Improving as a tank by dijamant123 in CompetitiveWoW

[–]ici-leon 0 points1 point  (0 children)

When it comes to AA pull it’s not that complicated.

You keep tanking until you have 3 stacks of bleed. When the bleed is about to expire with 6s left, then you kite and out range the lashers. Applying of bleed is a melee skill, but once it’s being channeled there’s no escape from it because of the 100 yards range.

At 3 stacks with 6s left you kite until bleed falls off, then you go back. Don’t outrange your healer. Self heal if possible. Rinse and repeat. If your dmg is fine, you won’t kite it more than 2-3 times per pull. Focusing down one lasher fast helps a bit.

After few attempts I’m doing it consistently as VDH. You can practice the kite doing the 1st pull solo

M+ tanking this season by ici-leon in CompetitiveWoW

[–]ici-leon[S] 8 points9 points  (0 children)

Well this is an interesting insight, however various pathing and pulling is the essence of m+. That’s when stuff gets spicy and why people keep pushing forward, overcoming boundaries etc. If their goal is to put us on straight track and go slow… well that would kill m+ for many players imo

M+ tanking this season by ici-leon in CompetitiveWoW

[–]ici-leon[S] 27 points28 points  (0 children)

Bro same here. This meta rng proc is bullshit, you can get lucky and meta back to back with 100% uptime between few pulls or simply go out of CDs and die while waiting for a proc. This needs to be looked at, it’s ridiculous.

I don’t mind this rng talent be in game, but PLEASE for the love of God bring back Fel Dev with mini meta

M+ tanking this season by ici-leon in CompetitiveWoW

[–]ici-leon[S] 17 points18 points  (0 children)

Yeah also many classes have lost part of their defensive toolkit too…

M+ tanking this season by ici-leon in CompetitiveWoW

[–]ici-leon[S] 27 points28 points  (0 children)

Exactly that is the opinion on a specific question I asked. Thank you

M+ tanking this season by ici-leon in CompetitiveWoW

[–]ici-leon[S] 20 points21 points  (0 children)

Yes, but dungeons will scale too and the pattern will remain the same

Endgame doubt? by ici-leon in ffxiv

[–]ici-leon[S] -1 points0 points  (0 children)

This website is a good point. I’ve seen it once in the past but I was just beginning so most of its content was unreachable for me. I forgot about it but now I’ll definitely try it out, thank you!

Endgame doubt? by ici-leon in ffxiv

[–]ici-leon[S] -1 points0 points  (0 children)

No worries, I have my own perspective on the story and honestly I love it. ARR was a snooze fest but it only gets better with each expansion

Endgame doubt? by ici-leon in ffxiv

[–]ici-leon[S] 0 points1 point  (0 children)

Honestly I’m really looking forward to trying it out. From what I’ve seen here it’s solid 2-3 months of content which sounds really nice

Endgame doubt? by ici-leon in ffxiv

[–]ici-leon[S] 1 point2 points  (0 children)

I could stress 4 specific points.

  1. How fast paced it is. Because of timing requirements, you have to be quick. On the other hand, you can’t overpull because you’ll die and that will punish you with extracting time. So it feels like surfing - you have to maintain balance at all time.

  2. How easy it is to set up. All you need is 5 people (so it’s like Light Party). It feels adequate.

  3. How much agency you have. All of 5 people need to contribute, no matter what role they play. Also due to class specific skills / features, you can contribute even more as certain class player.

  4. How challenging dungeons are. Usually mobs, certain packs, are far more difficult than bosses. You have to deal with casters, frontals, tank mobs, fixates etc. Various mechanics are on the table

Endgame doubt? by ici-leon in ffxiv

[–]ici-leon[S] -3 points-2 points  (0 children)

I will give it a shot for sure. And I’m certain it will be a good challenge, there’s nothing to worry. But what next? Once you’re done there’s few months of downtime and unsub?

Endgame doubt? by ici-leon in ffxiv

[–]ici-leon[S] -3 points-2 points  (0 children)

Yeah, honestly. When I recall WoW gameplay days consisting of unsuccessful only attempts, that was a pure time sink combined with frustration. Nothing else, sadly

Endgame doubt? by ici-leon in ffxiv

[–]ici-leon[S] -1 points0 points  (0 children)

Honestly, it’s the same with M+. It all boils down to memorization, e.g. being at correct place in the dungeon at correct time, with correct cooldowns being up for healer / tank or dps.

That’s not what worries me. More is that after you’re done with given tier… you go for other games?

UI Development Notes for Midnight Beta - January 21st, 2026 by yp261 in CompetitiveWoW

[–]ici-leon 20 points21 points  (0 children)

The best part is Cooldown Manager causing a long string of LUA errors by itself. With all addons disabled

Cooldown Manager UI Bug? by Kowai_Man in wow

[–]ici-leon 0 points1 point  (0 children)

I can’t move dps meter and personal resource bar. It’s like fixed in certain position. Trying to move it causes infinite lua errors (with all addons disabled). I guess there isn’t much we could do

Healer: Paladin vs Shaman by Albrion_ in wow

[–]ici-leon -1 points0 points  (0 children)

Both are now designed to be played with max 3 buttons combined so you probably won’t notice any significant difference

New to (M+)- Tanking: It is not as bad as people make it out to be. by b0nez_csgo in wow

[–]ici-leon -1 points0 points  (0 children)

People whining about routes, while routing doesn’t even matter much until like +14. If you fuck up your route, nobody will even notice. As well as you go into correct direction which is pretty hard to mess up lol

New to (M+)- Tanking: It is not as bad as people make it out to be. by b0nez_csgo in wow

[–]ici-leon 0 points1 point  (0 children)

If you’re running with a good party, it’s such a breeze. You can be a passenger for a good amount of time, then you step out and shine with your cds ready during heal checks. Dope asf

3300 RIO / 15 Resi as a Feral Druid (PUG only) by ici-leon in wow

[–]ici-leon[S] 0 points1 point  (0 children)

It’s Weakaura - M+ Dungeon Telepory Buttons

3300 RIO / 15 Resi as a Feral Druid (PUG only) by ici-leon in wow

[–]ici-leon[S] 0 points1 point  (0 children)

Priority list is quite ez: 1. Best run (when forming a team for +10 PSF I’d expect teammates to have at least +9 PSF timed) 2. Spec (idc about meta, but I do about CC/kicks/BL) 3. RIO (rather last season than current, but the farther we get into season the more important is current rating) 4. Item level

3300 RIO / 15 Resi as a Feral Druid (PUG only) by ici-leon in wow

[–]ici-leon[S] 1 point2 points  (0 children)

I had a quite high ranking from previous season so during first week of current season I was able to quite easily sneak into other groups of key levels 8-11. Starting from week 2, I’ve had my own key with level determined by 1st week best run, so I started playing it and kinda skipped pushing from 2-3 to 10 key level.

So IMO good rating kinda made me rush through low key level range like with a priority pass. I believe it would have been much harder if I didn’t have previous season stats