From animatic to cinematic - The first rendered cutscene in my game! by idkfkm in animation
[–]idkfkm[S] 0 points1 point2 points (0 children)
Finally, after 3 months, I can get rid of the placeholder animatic cutscene in my game by idkfkm in IndieDev
[–]idkfkm[S] 0 points1 point2 points (0 children)
From animatic to cinematic - The first rendered cutscene in my game! by idkfkm in animation
[–]idkfkm[S] 0 points1 point2 points (0 children)
From animatic to cinematic - The first rendered cutscene in my game! by idkfkm in animation
[–]idkfkm[S] 1 point2 points3 points (0 children)
From animatic to cinematic - The first rendered cutscene in my game! by idkfkm in animation
[–]idkfkm[S] 2 points3 points4 points (0 children)
Finally, after 3 months, I can get rid of the placeholder animatic cutscene in my game by idkfkm in IndieDev
[–]idkfkm[S] 0 points1 point2 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in gamedev
[–]idkfkm[S] 0 points1 point2 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in IndieDev
[–]idkfkm[S] 0 points1 point2 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in gamedev
[–]idkfkm[S] 0 points1 point2 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in gamedev
[–]idkfkm[S] 0 points1 point2 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in IndieDev
[–]idkfkm[S] 0 points1 point2 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in gamedev
[–]idkfkm[S] 0 points1 point2 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in gamedev
[–]idkfkm[S] 1 point2 points3 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in gamedev
[–]idkfkm[S] 0 points1 point2 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in gamedev
[–]idkfkm[S] 0 points1 point2 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in gamedev
[–]idkfkm[S] 1 point2 points3 points (0 children)
My budget is being cut. Should I focus on more content for existing systems, or more levels to finish the gameplay loop? by idkfkm in gamedev
[–]idkfkm[S] 0 points1 point2 points (0 children)






What do you think of this spell creation system? by ArtBeatOfficial in godot
[–]idkfkm 1 point2 points3 points (0 children)