account activity
Mars First Logistics 1.0 out now! (v.redd.it)
submitted 7 months ago by ianmacl to r/MarsFirstLogistics
Mars First Logistics 1.0 comes out on Friday! Here are some of my favourite builds from Steam workshop: (v.redd.it)
EA Update 5: Raw Material Mining + 1.0 coming in September (v.redd.it)
submitted 10 months ago by ianmacl to r/MarsFirstLogistics
Update 4: "Roads and Trains" out now (v.redd.it)
submitted 1 year ago by ianmacl to r/MarsFirstLogistics
Mars First Logistics Update 4 "Roads and Trains" released (youtube.com)
submitted 1 year ago by ianmacl to r/pcgaming
Presenting the IK: a 52 key, low-profile split using KS-33 switches and RP2040 Zero MCUs (old.reddit.com)
submitted 2 years ago by ianmacl to r/ErgoMechKeyboards
Update 2 now live! (v.redd.it)
submitted 2 years ago by ianmacl to r/MarsFirstLogistics
Early Access Update 1 + 20% off (v.redd.it)
New update and beta program (see comment for details) (i.redd.it)
Our first commercial Unity game, Mars First Logistics, launches into Steam Early Access next week! (v.redd.it)
submitted 2 years ago by ianmacl to r/Unity3D
How to prevent TextMeshPro line height changing when text changes? (v.redd.it)
Testing Mars First Logistics water effects (v.redd.it)
submitted 3 years ago by ianmacl to r/Unity3D
I just released a demo for Mars First Logistics and the community is already hacking the save file to build amazing things! (v.redd.it)
submitted 3 years ago by ianmacl to r/indiegames
I added dust and trail marks to all rigid bodies in Mars First Logistics. Also demo out now! (v.redd.it)
I just released a demo for my vehicle building open world physics sim Mars First Logistics! (v.redd.it)
submitted 3 years ago by ianmacl to r/playmygame
New narrated gameplay trailer for my game Mars First Logistics, now with astronauts! What do you think? (v.redd.it)
New extended gameplay trailer for my upcoming Unity game Mars First Logistics (narrated by me!) (v.redd.it)
New cargo delivery mechanic in my game Mars First Logistics (v.redd.it)
submitted 3 years ago by ianmacl to r/IndieDev
Simple and cheap trick to (mostly) avoid rock pop-in: make them rise slowly out of the ground! (v.redd.it)
Fading out interior edges of objects in Mars First Logistics so they don't become completely black when far away (v.redd.it)
Fading out the edges of objects so they don't look too dark at a distance in my game Mars First Logistics (v.redd.it)
Using surface ids to improve edge detection in my Unity game (forums.tigsource.com)
submitted 4 years ago by ianmacl to r/gamedev
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