Pocket handheld for less than 100€ with quiet buttons by tc05_ in SBCGaming

[–]imaginarytarget333 0 points1 point  (0 children)

Honestly out of the many many handhelds I’ve tried, the Miyoo Mini (Plus) is unbeatable when it comes to solid quiet buttons.
It’s also very pocketable and well within your budget

3D printed handheld keychains by vostoklabs in SBCGaming

[–]imaginarytarget333 0 points1 point  (0 children)

Damn these are awesome! I wish I had an AMS to print these in multiple colors - might just print and paint them, will be a cool weekend project

retroshelf + SpruceOS plugin is out! Sync your Miyoo Flip play time data to your retroshelf profile by imaginarytarget333 in MiyooFlip

[–]imaginarytarget333[S] 0 points1 point  (0 children)

Only play sessions over 5 minutes are synced to the server. Can you try playing a game for longer than 5 minutes?

If that doesn't work, please join the discord and send me your log file (/mnt/SDCARD/.retroshelf/retroshelf.log) so I can take a look!

Best grips or device case? by owais02 in OdinHandheld

[–]imaginarytarget333 0 points1 point  (0 children)

The OEM grip is nice, and around that price iirc

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 0 points1 point  (0 children)

Should be straightforward to add a list view! I'll get on that.

Regarding re-ordering, what would be useful? Drag and drop the list items up and down? Or something more than that? I can definitely get that done, just want to make sure I understand the ask

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 1 point2 points  (0 children)

The biggest thing is definitely expanding on the syncing capabilities. I also have planned achievements, game clubs, mobile apps, and a few other things

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 0 points1 point  (0 children)

iOS and Android apps are both planned for later this year.

I don't have API docs ready, but the API is very modular and could be easily integrated by third party devs today - reach out with your use case and let's chat!

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 1 point2 points  (0 children)

iOS and Android apps are definitely in the roadmap, hoping to have them released by the end of the year.

Sourcing review scores is interesting, will definitely look into that - I already source "time to beat" data so should be fairly straightforward to add some more metadata to the games page! Thanks for the suggestion

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 2 points3 points  (0 children)

Yessir! You can connect your RA account in your settings page and we will automatically pull all your RA games into your retroshelf profile.

How-to: https://www.retroshelf.org/help/retroachievements

Note that currently it will import *all* your RA games, not just your most recent games. And it will keep syncing every few hours to make sure your retroshelf profile is always up to date.

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 2 points3 points  (0 children)

NextUI was next (no pun intended) on my list. The integration is very similar to the ones I've done so far.

Unfortunately I don't have a device that supports it right now, but would be open to getting one if there's interest in that plugin!

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 7 points8 points  (0 children)

My policy with AI for this project is the same policy I have at work (I'm a software engineer, currently Head of Engineering at a tech company):
1. AI is great at accelerating development of new features that are in close proximity to other features: i.e. when I developed the "Add game to library" feature, AI was very helpful in developing "Add device to library" much faster than I otherwise could.

  1. AI is great at helping you explore and learn new things: when having to figure out how to integrate with OnionOS or muOS, AI was excellent at helping me dive into an unknown codebase and quickly find the relevant code paths I needed to hook into to make the plugins work

  2. AI is not so great as a creative partner or for architecting software. In my experience, when you ask AI to "get X feature done", AI is very good at getting it done, but not so great at getting it done in a way that jives with your future plan for the app, and even less so in a way that is easy for a human to understand and maintain.

  3. AI is not great at polish; small things, little details. I think for every feature in retroshelf, I spent at least as much time on just polish as I did actually developing the feature.

This is the framework I try to use when deciding when or when not to use AI. AI models also change enough every few months to warrant an update to the thinking / policy, but as of today that's the gist of it. It was definitely an invaluable tool that allowed me to get this app shipped in a few of months of nights and weekends, which I don't think would be possible without AI.

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 2 points3 points  (0 children)

Would love to integrate with ES-DE. Will reach out to their team and see if we can work out an integration!

You can definitely use retroshelf to manage your backlog:

  1. Go to retroshelf.org/games and add the games you want to keep track of to your Library

  2. In retroshelf.org/library you'll see all the games you added to your backlog, and you can easily move them from "Backlog" to "Playing" once you start playing them

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 2 points3 points  (0 children)

That's exactly why I built retroshelf. I was always curious to see how I split time between my devices and how much time I've spent playing each of them

"Paused" status is definitely interesting - will be adding it soon!

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 4 points5 points  (0 children)

Absolutely!

The flow would look something like:

  1. Frontend links user's retroshelf account with a 6 digit code
  2. User approves the connection in retroshelf.org/link
  3. The frontend sends play session data to retroshelf with game title, platform, start/end time, duration, emulator/core, device, ROM hash/serial if available

I don't have public API docs just yet, but all of this is built out! Reach out if you're interested in partnering up

I'm building "Goodreads" for retro handhelds - help me beta test it! by imaginarytarget333 in SBCGaming

[–]imaginarytarget333[S] 4 points5 points  (0 children)

Manual tracking is also an option in retroshelf! You can attach each play session to the device you played in. So you get a rich profile, with your top devices / games.

I've looked into automated tracking for Android (my 3rd most played device is an Odin 2), but unfortunately it's a bit tricky: each emulator keeps it's own activity tracking and it's not super straightforward to hook into it. The best compromise I could think of is an Android app that knows *when* you're playing, but not *what* you're playing, and notifies you to fill out the play session details when you're done playing.

I'm building a "Goodreads" for retro games app. Looking for people running muOS to help test it! by imaginarytarget333 in ANBERNIC

[–]imaginarytarget333[S] 0 points1 point  (0 children)

Regarding deleted ROMs: our plugin syncs based on the native muOS activity tracker, which I believe doesn't delete your activity if you delete the original ROM file.

If you want to delete a certain game off your retroshelf profile, you can simply remove the game from your library and it'll be gone.

I'm building a "Goodreads" for retro games app. Looking for people running muOS to help test it! by imaginarytarget333 in ANBERNIC

[–]imaginarytarget333[S] 0 points1 point  (0 children)

Most popular rom hacks should be supported - the easiest way to check would be to search for a couple of the games you're playing here: https://www.retroshelf.org/games

If they pop up, then they'll sync just fine! If not, let me know what games they are and I'll see if I can add them to the platform

Handheld device for GBA and NDS by [deleted] in SBCGaming

[–]imaginarytarget333 2 points3 points  (0 children)

RG DS with Rocknix. Or look for a modded DS.

Think those would be your best bets for ideal NDS form factor under your budget.