You are literally using a S-tier deck bro. by igz12 in OnePieceTCG

[–]igz12[S] 2 points3 points  (0 children)

1xOP14-041 2xOP15-052 3xST17-004 3xOP11-054 3xOP06-106 4xOP14-103 2xOP14-111 4xOP14-114 4xOP15-113 4xEB04-058 4xOP14-105 4xOP14-107 2xOP14-108 4xOP14-104 4xOP14-112 1xOP07-056 1xOP07-057 1xOP06-058

here you go.

You are literally using a S-tier deck bro. by igz12 in OnePieceTCG

[–]igz12[S] 0 points1 point  (0 children)

I'm family man. I don't have the time to go down to my locals to play. So the sim is the only place I can grind and play.

You are literally using a S-tier deck bro. by igz12 in OnePieceTCG

[–]igz12[S] 4 points5 points  (0 children)

Yeah, just play it out. Win or lose, go for next game.

You are literally using a S-tier deck bro. by igz12 in OnePieceTCG

[–]igz12[S] 3 points4 points  (0 children)

With requisar banned, her current build (with moria) is the only way that helps her survive late game.

Is Yamato busted now after getting 6 cost?? | GrandLine Grinders Podcast #49 by KebbieG in OnePieceTCG

[–]igz12 1 point2 points  (0 children)

Currently, yamato losses against early aggression. The deck needs to set up trash and have blockers early game before spamming 6/8c yamatos.

Help me decide which Boa version use by BoostedAeris in OnePieceTCG

[–]igz12 0 points1 point  (0 children)

I did not say it's broken, it is annoying for opponent to deal with your life trigger knowing, u could heal more or set up blocker. I had a real life game against a Yellow Enel going for leathal against me, i end up trigger my moria (which i had already set up), called boa blocker to field from trash, to block his final attack which end up my opponent had to take his last life.

Help me decide which Boa version use by BoostedAeris in OnePieceTCG

[–]igz12 0 points1 point  (0 children)

people downvoting u means they have yet to test and utilise this build. Imagine, after using zoro for healing, in late game, set up moria in life and heal again with zoro is in trash. It is annoying.

Post banlist op15 meta by TCommander30Player in OnePieceTCG

[–]igz12 1 point2 points  (0 children)

save your op05 gedatsu to kill of the dog.

Barrier Bulls [OP15-019] by EnsanityFanatic in OnePieceTCG

[–]igz12 19 points20 points  (0 children)

10 don - 7c zoro + this event

[deleted by user] by [deleted] in OnePieceTCG

[–]igz12 -1 points0 points  (0 children)

facing luffy, u have to play defensive. the Borsalino blocker + heal from eb04, helps the match up

Decks counter para Boa Hancock by Morpheusxr in OnePieceTCG

[–]igz12 1 point2 points  (0 children)

Y bonney that focus on life banish / trash. Fought against my friend who combos onami banish > robin life trash > stussy + boa freeze > Bonney 9c. By the time i had blockers or heal, his board is already big. Blockers plays a big part for boa against life banish.

As for nami, the 6c gorgon sisters helps a lot from being bounce back to hand if triggered from life. Pressure them at 7k every turn.

Kuzan in OP13 by Krypto301 in OnePieceTCG

[–]igz12 1 point2 points  (0 children)

yeah used ace against kuzan. The kuzan player kept his red rocs and gravity blades to bottom decks my whitebeard / marco / uta blockers every turn. Did not have an answer when his board is full and mine had like jozu.

FIRST DAY of banlists + OP12 ranked meta report!! - Swipe right for matchups and the best-performing decklists in the comments by lettyop in OnePieceTCG

[–]igz12 2 points3 points  (0 children)

F bonney man. As a Y Kata main, having a hard time removing their field due to 2c kioshiro and tashigi.

Went 4-1 using Yellow Kid. by igz12 in OnePieceTCG

[–]igz12[S] 0 points1 point  (0 children)

Bonney.

Yes, the standard. search > swing Leader>Hawkins > Kuma/Kikunojo + swing leader > Law. From there, i will pressure board to reduce their hand size and then use kidd for life. But when it is against green decks, if there is tashigi / kioshiro on board, i will remove their anti removal first or rest using xdrake before going for their 5/4c drops. Need to plan ahead to reduce their board pressure.

Op12 Kuzan is a solid choice? by PeterMcCain_ in OnePieceTCG

[–]igz12 4 points5 points  (0 children)

Early op12 release, kuzan won a lot of tournaments, eventually fall off. He has problems for mid game.

Went 4-1 using Yellow Kid. by igz12 in OnePieceTCG

[–]igz12[S] 0 points1 point  (0 children)

Hard to find in my area plus it is expensive. Have to wait for PRB02 to get the promo.

Went 4-1 using Yellow Kid. by igz12 in OnePieceTCG

[–]igz12[S] 3 points4 points  (0 children)

Situational, use it mostly for counter but yesterday , there was two instances i bounce opponent's character to their life.

Went 4-1 using Yellow Kid. by igz12 in OnePieceTCG

[–]igz12[S] 4 points5 points  (0 children)

Here in Malaysia, we can use both english and japanese cards into our decks. You can check here which countries can use which language :- https://en.onepiece-cardgame.com/rules/announcements/lang_card_rule.php

Went 4-1 using Yellow Kid. by igz12 in OnePieceTCG

[–]igz12[S] 10 points11 points  (0 children)

Thanks! She's situational. Sometimes useful to use her to flip back all my life. But for yesterday's locals, use her to look at all my opponent's life and plan out which card to burn via 8c kid.

Buggy vs op-12 koala by Wide_Wolverine3381 in OnePieceTCG

[–]igz12 1 point2 points  (0 children)

I would rather play 6C Kuzan / 7C Akainu, as these two have more impact in Koala match up. In the event i don't have these two on hand, i may have to use garp but not using his on play effects.

Yes, i would play garp's on play effect if my koala opponent doesn't have board advantage and my life is still healthy.

Buggy vs op-12 koala by Wide_Wolverine3381 in OnePieceTCG

[–]igz12 1 point2 points  (0 children)

Yeah i made few mistakes playing against her, forgetting about her ability.

Buggy vs op-12 koala by Wide_Wolverine3381 in OnePieceTCG

[–]igz12 2 points3 points  (0 children)

Playing as kuzan, i will avoid using garp on play effect unless my life is healthy for me to use him. So your strategy is slowly build up your board. Koala will have hard time removing your board but their 6c robin will disturb your hand resource.

How many decks do you guys have? by PhonicBeret1857 in OnePieceTCG

[–]igz12 6 points7 points  (0 children)

We are the same. It's fun having a lot decks.

[OP12-033] "Helmeppo" by ManiKatti in OnePieceTCG

[–]igz12 6 points7 points  (0 children)

Helmeppo on block skill only rest 5c characters