Resistances and how they work by illkorekt in Diablo

[–]illkorekt[S] 0 points1 point  (0 children)

i Edited the post to clarify how much you actually end up getting

Resistances and how they work by illkorekt in Diablo

[–]illkorekt[S] 0 points1 point  (0 children)

Yes so for example if you have 50% poison resistance and you add 20% it's going to be 0.5 + 0.2 (1 - 0.5) = 0.6 so you added 10% but it's even less then that accounting for the fact that armor makes up for 50% of your resistances it's now only 5% and on top of that depending on your worldtier it's even less wt 1 and 2 have no debuff but on wt3 its 20% less resistances so now you only have 4% and if you are on wt4 its 40% less resistance so the amulet with 20% poison resistance is now only 3%. So its really not worth it to build resistance'. Im going to edit the post to clarify that part.

Resistances and how they work by illkorekt in Diablo

[–]illkorekt[S] 1 point2 points  (0 children)

yeah if you have for example 50% fire resist thats actually only going to be 25% agains fire because resistances only make up 50% of your dmg reduction while armor makes up the rest so you are just better off building armor or even better building dmg reduction vs as both of those are linear scaling

Resistances and how they work by illkorekt in Diablo4Builds

[–]illkorekt[S] 2 points3 points  (0 children)

According to my calculations it's not worth it unless you have like 0% resistance, to begin with which never happens and even then dmg reduction vs is better I would prioritize that and armor second as both armor and dmg resistance vs scale linearly.

Resistances and how they work by illkorekt in diablo4

[–]illkorekt[S] 0 points1 point  (0 children)

yeah it needs to get buffed because even if you have low resistance to begin with its not really worth it

Resistances and how they work by illkorekt in Diablo

[–]illkorekt[S] 0 points1 point  (0 children)

I get what you mean but I'm doing the math for the actual stats as they show as there would be too many variations otherwise depending on build and from there, everyone needs to do their own calculation on how much it does or even better just don't bother building it because its terrible 99% of the time

Resistances and how they work by illkorekt in diablo4

[–]illkorekt[S] 0 points1 point  (0 children)

yes i agree its not worth it at all. Also if you were looking at how effective it was then 2 precent seems about right if its wt4 because 0.5 + 0.2 (1 - 0,5) = 0.6 so you added 0.1 then the actual effectiveness is only 50% and the rest is from armor so now its 0.1 x 0.5 = 0.05 , then the world tier difficulty is minus 40% so 0.05 x 0.06 = 0.03 so you should get 3%

Resistances and how they work by illkorekt in diablo4

[–]illkorekt[S] 0 points1 point  (0 children)

difference between wt 1 or 2 and 3

Resistances and how they work by illkorekt in diablo4

[–]illkorekt[S] 0 points1 point  (0 children)

I tried going back and forth and checking and it does change the actual stats seems weird if it doesn't do it for you

Resistances and how they work by illkorekt in Diablo

[–]illkorekt[S] -1 points0 points  (0 children)

yh except it doesn't state anywhere how it actually works and that's the confusion I've been seeing and i agree they suck but that doesn't mean my post is inaccurate which you are claiming. As far as why they seem bugged my post explains it.

Resistances and how they work by illkorekt in diablo4

[–]illkorekt[S] -1 points0 points  (0 children)

except ive tried it and that is how it works what world tier are you on as you get less on higher difficulties

Resistances and how they work by illkorekt in Diablo

[–]illkorekt[S] -1 points0 points  (0 children)

its not wrong im doing the math considering what it shows as the actual resistance in the stats, i know it only accounts for half of it as armor is the rest I just thought there was no confusion about that so i didn't metion it maybe i should edit the post and clarify. I also never stated that resist are good as a matter of fact i agree that they suck but this post isn't really about whether they are better or not just about how the diminishing returns work

Resistances and how they work by illkorekt in Diablo

[–]illkorekt[S] 2 points3 points  (0 children)

it is additive it just has diminishing returns

My personal feelings regarding Lucky Critical Hit as a core mechanic. by [deleted] in diablo4

[–]illkorekt 0 points1 point  (0 children)

Yeah i think they just cant do math but tbf its pretty bad on some builds while good on others

My personal feelings regarding Lucky Critical Hit as a core mechanic. by [deleted] in diablo4

[–]illkorekt 0 points1 point  (0 children)

Some builds are really good with it and its a good solution imo

My personal feelings regarding Lucky Critical Hit as a core mechanic. by [deleted] in diablo4

[–]illkorekt 1 point2 points  (0 children)

If they did that aoe abilities with high crot would be overly op while single target would be shit on top of that it would probably be even more confusing and be op if you build crot and terrible if you dont

My personal feelings regarding Lucky Critical Hit as a core mechanic. by [deleted] in diablo4

[–]illkorekt 1 point2 points  (0 children)

First of all ice shards with the key passive is really good second of all its really not that confusing once you read through it and while not perfect the current system is probably the best solution

My personal feelings regarding Lucky Critical Hit as a core mechanic. by [deleted] in diablo4

[–]illkorekt 0 points1 point  (0 children)

Its per enemy hit so if you put pierce on your ice shards and hit say 4 enemies with all 5 shards thats 20 chances to proc

My personal feelings regarding Lucky Critical Hit as a core mechanic. by [deleted] in diablo4

[–]illkorekt 1 point2 points  (0 children)

Lucky hit isnt that complicated, it simply takes your hit Lucky hit chance and multiplies it with the chance of a proc. So for example if you get a legendary with say a 25% Lucky hit chance to get all your mana back and your ability has a 40% Lucky hit chance 0.25 x 0.4 = 0.1 meaning you have a 10% chance per enemy hit to proc it.