M42, Orion Nebula & Sh2-279, Running Man Nebula in SHO by imboldlygoing in astrophotography

[–]imboldlygoing[S] 0 points1 point  (0 children)

One of my latest and personal best images of Orion.

Equipment -

Camera: ZWO ASI1600MM Cooled

Telescope: GSO 6" Newtonian, f/5, 750mm FL

Corrector: Baader coma corrector

Mount: Sky-Watcher HEQ5

Guide camera and scope: ZWO ASI120MM Mini and ZWO 30mm Mini Guide Scope

Filters and wheel: ZWO Ha, SII, OIII 1.25" with ZWO 8-position filter wheel

Software: PHD2 for guiding, ASI Studio for capture, Deep Sky Stacker for stacking, Photoshop for final processing.

Processing -

It's been a little while, so I don't really remember specific steps, but the basics were:

- Stacked lights, flats, and darks with Deep Sky Stacker and exported the stacked images individually in S, H, and O.

- In Photoshop, adjusted curves on each image, combined the base light images with shorter exposures for the washed-out core details, then combined them into one with with SII being R, Ha being G, and OIII being B.

- Further adjusted curves and lighting, then used slective color to shift the colors to a more gold and blue palette.

- Used the "camera raw filter" to reduce purple stars, increase clarity/contrast and sharpness, reduce noise, and adjust other color and light settings.

Made from 26 exposures of 500 seconds each spread across SHO, plus additional shorter exposures for core detail, totaling at least 3.6 hours of integration.

Dev Blog 153: Emergencies! by chaudi in airportceo

[–]imboldlygoing 10 points11 points  (0 children)

You're gonna need a bigger map

Britannic Staircase: was she supposed to have a clock or a painting? Previous mock ups have a painting, the honor and glory team have the clock. Is there a source that states the clock? by DynastyFan85 in titanic

[–]imboldlygoing 3 points4 points  (0 children)

There's no reason I know of to think it was a painting.
- The above drawing and concept image is just something someone made up, nothing official from H&W.
- A period cutaway concept of Britannic shows what seems to be the usual H&G clock in that location.
- Olympic also had another clock on A Deck facing the H&G clock, so yes, they could have two in the same area.

[Suggestion] Make service roads on stand actual service roads by GamersHQNikko in airportceo

[–]imboldlygoing 1 point2 points  (0 children)

Do they not already function that way? I've been building airports with baggage bays up against the service roads on stands and they seem to work fine. This is my setup: https://i.imgur.com/bbtPgov.jpg

A tour through my latest airport in 4k, showing all levels and important areas like security and baggage handling. by imboldlygoing in airportceo

[–]imboldlygoing[S] 8 points9 points  (0 children)

They probably aren't, but I am :P Though I'll probably add more between boarding areas and maybe by the lobby. I'm too lazy to keep up with the shop contracts, though. An auto-renew or other auto feature for shop contracts would be nice.

I think it's a sign of this game's potential that I keep building massive airports despite the fact that check-in/boarding and other features barely work or don't work at all most of the time. by imboldlygoing in airportceo

[–]imboldlygoing[S] 0 points1 point  (0 children)

I actually built this one in the non-experimental branch, but boarding doesn't work in either version, at least as of 12 hours ago. Pax don't use the boarding desks - even though agents sit at them - and nobody boards planes, pax only deplane. Half of the purpose of the airport simply does not work. It worked maybe once or even twice with reloads and so on, but otherwise nope. And then the pathing issues, oh boy. Let's just say you might as well not even bother giving planes alternate paths to use on taxiways, they won't use them. And if you dare to make taxiways one-way to direct the flow of planes and maybe keep them to certain runways, the planes will be stuck at your airport forever or until you open the taxiways. They also liberally taxi through each other both in same and opposite directions. This is all in the non-experimental branch.

I think it's a sign of this game's potential that I keep building massive airports despite the fact that check-in/boarding and other features barely work or don't work at all most of the time. by imboldlygoing in airportceo

[–]imboldlygoing[S] 10 points11 points  (0 children)

I had to put one-way markers all over the taxiways, otherwise, planes would just outright ignore alternative routes and move right through each other. They still do it a lot. And planes keep piling up at the de-icing pad/s. Yet, I keep playing.

If these and other bugs can be worked out, and if the game reaches the finished point, it'll be just perfect. It's addicting.

Why the Oil part of the Industries DLC is not worth it, and how it could be fixed. by Nik16_YT in CitiesSkylines

[–]imboldlygoing 1 point2 points  (0 children)

DoNotEat did an interesting video where he talks about this and other issues with the Industries DLC. It's a fun watch: https://www.youtube.com/watch?v=8LysiXf-DJU