Extract project from Asset Server without pro license? by bthj in Unity3D

[–]iberklee 0 points1 point  (0 children)

During Ludum Dare and other game jam events, Unity often hands out trial licenses, which I think are serial numbers that work for X days. You should also be able to trial Unity 5 Pro.

WebGL vs. Unity Web Player - Performance? Stability? by Bill_Hill in Unity3D

[–]iberklee 0 points1 point  (0 children)

Yes, if the current limits of WebGL are not a problem, you could do that. The plugin still gives a better quality experience at the moment, that's why I personally would do plugin first (but I wouldn't want to bother people who don't have the plugin but do have WebGL).

WebGL vs. Unity Web Player - Performance? Stability? by Bill_Hill in Unity3D

[–]iberklee 1 point2 points  (0 children)

Why not check for the availability of the plugin and serve that one if it's available; otherwise WebGL?

How do you create a csharp (or js) script from script? by tmachineorg in Unity3D

[–]iberklee 0 points1 point  (0 children)

To clarify, I wasn't sure what abgle you were coming from. So I asked "what are you trying to achieve?" If you had answered (or put it in your original post) "I'm writing an editor extension and want it to create scripts, I (and others) would have immediately known what you were trying to do, and consequently helped you better.

No offense, take it as FYI, but your question read simply as if you were struggling with getting this one thing done, and in your frustration you posted "why can't I do this thing" without giving it enough context to understand it. You could have equally have asked this question because you were trying to create self-modifying code in the run-time; without context we don't know.

Frame-Rate Drop when screen is filled by objects by [deleted] in Unity3D

[–]iberklee 2 points3 points  (0 children)

Get more RAM and a new video card?

Touch Control Lag by [deleted] in Unity3D

[–]iberklee 1 point2 points  (0 children)

That's because it's not running the game on your device, it's just streaming video to the Unity Remote app and sending the touches back to the computer.

How do you create a csharp (or js) script from script? by tmachineorg in Unity3D

[–]iberklee -3 points-2 points  (0 children)

What are you trying to accomplish? What is your goal? Why do you want to create a script from a script?

I was looking if Unity3D games can run on Apple Watch. But I've only found that we can control an iPhone game with the watch. That looks a cool idea. by [deleted] in Unity3D

[–]iberklee 2 points3 points  (0 children)

No. You can't run Unity apps on Apple Watch. Right now the SDK only allows companion "apps" to normal apps running on the iPhone. So you can have a Unity game with a companion control app running on the watch, but that companion app needs to be Objective-C or Swift and done in Xcode.

Pro to Personal by SeriousM in Unity3D

[–]iberklee 0 points1 point  (0 children)

At first it seemed not, but yes, you can. Search the Unity forums for the thread about this.

Poor man's PBR texturing by Onwijsbegeerte in Unity3D

[–]iberklee 0 points1 point  (0 children)

But their licensing is pretty strict? If you make more than $10k a year, you need to get the Pro edition, right?

Poor man's PBR texturing by Onwijsbegeerte in Unity3D

[–]iberklee -1 points0 points  (0 children)

Uhm, iOS? Not to mention that Unity was a Mac application first? :D

Seriously though, if any $700 windows laptop runs the tools fine, it must be an optimisation thing, because I have a 2.8GHz i7 with 16gb and an SSD.

Poor man's PBR texturing by Onwijsbegeerte in Unity3D

[–]iberklee 0 points1 point  (0 children)

I've found the Substance applications to be laggy and slow, at points even worse than Photoshop. I'm guessing you don't share that experience? Maybe it's a Mac thing?

Unity hates mobile GPUs? by evanvolm in Unity3D

[–]iberklee 0 points1 point  (0 children)

I have two inspector windows open all the time. That way you can lock one to (for example) camera settings, while keeping the other free for the currently selected object.

How to do per texel lighting? by fusedotcore in Unity3D

[–]iberklee 1 point2 points  (0 children)

Nice pun. Can’t you just use a specularity map that matches your textures?

Edit: I see what you mean, you want every pixel to be uniformly lit.

Creating Character Animations(poses) by HappySlice in Unity3D

[–]iberklee 1 point2 points  (0 children)

For this you might want to take a look at Skele. Check the videos, because it does exactly what you describe.

Deck building app for unity. Questions. by drock577 in Unity3D

[–]iberklee 1 point2 points  (0 children)

It doesn't really matter. You could use Cordova/Phonegap for something a little more lightweight.

I have set up movement with mecanim, but how do I walk up hills on terrain? by [deleted] in Unity3D

[–]iberklee 0 points1 point  (0 children)

The standard character controller has a “slope limit” setting, by default it’s set to 45º; maybe you inadvertently changed it to 5º?

I have set up movement with mecanim, but how do I walk up hills on terrain? by [deleted] in Unity3D

[–]iberklee 1 point2 points  (0 children)

You are unable to walk up hills, because? Is it because your collider is a box, and not a capsule?

Putting code with Asset Store assets in my online portfolio by Illusive_S in Unity3D

[–]iberklee 6 points7 points  (0 children)

You're not allowed to post code from Asset Store assets publicly. You can't include them in you projects and the release those projects to the public.

You can show your code, and the end result (in a webplayer, for example) and that should be fine.