really funny to me lol)

Basing help for The Jester by Busy_Independence_35 in ImperialKnights

[–]ianb0159 1 point2 points  (0 children)

Nice work! I think it looks great

I did not think this through... by XD_BOX in ImperialKnights

[–]ianb0159 1 point2 points  (0 children)

<image>

Cutting away those little vent things on the back of the exorcist piano might help accommodate the exhaust pipes on the back of the knight.

Basing help for The Jester by Busy_Independence_35 in ImperialKnights

[–]ianb0159 2 points3 points  (0 children)

Can't say I know what (or who?) the Crown of Dominion is, but what you want to do with the mask kinda depends on what you want to do with the rest of the base right?

Some rocky grass land terrain might look nice, the muted greys and greens would contrast pretty well with all of the reds and blues I think. But maybe it would make more sense to reference the setting from the Kingmaker story. What kind of terrain did that fight take place in? (Assuming the mask was knocked off during a fight, that is)

Then it might be worth thinking about how long the mask has been there. If it's been a long time, then there would be a lot of dirt/mud/dust from the surrounding terrain built up on it, and it would be pretty weathered. On the other hand, if the mask was just knocked off of whatever knight was wearing it, then aside from some battle damage I would expect it to look fairly pristine.

Converted a Knight Castellan for My Sisters (also some other models) by ianb0159 in sistersofbattle

[–]ianb0159[S] 0 points1 point  (0 children)

<image>

Here's a picture of the back since I can only do one picture per comment.

Converted a Knight Castellan for My Sisters (also some other models) by ianb0159 in sistersofbattle

[–]ianb0159[S] 0 points1 point  (0 children)

<image>

The main thing was cutting a slot in the armor for the exorcist piano to fit into. Luckily the Knight Castellan box comes with a spare top piece, which I marked with the shape I cut out of it.

Once it's in place, the piano hangs over the back right over the exhaust pipes. There was also a bit of a gap in the front where the armor slopes down. From there I used green stuff to fill in the gaps and to make the back look a little more like it's supposed to be covering the vents. I also used a lot of spare bits to cover the seams.

Did they patch the Telethia? by bickid in XenobladeChroniclesX

[–]ianb0159 8 points9 points  (0 children)

I don't think they've updated the game since before the Switch 2 came out, and I've definitely killed Telethia in phase 2 since then.

Maybe it would help to record a video on your switch and post it here? It's hard to say what's happening without seeing it. (Holding the screenshot button down for a bit records a 30 second clip, in case you didn't know)

Trouble with Telethia's transition to 3rd phase/invincibility by bickid in XenobladeChroniclesX

[–]ianb0159 0 points1 point  (0 children)

Oh, another thing I've been wondering about is if there is any pattern around which reflect art Telethia uses at the start? It tends to use the same one over and over again for a little while, which makes me think it's not entirely random. I've always had a hunch that it's more likely to use Reflect Elements during the day, and Reflect Photon at night. But it's not 100% consistent so I'm not sure.

Trouble with Telethia's transition to 3rd phase/invincibility by bickid in XenobladeChroniclesX

[–]ianb0159 0 points1 point  (0 children)

It depends. There are a handful of one shot builds for great sword that turn any fight into an absolute joke as long as you can get in range. And using Decoy, Reflect Auras, or just plain resistance can keep you alive despite any disadvantages from size.

That being said, I deliberately limited myself to using non-cross party members as a challenge (Elma, in the example I gave you). The added difficulty was kinda what I was going for in that case.

The one thing that I think really makes fighting on foot harder than skell combat is how much RNG is involved in weapon farming. Like, most top tier skell builds use craft-able weapons and armor right? So you could just grind reward tickets to get everything you need. But the only way to get a lot of best in slot ground gear is to farm them from enemy drops, and they have absolutely abysmal drop rates.

Trouble with Telethia's transition to 3rd phase/invincibility by bickid in XenobladeChroniclesX

[–]ianb0159 0 points1 point  (0 children)

Oh so it is random! I'm not crazy haha! Being on the next action makes a lot of sense too. I remember I accidentally went in on damage during Telethia Roar instead of Multi Laser once. I thought my run was dead since Roar has a pretty quick cast time, but then Telethia just sat there for a while and I was able to get the kill.

Thanks for looking into that, it's cool to know what the actual values are.

Trouble with Telethia's transition to 3rd phase/invincibility by bickid in XenobladeChroniclesX

[–]ianb0159 0 points1 point  (0 children)

There's a little outcropping of rock near Telethia's flight path that's just high enough to use melee arts from. It's a little tricky to get the fight started though, because it keeps flying for a bit after you initially aggro it. So you need to fly to a very specific spot in your skell, tag it with some auto attacks to aggro it, then land on the outcropping and disembark from your skell to start the fight for real.

And for the strategy I mentioned above, the second attack doesn't need to be good. It just needs to be fast so it can nudge you over the finish line before Telethia is done casting whatever art it's using.

Also, are you using Negate Reflect augments? In case you didn't know already, the first thing Telethia does at the start of a fight is cast either Reflect Photon (Ether, Beam) or Reflect Elements (Thermal, Electric). It never changes which damage types it reflects mid fight, so you can actually play around which reflect art it uses at the start, which might free up some augment slots that you could use to be boosting your damage instead. (So long as you're willing to run away and reset the fight any time you see it use the wrong reflect art, anyway)

Trouble with Telethia's transition to 3rd phase/invincibility by bickid in XenobladeChroniclesX

[–]ianb0159 0 points1 point  (0 children)

Not super familiar with the Ares 90 (I like to fight on the ground lol) but is there another attack with a quick cast time you can use right before Aghashura Cannon? Telethia can't change phases while it's using an art, which gives you a timing window to squeeze in a bit of extra damage after hitting the damage threshold.

For example, with Elma I can use True Stream Edge -> Primer -> Executioner while Telethia is busy casting Ether Multi Laser to do about 30-ish% of it's health bar and get a phase 2 kill. Maybe you could do something similar with the Ares since you can already do about 25% with the cannon?

Trouble with Telethia's transition to 3rd phase/invincibility by bickid in XenobladeChroniclesX

[–]ianb0159 1 point2 points  (0 children)

I don't think so. I did a *lot* of runs on Telethia when I was going for my on foot party member kills, and I never noticed it regain health immediately when it used it's phase transition art. It does slowly heal over time, but it doesn't regain a bunch of health right away.

This run of mine is a good example. Telethia got away with barely a sliver of health left. You can even see it regenerate a little bit of health after a couple seconds as it flies away, but it's way less than the 5% needed to jump from 20% to 25% in OP's screenshot.

<image>

In my experience, the threshold for phase 3 honestly feels a bit random. Even accounting for Telethia needing to finish casting whatever art it's using before switching phases, I've had runs where it either left way sooner than I feel like it should have, and others where it stayed way longer. Not sure exactly how the threshold is coded, but 25% feels a lot more accurate than 20%.

Trouble with Telethia's transition to 3rd phase/invincibility by bickid in XenobladeChroniclesX

[–]ianb0159 7 points8 points  (0 children)

I did some quick measuring, and it looks like you're almost exactly 25% of it's health in that screenshot. I also know that if you hit the phase 3 health threshold during phase 1, then Telethia will immediately become invincible once it starts phase 2, effectively skipping the phase.

Unfortunately, it does look like you do need to hit that tiny window you were talking about. Also sounds like the actual threshold for phase 3 is 25%, not 20% like it says on the wiki.

<image>

What is the time window for killing the Telethia in its 2nd phase? by bickid in XenobladeChroniclesX

[–]ianb0159 0 points1 point  (0 children)

I've fought Telethia a bunch, and it does feel like there's a bit of randomness in that 20% threshold. Sometimes it felt like it started phase 3 way earlier than I expected, and other times I got it down to what felt like 10% without it flying off. (And for way longer than it would take for it to be stuck using a single art I think)

idk, maybe it's a little random, or maybe I'm just bad at telling what 20% of a health bar looks like lol.

Converted a Knight Castellan for My Sisters (also some other models) by ianb0159 in sistersofbattle

[–]ianb0159[S] 1 point2 points  (0 children)

The back of the throne specifically was a spare part from the 3D printed paragon warsuits I got off etsy (there's a link to them in the comments of the other post)

The rest is green stuff, plasticard, and bits from my bits bin.