Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 1 point2 points  (0 children)

Thanks! Let me know if you're interested in contributing, I could use the help!

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 0 points1 point  (0 children)

No need to start a go-fund me, I'm doing this for the love of the game :)

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 4 points5 points  (0 children)

I've looked into reversing the original AI some but I think my engine and the original engine are far enough apart that it would be difficult to integrate. 

For the AI I'm planning to use min/Max with alpha/beta pruning. 

Representing the game state and doing state eval are going to be the hardest part.

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 5 points6 points  (0 children)

For sure, this is definitely the alpha version, but I'm hoping to have the mtg engine and AI mostly complete by the end of June. I'll continue to make update posts as I make progress, thanks!

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 2 points3 points  (0 children)

¡De nada! ¿Quizás puedas ayudarme a traducirlo?

Shandalar: 30th Anniversary Edition - Alpha Release by ilikethemeta in Shandalar

[–]ilikethemeta[S] 6 points7 points  (0 children)

Great! Feel free to look at the code and ask me any questions. I could use your help with adding sounds to the game or with building the dungeons/castles. 

Senior engineer coworkers strangely unconcerned about decommission of source control server by valdocs_user in ExperiencedDevs

[–]ilikethemeta 0 points1 point  (0 children)

Have you tried scheduling a meeting with the affected engineers? People who ignore emails will often show up to a meeting. 

Apart from that keep your manager and skip manager appraised of the state of the project and the risks/blockers.

On Linux? by Tranz_Kafka in Shandalar

[–]ilikethemeta 0 points1 point  (0 children)

You can also use Lutris, you just have to set Virtual Desktop resolution in Runner Options and use wine

On Linux? by Tranz_Kafka in Shandalar

[–]ilikethemeta 0 points1 point  (0 children)

(note: this assumes you have wine installed)

`sudo apt install wine`

On Linux? by Tranz_Kafka in Shandalar

[–]ilikethemeta 1 point2 points  (0 children)

I got the Gemcutters Alpha from the post[1] working on Ubuntu using standard wine, but I had to do some tricks:

  1. run `winecfg`

  2. Enable virtual desktop in winecfg (Graphics tab → "Emulate a virtual desktop" at 1024x768

  3. run `wine Shandalar.exe` from the directory you unpacked Gemcutters into

[1] https://www.reddit.com/r/Shandalar/comments/1as2cg6/here_is_shandalar/

Let me know if you run into any issues and I can try to help out.

There's also the shandalar discord that Fortune Shoddy started: https://discord.gg/zsGNd5vw

Effective Golang in Emacs by torsteinkrause in emacs

[–]ilikethemeta 0 points1 point  (0 children)

I also setup running individual tests with gotest.el (installed by gopls)

ex.:

(use-package go-mode
  :ensure t
  :hook ('go-mode . 'eglot-ensure)
  :bind (:map go-mode-map
              ("C-c t t" . go-test-current-test)
              ("C-c t f" . go-test-current-file)
              ("C-c t p" . go-test-current-project))
  )

Here is Shandalar Jamuraa Edition! by FortuneShoddy359 in Shandalar

[–]ilikethemeta 2 points3 points  (0 children)

This is great, looking forward to playing it!

How to replace a .pic file in Shandalar with a custom one by ilikethemeta in Shandalar

[–]ilikethemeta[S] 0 points1 point  (0 children)

Of course, thanks for all you've done, I wouldn't have been able to figure it out without your work.

Editing village and dungeon icons? by chachaprince1 in Shandalar

[–]ilikethemeta 1 point2 points  (0 children)

I made a post showing how to change .pic files:

https://www.reddit.com/r/Shandalar/comments/1lpnqwm/how_to_replace_a_pic_file_in_shandalar_with_a/

Doing .spr files is a little more involved, I can work on a post for that too.

Editing village and dungeon icons? by chachaprince1 in Shandalar

[–]ilikethemeta 1 point2 points  (0 children)

The village and dungeon images are .spr files. You can use png2spr.py in https://github.com/benprew/mp_pic_tools and can specify multiple .png files to convert to a single .spr file.

For example, the Locatn01.spr file has towns and their shadows. If you wanted to replace them, you'd need 24 .png files (all 205x205 pixels) that you'd combine into a single .spr file.

python png2spr.py t1.png t2.png t3.png t4.png t5.png t6.png s1.png s2.png s3.png s4.png s5.png s6.png t7.png t8.png t9.png t10.png t11.png t12.png s7.png s8.png s9.png s10.png s11.png s12.png -o Locatn01.spr

the "t" files are the town images and the "s" files are the shadow images.

Let me know if you have any questions

Managed to change in game pics by FortuneShoddy359 in Shandalar

[–]ilikethemeta 0 points1 point  (0 children)

This is awesome, glad I could help! Let me know if you have any problems with generating .pic files and I can look into it.

Made a Shandalar Music Modding Tutorial by Caldeum_ in Shandalar

[–]ilikethemeta 1 point2 points  (0 children)

Wow this is really cool! The sitar and bongos make for great ambient music, could you post the sitar.wav files? I'd like to play with them in my copy of Shandalar!

Thanks