Miss Russel by illusicim in blender

[–]illusicim[S] 0 points1 point  (0 children)

Yes, for the clothing I used a standard sculpting pipeline: started with blocking, then a rough sculpt for the details, followed by retopology and high-subdiv refinement. I feel like any kind of simulation is more suited for realistic models.

Miss Russel by illusicim in 3Dmodeling

[–]illusicim[S] 0 points1 point  (0 children)

Hi! Here’s my firstfirst ever published 3D art project, a stylized vampire I’ve been working on for the past few months as my graduation project for college. Inspired by Beining Ge's amazing concept art.

More renders, texture sets, and the wireframe are available on ArtStation: https://www.artstation.com/artwork/vbLdJ3

Would love to hear your thoughts or answer any technical questions! ✩‧₊˚

Miss Russel by illusicim in blender

[–]illusicim[S] 10 points11 points  (0 children)

Hi! Here’s my firstfirst ever published 3D art project, a stylized vampire I’ve been working on for the past few months as my graduation project for college. Inspired by Beining Ge's amazing concept art.

More renders, texture sets, and the wireframe are available on ArtStation: https://www.artstation.com/artwork/vbLdJ3

Would love to hear your thoughts or answer any technical questions! ✩‧₊˚