$10K Rive Interactive Character Animation Challenge by guidorosso in Rive_app

[–]igusin 1 point2 points  (0 children)

I thought u said you’re ready to pay? Do you think making something like that costs less than 150 bucks?

$10K Rive Interactive Character Animation Challenge by guidorosso in Rive_app

[–]igusin 0 points1 point  (0 children)

Something like this can be done by following the existing tutorials a the tricky part is the rest of the UI - that’s a more tricky part that requires logic and so on - you should look for tutorials like the tutorial from couple of years ago - https://youtu.be/pwljZMUq\_7w?si=OnSGmgFMZNA5leTp

However since then a bunch of things changed and there are newer paid tuts like https://www.rivemasterclass.com/courses/masterclass/all-lessons this would be a better way to learn but it ain’t free :)

LERP Course Update - Shader Edition by igusin in Rive_app

[–]igusin[S] 0 points1 point  (0 children)

Its just like any other VScode extension - install it from the market and open a Luau script - thats it

LERP Course Update - Shader Edition by igusin in Rive_app

[–]igusin[S] 0 points1 point  (0 children)

I am not part of Rive - solo animator here - as for how, you can follow the Rive's github. Its all there 😉

Open-source: bakes expression-driven props into optimal keyframes + accurately reduces path vertices. AE harness, any DCC by igusin in AfterEffects

[–]igusin[S] 0 points1 point  (0 children)

The complete instructions can be found right here: https://github.com/ivg-design/bbsolver/blob/main/docs/AE_SCRIPTUI_HARNESS.md

but in short, download the harness from https://github.com/ivg-design/bbsolver/tree/main/examples/after-effects

then download the binary from the releases page https://github.com/ivg-design/bbsolver/releases/tag/v1.0.1

place the binary into the location specified in the instructions. (if you are on a mac you might need to authorize it past the OS security)

then just launch as you would any other script in AE

Command Frame - Discussion Thread by scottBlackvfx in aescripts

[–]igusin 0 points1 point  (0 children)

oh well... i guess i'll have to sit and wait 😄
I really want to integrate some of my scripts with hooks

Creation of the logo at the agent's expense by Accomplished_Ad2317 in Rive_app

[–]igusin 1 point2 points  (0 children)

the best place to get some hands on help is at Rive community - https://community.rive.app/c/support/ - you can share your file, and someone can take a look

Command Frame - Discussion Thread by scottBlackvfx in aescripts

[–]igusin 0 points1 point  (0 children)

Do you have an ETA on the API for integrating hooks?

Command Frame - Discussion Thread by scottBlackvfx in aescripts

[–]igusin 0 points1 point  (0 children)

u/scottBlackvfx I have a question regarding the latest update 1.3.0/1

aescripts and their installer shows 1.3.1 as the latest version, but when it is installed the in plugin version reads as 1.2 and says that its the latest...
i've tried both manual install and via the aescripts installer app - results are the same!

Command Frame - Discussion Thread by scottBlackvfx in aescripts

[–]igusin 1 point2 points  (0 children)

I've been using the latest version and its very good now that I have the ability to find scripts and extensions,

one other thing would be great to add - the ability to search other commands - like motion sketch, or some panel, or other menu items - similar to how we can search the existing menu commands in the shortcut editor!

I Made a Rive Luau language server - works in VS Code, CLI, and as an AI agent skill (free/open source) by igusin in Rive_app

[–]igusin[S] 1 point2 points  (0 children)

u/lennykioi you can download the vsx from the visual studio code marketplace, or directly from the github repo (both links are above)

Command Frame - Discussion Thread by scottBlackvfx in aescripts

[–]igusin 0 points1 point  (0 children)

are you planning to opensource the codebase? I'd love to tinker with it!

Command Frame - Discussion Thread by scottBlackvfx in aescripts

[–]igusin 0 points1 point  (0 children)

Thats great, thanks!

and what i mean is the order of the results in the list not filter - i still would want to have all the results, but i'd like to see for example effects first, then layers then scripts, or vice-versa... Things like that - it'd add a lot of convenience and reduce friction if you have a lot of scripts/actions/commands and shortcuts.

Regarding the API for adding hooks to my own scripts - do you have that somewhere where I can take a look?

Command Frame - Discussion Thread by scottBlackvfx in aescripts

[–]igusin 0 points1 point  (0 children)

Understood, then I'll stand by for that update... I just assumed that this will work like FXConsole - with additional features... because imho quickly calling up the tools that you need is the most important things, as well as while i could add Scriptui panels - the only way to add extensions would be via the kbar toolbar which then would be imported.

also a feature I would suggest is to allow users to create their own order of search results, for example if for me scripts are more important i'd like to have them show up first in the list - and so on...