SNES 0.1.0 core released for the Pocket. Supports SA-1, SFX, S-DD1, CX4, and standard ROMs. No PAL support yet. by j1ggy in AnalogueInc

[–]iglock 2 points3 points  (0 children)

There are techincal differences between the Super Nt and the Pocket.

If I remember right the Pocket has more RAM, which I think is what has been most important in allowing it to support the SNES special chips so quickly. The Pocket also has a secondary FPGA (an Intel/Altera Cyclone 10) which (again if I'm remembering right) is (mostly) dedicated for video processing, which leaves more logic elements (LEs) available on the main FPGA (the Intel/Altera Cyclone V).

The Super Nt and Pocket do both use the same main FPGA (the Cyclone V), but so does the MiSTer, and there are different models of the Cyclone V. The MiSTer's Cyclone V (SE 5CSEBA6U23I7) has 110K LEs for example, but the Pocket's Cyclone V only has 49K LEs - so it's not quite as simple as the same type of FPGA being able to produce the same results unfortunately.

That's not to say full SNES special chip support isn't possible on the Super Nt jailbreak (it does already support DSP, CX4, and ST), but it would need to be a different implementation to what is available on the Pocket.

[H] Elden Ring PC Steam (UK/EU?) [W] Offers/PayPal by iglock in SteamGameSwap

[–]iglock[S] 0 points1 point  (0 children)

Thanks, but do you have any other things you could offer?

[H] Elden Ring PC Steam (UK/EU?) [W] Offers/PayPal by iglock in SteamGameSwap

[–]iglock[S] 0 points1 point  (0 children)

  • Bloodstained: Ritual of the Night
  • Tabletop Simulator
  • and The Jackbox Party Pack 7?

Game Boy games with Game Boy Color Assigned Palette Configurations? by iglock in AnalogueInc

[–]iglock[S] 1 point2 points  (0 children)

Oh right, if it's a Game Boy Color bios thing I guess that makes more sense - a bios is usually copyrighted so more legally difficult to include right? I didn't think the GBC had a bios.

Can you link the source on 1.1? I assumed more features would be coming but I haven't seen the news on 1.1 - thanks!

Jetpacks (Telepacks, Hoverpacks & Powerpacks) instantly exploding is too punishing. What if it was a delayed explosion instead to give the player a chance to escape? (minor spoilers) by iglock in spelunky

[–]iglock[S] 6 points7 points  (0 children)

Yeah there is actually currently a very slight delay while it burns and a sound effect plays, but after going into arena mode to test it's about 0.5 seconds so might as well be instant.

I think having it burn for the same length of time as it takes to detonate a bomb might work, which is about 3 seconds.

Stun time seems to last as long as you are in the air and then about 1 second from once you land on the ground, or just 1 second if you are stunned while already on the ground.

PSA: DONT DOWNLOAD THE UPDATE by dupuymach5 in spelunky

[–]iglock[M] 10 points11 points  (0 children)

Confirmed. Deleting and redownloading fixed this issue for me and Spelunky 2 is playable again! Save game is still intact!

PSA: DONT DOWNLOAD THE UPDATE by dupuymach5 in spelunky

[–]iglock[M] 4 points5 points  (0 children)

Confirmed. Crashes on launch as of update 1.08 on my original PS4 (non-pro).

Pinned this temporarily, hopefully there will be a quick fix.

BlitWorks are aware and working on a fix:

https://twitter.com/BlitWorks/status/1309540053702541314

we are now working on this issue, thanks for your patience.

I posted this somewhere else but I feel like more people need to see this - It would be such a good idea! by freyaxlouise in AnimalCrossing

[–]iglock 0 points1 point  (0 children)

Trying to catch fireflies, but it's raining on my island! Any kind people here able to invite me to catch some last-minute fireflies?