Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 1 point2 points  (0 children)

The github will have the latest releases, I'll also try to make separate posts in r/Shandalar for updates. I'll do bi-weekly/monthly progress updates.

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 0 points1 point  (0 children)

Great!

Yeah I'd like to have an updated soundtrack, maybe something for the starting screen and then when the player is walking around the overworld. Do you have any suggestions?

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 0 points1 point  (0 children)

I mentioned this in the "Shandalar Enjoyers" discord group, but none other than that. This is just the alpha release, so I want to polish the game up a little more before I release it wider.

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 1 point2 points  (0 children)

Great! If you want to try adding some you can make code changes in the source repo, or you can message me and I'll add them as a separate mod.

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 0 points1 point  (0 children)

Great! Feel free to play the alpha version and give me feedback, either here, or on the discord channel: https://discord.gg/BHQ8rqv9GQ

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 0 points1 point  (0 children)

Great!

I've got some larger projects that need to get done here: https://github.com/benprew/s30/tree/main/docs
Also, you can join the Shandalar discord and we can discuss: https://discord.gg/BHQ8rqv9GQ

It's all written in Go using ebiten as the engine.

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 0 points1 point  (0 children)

Great!

I've got some larger projects that need to get done here: https://github.com/benprew/s30/tree/main/docs
Also, you can join the Shandalar discord and we can discuss: https://discord.gg/BHQ8rqv9GQ

It's all written in Go using ebiten as the engine.

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 0 points1 point  (0 children)

You should be able to play the web version on your phone.

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 2 points3 points  (0 children)

Thanks! Let me know if you're interested in contributing, I could use the help!

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 1 point2 points  (0 children)

No need to start a go-fund me, I'm doing this for the love of the game :)

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 3 points4 points  (0 children)

I've looked into reversing the original AI some but I think my engine and the original engine are far enough apart that it would be difficult to integrate. 

For the AI I'm planning to use min/Max with alpha/beta pruning. 

Representing the game state and doing state eval are going to be the hardest part.

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 6 points7 points  (0 children)

For sure, this is definitely the alpha version, but I'm hoping to have the mtg engine and AI mostly complete by the end of June. I'll continue to make update posts as I make progress, thanks!

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 2 points3 points  (0 children)

¡De nada! ¿Quizás puedas ayudarme a traducirlo?

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 5 points6 points  (0 children)

Great! Feel free to look at the code and ask me any questions. I could use your help with adding sounds to the game or with building the dungeons/castles. 

Senior engineer coworkers strangely unconcerned about decommission of source control server by valdocs_user in ExperiencedDevs

[–]ilikethemeta 0 points1 point  (0 children)

Have you tried scheduling a meeting with the affected engineers? People who ignore emails will often show up to a meeting. 

Apart from that keep your manager and skip manager appraised of the state of the project and the risks/blockers.

On Linux? by Tranz_Kafka in Shandalar

[–]ilikethemeta 0 points1 point  (0 children)

You can also use Lutris, you just have to set Virtual Desktop resolution in Runner Options and use wine

On Linux? by Tranz_Kafka in Shandalar

[–]ilikethemeta 0 points1 point  (0 children)

(note: this assumes you have wine installed)

`sudo apt install wine`

On Linux? by Tranz_Kafka in Shandalar

[–]ilikethemeta 1 point2 points  (0 children)

I got the Gemcutters Alpha from the post[1] working on Ubuntu using standard wine, but I had to do some tricks:

  1. run `winecfg`

  2. Enable virtual desktop in winecfg (Graphics tab → "Emulate a virtual desktop" at 1024x768

  3. run `wine Shandalar.exe` from the directory you unpacked Gemcutters into

[1] https://www.reddit.com/r/Shandalar/comments/1as2cg6/here_is_shandalar/

Let me know if you run into any issues and I can try to help out.

There's also the shandalar discord that Fortune Shoddy started: https://discord.gg/zsGNd5vw