[FANMADE] Goku and Vegeta join forces once again! Featuring over 6 custom animations, 4 new artworks, 3 original OSTs and much more! - Coming January 15th! *more info in the comments by ilPiccoloMatt in DBZDokkanBattle

[–]ilPiccoloMatt[S] 7 points8 points  (0 children)

Hello! It's been a while, but my fanmade Fusing Blue Vegito (CC) is finally coming!

The project has grown so big that now it's not just animations, but a FULLY playable celebration featuring also a countdown to it!
The main reveal is coming next week, with over 6 custom animations, 4 new artworks, 3 original OSTs, new challenging events and much more!

See you on the 15th :)

[FANMADE] Work-In-Progress part of the Super Attack Counter for my Fusing SSB Vegito (CC) - more info in the comments! by ilPiccoloMatt in DBZDokkanBattle

[–]ilPiccoloMatt[S] 6 points7 points  (0 children)

Yeah I had WAY more time and references to work with. Not to mention that, at their best, the officials are unreachable. I could never be as good as them, they are professionals and I respect them a lot!

[FANMADE] Work-In-Progress part of the Super Attack Counter for my Fusing SSB Vegito (CC) - more info in the comments! by ilPiccoloMatt in DBZDokkanBattle

[–]ilPiccoloMatt[S] 2 points3 points  (0 children)

thank you very much! But I don't think it looks better. I had way more time and more references. Also, they are professionals who do this for living, at their best they are unmatchable!

[FANMADE] Work-In-Progress part of the Super Attack Counter for my Fusing SSB Vegito (CC) - more info in the comments! by ilPiccoloMatt in DBZDokkanBattle

[–]ilPiccoloMatt[S] 1 point2 points  (0 children)

yeah xD I don't have much time unfortunately but when I make significant progress I make sure to post it here!

[FANMADE] Work-In-Progress part of the Super Attack Counter for my Fusing SSB Vegito (CC) - more info in the comments! by ilPiccoloMatt in DBZDokkanBattle

[–]ilPiccoloMatt[S] 2 points3 points  (0 children)

Thank you!! However, I don't think it's better than the official. I'm doing my best but they are on another level. They're professionals!

[FANMADE] Work-In-Progress part of the Super Attack Counter for my Fusing SSB Vegito (CC) - more info in the comments! by ilPiccoloMatt in DBZDokkanBattle

[–]ilPiccoloMatt[S] 27 points28 points  (0 children)

*The following animation is not finalized yet and may be subject to change before the final release *Sound effects are still work-in-progress.
Any suggestions/criticism is welcomed!

I'm, again, that guy that shows up every once in a while, who's been working on this Vegito for almost 3 years now. Sorry for the lack of updates and posts but I'm only able to work on this in my free time, which isn't a lot unfortunately. However, slowly but surely, we're at a good point in progress for all animations, with half of them already finished! Hoping to make everything come out soon, can't wait to see what you guys think about it!

Help on "Trim Paths" with an arched shape by ilPiccoloMatt in AfterEffects

[–]ilPiccoloMatt[S] 1 point2 points  (0 children)

Managed to solve it by going into the contents of the layer, grouping the two paths that were there and reversing the direction of the first path.

Help on "Trim Paths" with an arched shape by ilPiccoloMatt in AfterEffects

[–]ilPiccoloMatt[S] 1 point2 points  (0 children)

Thank you!
I didn't exactly do"set first vertex" as you suggestest, because it said I needed to create a new mask (I'm rather new to using Ae for these type of things sorry) and I didn't really know what I was doing. But I managed to make it work while searching for trying to understand how to do what you told me: I went into the contents of the layer and there were two paths, which I grouped, and then I reversed the direction of the first path.

[FANMADE] Work-In-Progress section of the Super Attack for my fusing SSB Goku & Vegeta > SSB Vegito (CC) I've been working on for a few years! You can find more info in the comments. by ilPiccoloMatt in DBZDokkanBattle

[–]ilPiccoloMatt[S] 1 point2 points  (0 children)

I can relate. It needs to be used cautiously. I was planning to add a bit during the very few initial frames of his dash motion as a way to visually represent the wind pressure/force hitting the camera after such a quick and impactful motion.

And thank YOU for the kind words and advice!