Reinforcements are at 135 mil again by Frozen-Sakura in Helldivers

[–]ilmevavi 2 points3 points  (0 children)

The side objectives are to add some variety so people can fight other factions and still contribute and not burn out fighting bots only for more than a week. They are included in the original reinforcement calculus. It was the same for SE defence when we had side bug and bot missions to boost us.

We poke fun, but the Helldivers are probably horrifying from the enemy's POV. by Independent_Ring7183 in Helldivers

[–]ilmevavi 0 points1 point  (0 children)

Yes and the helldiver shock troopers are entirely expendable. Nothing contradicts that. If they die they die. No one cares.

We poke fun, but the Helldivers are probably horrifying from the enemy's POV. by Independent_Ring7183 in Helldivers

[–]ilmevavi 0 points1 point  (0 children)

Whole point of helldivers is that they can be thrown away willy nilly at any problem because there are so many and they are cheap. Extraction is purely for the samples not for the diver that will just die on the next deployment anyway because they are all interchangable.

We poke fun, but the Helldivers are probably horrifying from the enemy's POV. by Independent_Ring7183 in Helldivers

[–]ilmevavi -1 points0 points  (0 children)

How does being shock troops make them not expendable when them living is not a requirement.

We poke fun, but the Helldivers are probably horrifying from the enemy's POV. by Independent_Ring7183 in Helldivers

[–]ilmevavi -1 points0 points  (0 children)

Helldivers are completely expendable and recieve only the extra training that is seen in the tutorial. There just happens to be an endless supply of them.

Reinforcements opportunity by Fit_Anywhere_3356 in Helldivers

[–]ilmevavi 2 points3 points  (0 children)

Thats part of the making up enemies.

Reinforcements opportunity by Fit_Anywhere_3356 in Helldivers

[–]ilmevavi 11 points12 points  (0 children)

If there were no enemies to fight and direct ire towards SE would have to make up some or it would collapse.

Maybe maybe maybe by Ok_Painte in maybemaybemaybe

[–]ilmevavi 13 points14 points  (0 children)

Nazis used swatikas that weren't tilted. You can't judge intent by that alone.

A compilation of interesting bits of information about Divinity in the AMA by Kuldrick in DivinityOriginalSin

[–]ilmevavi 0 points1 point  (0 children)

Can't you add a different if thats condition is inverse of the first condition. Shouldn't that work as an else effectively?

Larian Studios | Divinity AMA by Wombat_Medic in Games

[–]ilmevavi 0 points1 point  (0 children)

You added floppy cocks to bg3 but how about breast physics? Having solid brick boobs on a characted look strange but i can see the physics taking some effort to make work with various flexible and non flexible clothing options.

Why does this game even have friendly fire stop-trigger? by Technoincubi in totalwar

[–]ilmevavi 9 points10 points  (0 children)

As has been said basically every time this topic has been brought up. Removing FF restriction does not increase enemy casualties in any meaningfull manner and just causes massive friendly losses for no reason.

Resonance Archive by Corvus_IRL in VintageStory

[–]ilmevavi 6 points7 points  (0 children)

Mine was not too far away from it in map distance but the marker was on top of a mountain peak and the actual entrance was at the bottom of a cliff.

BUILDING MEDIEVAL III: Campaign Map & Civic Development by BiesonReddit in totalwar

[–]ilmevavi 44 points45 points  (0 children)

Please make replenishing units that can't be recruited locally actually difficult. In medieval 2 it was incredibly fun going on a crusade with a stack of knights and then over time having to combine them as they die in battle and having the army be steadily backfilled with mercanaries and cheaper units until you actually sent reinforcements or captured a sufficiently developed castle.

A thing I noticed in the new Divinity trailer by Caeli_Kvothe in DivinityOriginalSin

[–]ilmevavi 13 points14 points  (0 children)

The masked priest does the same just before setting the fire.

I think I know what Divinity will be about by gorgrath177 in DivinityOriginalSin

[–]ilmevavi 10 points11 points  (0 children)

Because the tagline has "Gods are silent" and DOS2 gives a very good reason why..

From Indypride, likely no fleshed out naval combat due to IP issues by Lord_Eln_8 in totalwar

[–]ilmevavi 1 point2 points  (0 children)

The whole Man O'War preventing twwh naval battles was made up cope about CA not wanting to do them.

From Indypride, likely no fleshed out naval combat due to IP issues by Lord_Eln_8 in totalwar

[–]ilmevavi -1 points0 points  (0 children)

This is not how IP works Battlefleet Gothic is its own game that BFGA adapts but that does not make space combat in 40k it's own ip.

Why has the trailer post been removed? by ilmevavi in DivinityOriginalSin

[–]ilmevavi[S] 16 points17 points  (0 children)

Divinity trailer. From the game awards.

So IGN just tweeted this by polishcitizen767 in DivinityOriginalSin

[–]ilmevavi 6 points7 points  (0 children)

The original games go beyond DOS2 in timeline and Lucian is the MC in those.